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	<id>https://wiki.ldraw.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Michael+Horvath</id>
	<title>LDraw.org Wiki - User contributions [en]</title>
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	<updated>2026-04-05T18:15:20Z</updated>
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	<entry>
		<id>https://wiki.ldraw.org/index.php?title=Custom_LDraw_File_Syntax_Additions&amp;diff=6427</id>
		<title>Custom LDraw File Syntax Additions</title>
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		<updated>2020-02-22T01:54:53Z</updated>

		<summary type="html">&lt;p&gt;Michael Horvath: /* MLCad */ add a missing MLCAD meta tag&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sometimes, [[App Developer|authors]] of LDraw-related [[software]] add special custom syntax elements to the [[LDraw file format]].&lt;br /&gt;
&lt;br /&gt;
This can create various problems when&lt;br /&gt;
* the semantics of such syntax changes between software versions&lt;br /&gt;
* different software interprets them differently&lt;br /&gt;
* files get widespread which make use of that custom syntax, without it being a standard.&lt;br /&gt;
&lt;br /&gt;
For that reason, doing so in general is a Bad Idea (TM).&lt;br /&gt;
&lt;br /&gt;
However, this in the past has happend quite in some instances.&lt;br /&gt;
&lt;br /&gt;
This page tries to list all the existing custom syntax elements.&lt;br /&gt;
&lt;br /&gt;
== [[MLCad]] ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; ROTSTEP (&amp;amp;lt;x-angle&amp;amp;gt; &amp;amp;lt;y-angle&amp;amp;gt; &amp;amp;lt;z-angle&amp;amp;gt; [(REL| ADD | ABS)] | END)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; BACKGROUND &amp;amp;lt;filename&amp;amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; BUFEXCHG (A-H) (STORE | RETRIEVE)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; GHOST &amp;amp;lt;LDRAW line&amp;amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; GROUP &amp;amp;lt;n&amp;gt; &amp;amp;lt;name&amp;amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; MLCAD BGT &amp;amp;lt;group name&amp;amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; MLCAD HIDE&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; MLCAD SKIP_BEGIN&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; MLCAD SKIP_END&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; ROTATION CENTER &amp;amp;lt;x&amp;amp;gt; &amp;amp;lt;y&amp;amp;gt; &amp;amp;lt;z&amp;amp;gt; &amp;quot;&amp;amp;lt;name&amp;amp;gt;&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; ROTATION CONFIG &amp;amp;lt;Rotation ID&amp;amp;gt; &amp;amp;lt;Visible Flag&amp;amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; ROTATION AXLE&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; MLCAD SPRING&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; MLCAD FLEXHOSE&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; MLCAD RUBBER_BELT&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[LPub]] ==&lt;br /&gt;
&lt;br /&gt;
=== LPub Statements ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; LPUB PLI BEGIN SUB=LPUB PLI BEGIN SUB&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; LPUB PLI BEGIN IGN=LPUB PLI BEGIN IGN&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; LPUB END=PLIST END&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; -=-&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; BI BEGIN GRAYED=BI BEGIN GRAYED&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; BI END=BI END&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; LPUB GROUP REMOVE=LPUB GROUP REMOVE&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== LPub Page Statements ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; SIZE=LPUB PAGE SIZE&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; PLI (YES|NO)=LPUB PAGE PLI (YES|NO)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; -=-&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; BACKGROUND TRANS=LPUB PAGE BACKGROUND TRANS&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; BACKGROUND color=LPUB PAGE BACKGROUND color&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; BACKGROUND [STRETCH] png_image_name=LPUB PAGE BACKGROUND [STRETCH]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; png_image_name&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; -=-&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; BORDER SQUARE=LPUB PAGE BORDER SQUARE&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; BORDER ROUND=LPUB PAGE BORDER ROUND&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; BORDER MARGINS x_margin y_margin=LPUB PAGE BORDER MARGINS x_margin y_margin&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; -=-&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; NUMBER MARGINS x_margin y_margin=LPUB PAGE NUMBER MARGINS x_margin y_margin&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== LPub Assembly Statements ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; MARGINS x_margin y_margin=LPUB ASSEM MARGINS x_margin y_margin&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; -=-&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; PLACEMENT corner PAGE=LPUB ASSEM PLACEMENT corner PAGE&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; PLACEMENT edge PAGE=LPUB ASSEM PLACEMENT edge PAGE&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; PLACEMENT CENTER PAGE=LPUB ASSEM PLACEMENT CENTER PAGE&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; PLACEMENT OFFSET x_offset y_offset=LPUB ASSEM PLACEMENT OFFSET x_offset&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; y_offset&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== LPub PLI Layout Statements ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; PART MARGINS x y=LPUB PLI PART MARGINS x y&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; MARGINS x y=LPUB PLI MARGINS x y&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; -=-&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; PLACEMENT CENTER PAGE=LPUB PLI PLACEMENT CENTER PAGE&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; PLACEMENT edge PAGE=LPUB PLI PLACEMENT edge PAGE&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; PLACEMENT CENTER ASSEM INSIDE=LPUB PLI PLACEMENT CENTER ASSEM INSIDE&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; PLACEMENT corner ASSEM INSIDE=LPUB PLI PLACEMENT corner ASSEM INSIDE&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; PLACEMENT edge ASSEM INSIDE=LPUB PLI PLACEMENT edge ASSEM INSIDE&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; PLACEMENT corner ASSEM OUTSIDE=LPUB PLI PLACEMENT corner ASSEM OUTSIDE&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; PLACEMENT edge justification ASSEM OUTSIDE=LPUB PLI PLACEMENT edge&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; justification ASSEM OUTSIDE&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; PLACEMENT OFFSET x_offset y_offset=LPUB PLI PLACEMENT OFFSET x_offset&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; y_offset&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; -=-&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; BORDER SQUARE color thickness=LPUB PLI BORDER SQUARE color thickness&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; BORDER ROUND color thickness radius=LPUB PLI BORDER ROUND color&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; thickness radius&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; BORDERLESS=LPUB PLI BORDERLESS&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; BORDER MARGINS x y=LPUB PLI BORDER MARGINS x y&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; -=-&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; BACKGROUND TRANS=LPUB PLI BACKGROUND TRANS&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; BACKGROUND color=LPUB PLI BACKGROUND color&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; BACKGROUND [STRETCH] fname=LPUB PLI BACKGROUND [STRETCH] fname&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; -=-&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; CONSTRAIN AREA=LPUB PLI CONSTRAIN AREA&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; CONSTRAIN SQUARE=LPUB PLI CONSTRAIN SQUARE&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; CONSTRAIN WIDTH width=LPUB PLI CONSTRAIN WIDTH width&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; CONSTRAIN HEIGHT height=LPUB PLI CONSTRAIN HEIGHT height&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; CONSTRAIN COLS cols=LPUB PLI CONSTRAIN COLS cols&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== LPub Callout Statements ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; MARGINS x y=LPUB CALLOUT MARGINS x y=&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; HORIZONTAL=LPUB CALLOUT HORIZONTAL&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; VERTICAL=LPUB CALLOUT VERTICAL&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; SEPARATOR seperator_color separator_width=LPUB CALLOUT SEPARATOR&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; seperator_color separator_width&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; -=-&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; BORDER SQUARE color thickness=LPUB CALLOUT BORDER SQUARE color thickness&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; BORDER ROUND color thickness radius=LPUB CALLOUT BORDER ROUND color&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; thickness radius&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; BORDER MARGINS x y=LPUB CALLOUT BORDER MARGINS x y&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; BORDERLESS=LPUB CALLOUT BORDERLESS&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; -=-&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; BACKGROUND TRANS=LPUB CALLOUT BACKGROUND TRANS&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; BACKGROUND color=LPUB CALLOUT BACKGROUND color&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; BACKGROUND [STRETCH] fname=LPUB CALLOUT BACKGROUND [STRETCH] fname&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; -=-&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; BEGIN=LPUB CALLOUT BEGIN=LPUB CALLOUT BEGIN=LPUB CALLOUT BEGIN&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; END=LPUB CALLOUT END=LPUB CALLOUT END=LPUB CALLOUT END&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; DIVIDER=LPUB CALLOUT DIVIDER&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; -=-&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; INSTANCE_COUNT MARGINS x y=LPUB CALLOUT INSTANCE_COUNT MARGINS x y&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; INSTANCE_COUNT PLACEMENT corner CALLOUT preposition=LPUB CALLOUT&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; INSTANCE_COUNT PLACEMENT corner CALLOUT preposition&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; INSTANCE_COUNT PLACEMENT edge CALLOUT INSIDE=LPUB CALLOUT INSTANCE_COUNT&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; PLACEMENT edge CALLOUT INSIDE&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; INSTANCE_COUNT PLACEMENT horiz justification CALLOUT OUTSIDE=LPUB&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; CALLOUT INSTANCE_COUNT PLACEMENT horiz justification CALLOUT OUTSIDE&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; INSTANCE_COUNT PLACEMENT vert justification CALLOUT OUTSIDE=LPUB CALLOUT&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; INSTANCE_COUNT PLACEMENT vert justification CALLOUT OUTSIDE&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; -=-&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; PLACEMENT CENTER PAGE=LPUB CALLOUT PLACEMENT CENTER PAGE&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; PLACEMENT corner PAGE=LPUB CALLOUT PLACEMENT corner PAGE&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; PLACEMENT edge PAGE=LPUB CALLOUT PLACEMENT edge PAGE&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; PLACEMENT CENTER ASSEM INSIDE=LPUB CALLOUT PLACEMENT CENTER ASSEM INSIDE&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; PLACEMENT corner ASSEM INSIDE=LPUB CALLOUT PLACEMENT corner ASSEM INSIDE&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; PLACEMENT edge ASSEM INSIDE=LPUB CALLOUT PLACEMENT edge ASSEM INSIDE&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; PLACEMENT corner ASSEM OUTSIDE=LPUB CALLOUT PLACEMENT corner ASSEM OUTSIDE&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; PLACEMENT edge justification ASSEM OUTSIDE=LPUB CALLOUT PLACEMENT edge&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; justification ASSEM OUTSIDE&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; PLACEMENT OFFSET x_offset y_offset=LPUB CALLOUT PLACEMENT OFFSET&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; x_offset y_offset&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; -=-&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; POINTER BASE base=LPUB CALLOUT POINTER BASE base&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; POINTER placement loc assem_x assem_y=&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== LPub Step Number Statements ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; PLACEMENT CENTER PAGE=LPUB STEP_NUMBER PLACEMENT CENTER PAGE&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; PLACEMENT corner PAGE=LPUB STEP_NUMBER PLACEMENT corner PAGE&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; PLACEMENT edge PAGE=LPUB STEP_NUMBER PLACEMENT edge PAGE&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; PLACEMENT CENTER ASSEM INSIDE=LPUB STEP_NUMBER PLACEMENT CENTER ASSEM INSIDE&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; PLACEMENT corner ASSEM INSIDE=LPUB STEP_NUMBER PLACEMENT corner ASSEM INSIDE&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; PLACEMENT edge ASSEM INSIDE=LPUB STEP_NUMBER PLACEMENT edge ASSEM INSIDE&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; PLACEMENT corner PLI=LPUB STEP_NUMBER PLACEMENT corner PLI&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; PLACEMENT edge justification PLI=LPUB STEP_NUMBER PLACEMENT edge&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; justification PLI&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; PLACEMENT corner ASSEM OUTSIDE=LPUB STEP_NUMBER PLACEMENT corner ASSEM&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; OUTSIDE&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; PLACEMENT edge justification ASSEM OUTSIDE=LPUB STEP_NUMBER PLACEMENT&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; edge justification ASSEM OUTSIDE&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== LPub Multi-Step Number Statements ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; VERTICAL=LPUB MULTI_STEP VERTICAL&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; HORIZONTAL=LPUB MULTI_STEP HORIZONTAL&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; MARGINS x y=LPUB MULTI_STEP MARGINS x y&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; SEPARATOR seperator_color separator_width=LPUB MULTI_STEP SEPARATOR&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; seperator_color separator_width&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; BEGIN=LPUB MULTI_STEP BEGIN&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; DIVIDER=LPUB MULTI_STEP DIVIDER&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; END=LPUB MULTI_STEP END&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== LPub Bill Of Material Statements ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; PART MARGINS x y=LPUB BOM PART MARGINS x y&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; MARGINS x y=LPUB BOM MARGINS x y&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; BEGIN IGN=LPUB BOM BEGIN IGN&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; END=LPUB BOM END&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; -=-&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; BORDER SQUARE color thickness=LPUB BOM BORDER SQUARE color thickness&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; BORDER ROUND color thickness radius=LPUB BOM BORDER ROUND color&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; thickness radius&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; BORDERLESS=LPUB BOM BORDERLESS&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; BORDER MARGINS x y=LPUB BOM BORDER MARGINS x y&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; -=-&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; BACKGROUND TRANS=LPUB BOM BACKGROUND TRANS&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; BACKGROUND color=LPUB BOM BACKGROUND color&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; BACKGROUND [STRETCH] fname=LPUB BOM BACKGROUND [STRETCH] fname&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; -=-&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; CONSTRAIN AREA=LPUB BOM CONSTRAIN AREA&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; CONSTRAIN SQUARE=LPUB BOM CONSTRAIN SQUARE&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; CONSTRAIN WIDTH width=LPUB BOM CONSTRAIN WIDTH width&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; CONSTRAIN HEIGHT height=LPUB BOM CONSTRAIN HEIGHT height&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; CONSTRAIN COLS cols=LPUB BOM CONSTRAIN COLS cols&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; -=-&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; SORT WIDTH=LPUB BOM SORT WIDTH&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; PACK SUBS=LPUB BOM PACK SUBS&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[LSynth]] ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;SYNTH BEGIN (RIBBED_TUBE |&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;             FLEXIBLE_TUBE |&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;             FLEX_CABLE |&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;             RIGID_TUBE |&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;             ELECTRIC_CABLE |&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;             PNEUMATIC_TUBE |&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;             FLEXIBLE_AXLE |&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;             FIBER_OPTIC_CABLE |&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;             RUBBER_BAND |&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;             CHAIN |&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;             PLASTIC_TREAD |&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;             RUBBER_TREAD)&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt; SYNTH END&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; SYNTH (INSIDE | OUTSIDE | CROSS | SHOW | HIDE)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; SYNTHESIZED BEGIN&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; SYNTHESIZED END&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[L3P]] ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; L3P IFPOV&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; L3P IFNOTPOV&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; L3P ELSEPOV&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; L3P ENDPOV&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[LDLite]] ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; COLOR&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; COLOUR&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; TRANSLATE&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; ROTATE&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; SCALE&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; TRANSFORM&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; COLORNAME&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; COLOURNAME&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; POINT&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; MATRIX&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; CMDLINE &amp;amp;lt;line&amp;amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:LDraw Files Syntax]]&lt;/div&gt;</summary>
		<author><name>Michael Horvath</name></author>
	</entry>
	<entry>
		<id>https://wiki.ldraw.org/index.php?title=LGEO&amp;diff=6406</id>
		<title>LGEO</title>
		<link rel="alternate" type="text/html" href="https://wiki.ldraw.org/index.php?title=LGEO&amp;diff=6406"/>
		<updated>2019-07-05T15:14:20Z</updated>

		<summary type="html">&lt;p&gt;Michael Horvath: edit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LGEO&#039;&#039;&#039; is a library of LEGO parts modeled by [[POV-Ray]] primitives.&lt;br /&gt;
&lt;br /&gt;
When exporting LDraw parts to POV-Ray format, tools like [[LDView]] can use an [[XML]] file,&lt;br /&gt;
usually named &amp;lt;code&amp;gt;LGEO.xml&amp;lt;/code&amp;gt;, to substitute dedicated parts by their LGEO implementations. An older tool [[L3P]] uses the two files &amp;lt;code&amp;gt;lg_elements.lst&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;lg_colors.lst&amp;lt;/code&amp;gt; to accomplish much the same thing, as well as for indicating whether to switch over to using Anton Raves&#039; POV-Ray parts instead.&lt;br /&gt;
&lt;br /&gt;
Starting from the original library by Lutz Uhlmann, many people edited and added parts to it.&lt;br /&gt;
This sadly has led to a tree of variations, not a single collection.&lt;br /&gt;
This tree is shown here:&lt;br /&gt;
&lt;br /&gt;
[http://www.el-lutzo.de/lego/lgeo.html                                  LGEO by Lutz Uhlmann] (dead link&amp;lt;sup&amp;gt;&amp;amp;#42;&amp;lt;/sup&amp;gt;)&amp;lt;br&amp;gt;&lt;br /&gt;
┃   ┣━[http://www.digitalbricks.org/lgeo.html                         Copy 1] (dead link&amp;lt;sup&amp;gt;&amp;amp;#42;&amp;lt;/sup&amp;gt;)&amp;lt;br&amp;gt;&lt;br /&gt;
┃   ┣━[https://forums.ldraw.org/thread-21976-post-28297.html#pid28297 archive.org backup of Copy 1] (as of 2012-03-20)&amp;lt;br&amp;gt;&lt;br /&gt;
┃   ┗━[https://www.eurobricks.com/forum/index.php?/forums/topic/119795-lgeo-part-library/&amp;amp;do=findComment&amp;amp;comment=2438402 Copy 2]&amp;lt;br&amp;gt;&lt;br /&gt;
┃   ┗━[https://github.com/jncraton/lgeo GitHub repository]&amp;lt;br&amp;gt;&lt;br /&gt;
┣━━━ [http://www.hassings.dk/l3/lgeofix.html                         LGEO update by Lars C. Hassing] (possibly outdated&amp;lt;sup&amp;gt;&amp;amp;#8225;&amp;lt;/sup&amp;gt;)&amp;lt;br&amp;gt;&lt;br /&gt;
┣━━━ [https://bricksafe.com/pages/C3POwen/lgeo                       LGEO update by Owen Burgoyne] (may be newer than AIOI&amp;lt;sup&amp;gt;&amp;amp;#8224;&amp;lt;/sup&amp;gt;)&amp;lt;br&amp;gt;&lt;br /&gt;
┣━━━ [https://forums.ldraw.org/thread-16260-post-16260.html#pid16260 LGEO update by Damien Roux] (the most recent)&amp;lt;br&amp;gt;&lt;br /&gt;
┗━━━ Does anybody know more variants? Please add them here.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;&amp;amp;#42;&amp;lt;/sup&amp;gt; = Lutz&#039;s site seems to be offline. His parts are included with the [[LDraw All-In-One Installer]] (AIOI), however.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;sup&amp;gt;&amp;amp;#8224;&amp;lt;/sup&amp;gt; = Owen&#039;s update is already included with the AIOI, but the archive linked to here may contain newer versions of his parts.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;sup&amp;gt;&amp;amp;#8225;&amp;lt;/sup&amp;gt; = Lars&#039;s updated parts seem to be older than the ones included with the AIOI, so it may be that you shouldn&#039;t use them.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [https://forums.ldraw.org/thread-21748-page-2.html Forum discussion about different POV-Ray part libraries]&lt;br /&gt;
&lt;br /&gt;
[[Category:POV-Ray]]&lt;br /&gt;
[[Category:Other Parts Repositories]]&lt;/div&gt;</summary>
		<author><name>Michael Horvath</name></author>
	</entry>
	<entry>
		<id>https://wiki.ldraw.org/index.php?title=LEGO_Parts_Modeled_in_POV-Ray&amp;diff=6405</id>
		<title>LEGO Parts Modeled in POV-Ray</title>
		<link rel="alternate" type="text/html" href="https://wiki.ldraw.org/index.php?title=LEGO_Parts_Modeled_in_POV-Ray&amp;diff=6405"/>
		<updated>2019-07-01T15:20:03Z</updated>

		<summary type="html">&lt;p&gt;Michael Horvath: edit note&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The page includes a list to known libraries or collections of &#039;&#039;&#039;LEGO parts modeled natively in [[POV-Ray]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The intent is to stop duplication (where possible or desirable) and allow people to use improved parts in their renders.&lt;br /&gt;
&lt;br /&gt;
* [[LGEO]] (supported by [[L3P]] and [[LDView]])&lt;br /&gt;
* Anton Rave&#039;s old library (included with AIOI, supported by L3P)&lt;br /&gt;
* [https://www.virtualbricks.nl/downloads.php             Anton Rave&#039;s new library] (unsupported AFAIK)&lt;br /&gt;
* [https://github.com/billthefish/LDrawPOV/               LDrawPOV by Orion Pobursky] (supported by LDView)&lt;br /&gt;
* [http://www.brickshelf.com/cgi-bin/gallery.cgi?f=171987 CDN Simpson&#039;s improved parts]&lt;br /&gt;
* [http://www.brickshelf.com/cgi-bin/gallery.cgi?f=227823 Tim Gould&#039;s improved parts]&lt;br /&gt;
&lt;br /&gt;
[[Category:POV-Ray]]&lt;br /&gt;
[[Category:Other Parts Repositories]]&lt;/div&gt;</summary>
		<author><name>Michael Horvath</name></author>
	</entry>
	<entry>
		<id>https://wiki.ldraw.org/index.php?title=LEGO_Parts_Modeled_in_POV-Ray&amp;diff=6404</id>
		<title>LEGO Parts Modeled in POV-Ray</title>
		<link rel="alternate" type="text/html" href="https://wiki.ldraw.org/index.php?title=LEGO_Parts_Modeled_in_POV-Ray&amp;diff=6404"/>
		<updated>2019-07-01T15:19:32Z</updated>

		<summary type="html">&lt;p&gt;Michael Horvath: formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The page includes a list to known libraries or collections of &#039;&#039;&#039;LEGO parts modeled natively in [[POV-Ray]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The intent is to stop duplication (where possible or desirable) and allow people to use improved parts in their renders.&lt;br /&gt;
&lt;br /&gt;
* [[LGEO]] (supported by [[L3P]] and [[LDView]])&lt;br /&gt;
* Anton Rave&#039;s old library (included with AIOI, supported by L3P)&lt;br /&gt;
* [https://www.virtualbricks.nl/downloads.php             Anton Rave&#039;s new library] (this new library is not supported by L3P)&lt;br /&gt;
* [https://github.com/billthefish/LDrawPOV/               LDrawPOV by Orion Pobursky] (supported by LDView)&lt;br /&gt;
* [http://www.brickshelf.com/cgi-bin/gallery.cgi?f=171987 CDN Simpson&#039;s improved parts]&lt;br /&gt;
* [http://www.brickshelf.com/cgi-bin/gallery.cgi?f=227823 Tim Gould&#039;s improved parts]&lt;br /&gt;
&lt;br /&gt;
[[Category:POV-Ray]]&lt;br /&gt;
[[Category:Other Parts Repositories]]&lt;/div&gt;</summary>
		<author><name>Michael Horvath</name></author>
	</entry>
	<entry>
		<id>https://wiki.ldraw.org/index.php?title=LGEO&amp;diff=6403</id>
		<title>LGEO</title>
		<link rel="alternate" type="text/html" href="https://wiki.ldraw.org/index.php?title=LGEO&amp;diff=6403"/>
		<updated>2019-07-01T12:52:30Z</updated>

		<summary type="html">&lt;p&gt;Michael Horvath: edit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LGEO&#039;&#039;&#039; is a library of LEGO parts modeled by [[POV-Ray]] primitives.&lt;br /&gt;
&lt;br /&gt;
When exporting LDraw parts to POV-Ray format, tools like [[LDView]] can use an [[XML]] file,&lt;br /&gt;
usually named &amp;lt;code&amp;gt;LGEO.xml&amp;lt;/code&amp;gt;, to substitute dedicated parts by their LGEO implementations. The older tool [[L3P]] uses the two files &amp;lt;code&amp;gt;lg_elements.lst&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;lg_colors.lst&amp;lt;/code&amp;gt; to accomplish much the same thing, as well as to indicate whether to switch over to using Anton Raves&#039; POV-Ray parts instead.&lt;br /&gt;
&lt;br /&gt;
Starting from the original library by Lutz Uhlmann, many people edited and added parts to it.&lt;br /&gt;
This sadly has led to a tree of variations, not a single collection.&lt;br /&gt;
This tree is shown here:&lt;br /&gt;
&lt;br /&gt;
[http://www.el-lutzo.de/lego/lgeo.html                                  LGEO by Lutz Uhlmann] (dead link&amp;lt;sup&amp;gt;&amp;amp;#42;&amp;lt;/sup&amp;gt;)&amp;lt;br&amp;gt;&lt;br /&gt;
┃   ┣━[http://www.digitalbricks.org/lgeo.html                         Copy 1] (dead link&amp;lt;sup&amp;gt;&amp;amp;#42;&amp;lt;/sup&amp;gt;)&amp;lt;br&amp;gt;&lt;br /&gt;
┃   ┣━[https://forums.ldraw.org/thread-21976-post-28297.html#pid28297 archive.org backup of Copy 1] (as of 2012-03-20)&amp;lt;br&amp;gt;&lt;br /&gt;
┃   ┗━[https://www.eurobricks.com/forum/index.php?/forums/topic/119795-lgeo-part-library/&amp;amp;do=findComment&amp;amp;comment=2438402 Copy 2]&amp;lt;br&amp;gt;&lt;br /&gt;
┃   ┗━[https://github.com/jncraton/lgeo GitHub repository]&amp;lt;br&amp;gt;&lt;br /&gt;
┣━━━ [http://www.hassings.dk/l3/lgeofix.html                         LGEO update by Lars C. Hassing] (possibly outdated&amp;lt;sup&amp;gt;&amp;amp;#8225;&amp;lt;/sup&amp;gt;)&amp;lt;br&amp;gt;&lt;br /&gt;
┣━━━ [https://bricksafe.com/pages/C3POwen/lgeo                       LGEO update by Owen Burgoyne] (may be newer than AIOI&amp;lt;sup&amp;gt;&amp;amp;#8224;&amp;lt;/sup&amp;gt;)&amp;lt;br&amp;gt;&lt;br /&gt;
┣━━━ [https://forums.ldraw.org/thread-16260-post-16260.html#pid16260 LGEO update by Damien Roux] (the most recent)&amp;lt;br&amp;gt;&lt;br /&gt;
┗━━━ Does anybody know more variants? Please add them here.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;&amp;amp;#42;&amp;lt;/sup&amp;gt; = Lutz&#039;s site seems to be offline. His parts are included with the [[LDraw All-In-One Installer]] (AIOI), however.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;sup&amp;gt;&amp;amp;#8224;&amp;lt;/sup&amp;gt; = Owen&#039;s update is already included with the AIOI, but the archive linked to here may contain newer versions of his parts.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;sup&amp;gt;&amp;amp;#8225;&amp;lt;/sup&amp;gt; = Lars&#039;s updated parts seem to be older than the ones included with the AIOI, so it may be that you shouldn&#039;t use them.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [https://forums.ldraw.org/thread-21748-page-2.html Forum discussion about different POV-Ray part libraries]&lt;br /&gt;
&lt;br /&gt;
[[Category:POV-Ray]]&lt;br /&gt;
[[Category:Other Parts Repositories]]&lt;/div&gt;</summary>
		<author><name>Michael Horvath</name></author>
	</entry>
	<entry>
		<id>https://wiki.ldraw.org/index.php?title=LDraw_All-In-One_Installer&amp;diff=6402</id>
		<title>LDraw All-In-One Installer</title>
		<link rel="alternate" type="text/html" href="https://wiki.ldraw.org/index.php?title=LDraw_All-In-One_Installer&amp;diff=6402"/>
		<updated>2019-07-01T12:50:22Z</updated>

		<summary type="html">&lt;p&gt;Michael Horvath: broken sentence is confusing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Software&lt;br /&gt;
|developer        = LDraw.org&lt;br /&gt;
|released         = 2011&lt;br /&gt;
|version          = 2018-01 v2&lt;br /&gt;
|status           = Active&lt;br /&gt;
|operating system = Microsoft Windows&lt;br /&gt;
|language         = English, German, Italian, Dutch, French, Spanish&lt;br /&gt;
|genre            = Installer&lt;br /&gt;
|license          = Various&lt;br /&gt;
|website          = https://www.ldraw.org/article/104.html&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;LDraw All-In-One Installer&#039;&#039;&#039;, also known as the &#039;&#039;&#039;AIOI&#039;&#039;&#039;, is a suite of [[LDraw]] parts and tools distributed on [[LDraw.org]].&lt;br /&gt;
&lt;br /&gt;
As well as having the most update-to-date version of the official LDraw parts library, the following applications are also currently included:&lt;br /&gt;
&lt;br /&gt;
* [[LDView]]&lt;br /&gt;
* [[MLCad]]&lt;br /&gt;
* [[LeoCAD]]&lt;br /&gt;
* [[LDCad]]&lt;br /&gt;
* [[LPub3D]]&lt;br /&gt;
* [[LIC]]&lt;br /&gt;
* [[LSynth]]&lt;br /&gt;
* [[ldglite]]&lt;br /&gt;
* [[POV-Ray]]&lt;br /&gt;
* [[LGEO]] Parts Library&lt;br /&gt;
* [[MPDCenter]]&lt;br /&gt;
* [[LDFind]]&lt;br /&gt;
* [[LSculpt]]&lt;br /&gt;
&amp;lt;!-- * [[SR 3D Builder]] --&amp;gt;&lt;br /&gt;
&amp;lt;!-- * [[Sticker Generator]] --&amp;gt;&lt;br /&gt;
* Offline Parts Catalog&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
* {{ldraw|article/104.html|Getting Started - Windows}}&lt;/div&gt;</summary>
		<author><name>Michael Horvath</name></author>
	</entry>
	<entry>
		<id>https://wiki.ldraw.org/index.php?title=User:Owen_Burgoyne/POV-Ray_Tutorial&amp;diff=6401</id>
		<title>User:Owen Burgoyne/POV-Ray Tutorial</title>
		<link rel="alternate" type="text/html" href="https://wiki.ldraw.org/index.php?title=User:Owen_Burgoyne/POV-Ray_Tutorial&amp;diff=6401"/>
		<updated>2019-07-01T12:49:11Z</updated>

		<summary type="html">&lt;p&gt;Michael Horvath: /* Requirements */ fix link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This tutorial is a &amp;lt;span style=&amp;quot;color:#aa0000&amp;quot;&amp;gt;&#039;&#039;&#039;WORK IN PROGRESS&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&amp;lt;hr/&amp;gt;&lt;br /&gt;
[[File:Pyramid POV-Ray Radiosity Final.png|thumb|300px|James Jessiman&#039;s pyramid model, rendered in POV-Ray.]]&lt;br /&gt;
The purpose of this guide is to take an already-built [[LDraw]] model and then render it in [[POV-Ray]] to create a near-realistic image. The guide itself will not necessarily give you &#039;&#039;all&#039;&#039; the answers on how to create exactly what you want, but will hopefully get you started in the right direction and perhaps even lead you on to investigating and mastering certain rendering techniques.&lt;br /&gt;
&lt;br /&gt;
For the purposes of this tutorial, I will be using James Jessiman&#039;s pyramid model included with LDraw.&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
For the purposes of this guide I have used the following:&lt;br /&gt;
&lt;br /&gt;
*The [[LDraw]] library&lt;br /&gt;
*[[MLCad]] 3.40&lt;br /&gt;
*[[LDView]] 4.2 beta 1&lt;br /&gt;
*[[LGEO]] parts library&lt;br /&gt;
*[http://www.povray.org/beta/ POV-Ray 3.7 RC7]&lt;br /&gt;
* A plain text editor, such as Notepad&lt;br /&gt;
&lt;br /&gt;
The first four can all be obtained directly from the [[LDraw All-In-One Installer]] (AIOI), although my LGEO parts pack requires manual installation.&lt;br /&gt;
&lt;br /&gt;
The LDraw AIOI currently contains POV-Ray 3.6, but I recommend uninstalling this if you already have it and installing POV-Ray 3.7. Although still currently in beta, I have had no issues using it and it contains the ability to use more than one CPU, allowing for much faster rendering when using a multi-core system.&lt;br /&gt;
&lt;br /&gt;
The guide also assumes that you are running the above on Windows. (I have no Mac or Linux experience, so would not able to advise on the correct file paths for installation.)&lt;br /&gt;
&lt;br /&gt;
==Setting up LDView==&lt;br /&gt;
&lt;br /&gt;
[[LDView]], which is used to export the LDraw model to the POV-Ray format, automates a lot of things, although there are a few things worth taking into account.&lt;br /&gt;
&lt;br /&gt;
===Image aspect ratio===&lt;br /&gt;
&lt;br /&gt;
The first thing you may want to set is the aspect ratio of the final image. Once you have your model open within LDView, you can set LDView&#039;s display aspect ratio from the menu under &#039;&#039;&#039;View &amp;gt; Standard Sizes&#039;&#039;&#039;. Each view size shows the relevant aspect ratio that it conforms to in brackets. For the purposes of this tutorial, I&#039;ll be using &#039;&#039;&#039;1280 x 720 (16:9)&#039;&#039;&#039;, the ratio used by a lot of modern monitors.&lt;br /&gt;
&lt;br /&gt;
To ensure that this carries over to your render, you need to set a matching ratio in the LDView export window. You can do this by going to &#039;&#039;&#039;File &amp;gt; Export...&#039;&#039;&#039; and then the &#039;&#039;&#039;Options...&#039;&#039;&#039; button, and selecting the appropriate option under &#039;&#039;&#039;Aspect Ratio&#039;&#039;&#039;. You can also use &#039;&#039;&#039;Current LDView aspect ratio&#039;&#039;&#039;, but need to ensure that you know what you used when selecting the image size within POV-Ray.&lt;br /&gt;
&lt;br /&gt;
However, for this to work with a lot of wider aspect ratios you need the same aspect ratio available within POV-Ray, and this is explained under the &amp;quot;quickres.ini&amp;quot; entry below.&lt;br /&gt;
&lt;br /&gt;
===Include files===&lt;br /&gt;
&lt;br /&gt;
LDView gives you the ability to use &amp;quot;include&amp;quot; files within your POV-Ray file, in case there are settings you always use but are not default options within the file that LDView generates. This means you can set other values for things such as floor colour, background colour, etc.&lt;br /&gt;
&lt;br /&gt;
An &amp;quot;include&amp;quot; can be saved to any location, and the file path can then be inserted into the relevant field.&lt;br /&gt;
&lt;br /&gt;
Below is an example of the text that I use in the top include file:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;// Floor settings&lt;br /&gt;
#declare LDXFloorR = 0.9;	// Floor Red&lt;br /&gt;
#declare LDXFloorG = 0.9;	// Floor Green&lt;br /&gt;
#declare LDXFloorB = 0.9;	// Floor Blue&lt;br /&gt;
#declare LDXFloorAmb = 0;	// Floor Ambient&lt;br /&gt;
#declare LDXFloorDif = 0.9;	// Floor Diffuse&lt;br /&gt;
&lt;br /&gt;
// Fog&lt;br /&gt;
#if (LDXFloor != 0)&lt;br /&gt;
fog {&lt;br /&gt;
  distance LDXRadius*100&lt;br /&gt;
  color rgb 1&lt;br /&gt;
}&lt;br /&gt;
#end&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Floor settings&#039;&#039;&#039; section automatically changes the floor variables to something I find works better, meaning I don&#039;t have to edit each file that LDView exports.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Fog&#039;&#039;&#039; section creates a fogging effect in the background, which softens the horizon when the POV-Ray camera is pointing at a shallow angle.&lt;br /&gt;
&lt;br /&gt;
==Setting up the LGEO library==&lt;br /&gt;
&lt;br /&gt;
If you&#039;ve installed the LGEO library from the AIOI to the default location, then it should be located at &#039;&#039;&#039;C:\Program Files\LDraw\LGEO&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Although updated by Lutz Uhlmann in 2008, there are still a few errors in the library, some of which are simply compatibility issues with any version of POV-Ray higher than 3.1. Where possible, I have fixed any files that I have come across, as well as create some new files, which can be found in the LGEO Parts Pack listed above.&lt;br /&gt;
&lt;br /&gt;
The file itself mainly contains LGEO files (marked with &#039;&#039;&#039;lg_&#039;&#039;&#039; at the beginning of the file) which can simply be copied to LGEO&#039;s &#039;&#039;&#039;C:\Program Files\LDraw\LGEO\lg&#039;&#039;&#039; folder.&lt;br /&gt;
&lt;br /&gt;
It also contains a file called &#039;&#039;&#039;LGEO.xml&#039;&#039;&#039; which must be copied to the LDView installation folder.&lt;br /&gt;
&lt;br /&gt;
==Setting up POV-Ray==&lt;br /&gt;
&lt;br /&gt;
===povray.ini===&lt;br /&gt;
To function properly with the LGEO library, POV-Ray needs to be told where to find the library files, and this is done via the &#039;&#039;&#039;povray.ini&#039;&#039;&#039; file. To edit this, within the POV-Ray menu go to &#039;&#039;&#039;Tools &amp;gt; Edit master POVRAY.INI&#039;&#039;&#039;. This will open the file as a text file, and give you some basic explanation on how to add or modify settings within this file.&lt;br /&gt;
&lt;br /&gt;
You need to ensure that library paths are included in the file, pointing to the installation folder for LGEO. If using the AIOI, this is installed by default to the &#039;&#039;&#039;C:\Program Files\LDraw&#039;&#039;&#039; folder, so the following lines would need to be added to the end of the file:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Library_Path=&amp;quot;C:\Program Files\LDraw\LGEO&amp;quot;&lt;br /&gt;
Library_Path=&amp;quot;C:\Program Files\LDraw\LGEO\ar&amp;quot;&lt;br /&gt;
Library_Path=&amp;quot;C:\Program Files\LDraw\LGEO\lg&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you&#039;re using a 64-bit version of Windows, then you may need to change &#039;&#039;&#039;Program Files&#039;&#039;&#039; to &#039;&#039;&#039;Program Files (x86)&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===quickres.ini===&lt;br /&gt;
POV-Ray includes its own resolution definitions, stored in a file called &#039;&#039;&#039;quickres.ini&#039;&#039;&#039;, which allows you to quickly set your desired image output size. These are accessed via a drop-down box shown at the top left of the POV-Ray window, but the available options are fairly limited.&lt;br /&gt;
&lt;br /&gt;
To alter these settings, within the POV-Ray menu go to &#039;&#039;&#039;Tools &amp;gt; Edit resolution INI file&#039;&#039;&#039; and the file should then open up as a text file. You should see a number of different resolutions, mainly set to the 4:3 ratio (640x480, 800x600, etc.), along with [http://en.wikipedia.org/wiki/Spatial_anti-aliasing anti-alias] switches. For example:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;[800x600, No AA]&lt;br /&gt;
Width=800&lt;br /&gt;
Height=600&lt;br /&gt;
Antialias=Off&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;[800x600, AA 0.3]&lt;br /&gt;
Width=800&lt;br /&gt;
Height=600&lt;br /&gt;
Antialias=On&lt;br /&gt;
Antialias_Threshold=0.3&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This rather limits the available ratios, such as 16:9 (widescreen) or 2.35:1 (anamorphic widescreen). Therefore you need to specify your own. To make it easier to pick out which aspect ratio I need, I often specify this in the preset, as in the below example:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;[800x340 2.35:1, No AA]&lt;br /&gt;
Width=800&lt;br /&gt;
Height=340&lt;br /&gt;
Antialias=Off&lt;br /&gt;
&lt;br /&gt;
[800x450 16:9, No AA]&lt;br /&gt;
Width=800&lt;br /&gt;
Height=450&lt;br /&gt;
Antialias=Off&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can also specify further sizes by adding variations on the above, and add anti-aliasing to each resolution by changing &#039;&#039;&#039;Antialias=Off&#039;&#039;&#039; to:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Antialias=On&lt;br /&gt;
Antialias_Threshold=0.3&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Custom inserts===&lt;br /&gt;
POV-Ray includes the option to insert pre-defined parameters into a POV-Ray file, either from the main menu (&#039;&#039;&#039;Insert&#039;&#039;&#039;) or by right-clicking the Editor window.&lt;br /&gt;
&lt;br /&gt;
The purpose of setting these up for rendering LDraw models is to make it easier to insert often-used options, such as radiosity settings or HDRI lighting environments. By default, POV-Ray will store the &amp;quot;Inserts&amp;quot; folder here:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;C:\Users\%USERNAME%\Documents\POV-Ray\v3.7\Insert Menu&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Exporting to POV-Ray==&lt;br /&gt;
&lt;br /&gt;
==Rendering in POV-Ray==&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=300px heights=225px&amp;gt;&lt;br /&gt;
Pyramid LDView.png|James Jessiman&#039;s pyramid model, as shown in LDView.&lt;br /&gt;
Pyramid POV-Ray default.png|The pyramid rendered with POV-Ray&#039;s default settings.&lt;br /&gt;
Pyramid POV-Ray area lights.png|The pyramid rendered with POV-Ray&#039;s default settings, but with all lights set to area lights.&lt;br /&gt;
Pyramid POV-Ray Radiosity Fast.png|The pyramid rendered with POV-Ray using the Radiosity_Fast setting and one area light.&lt;br /&gt;
Pyramid POV-Ray Radiosity Normal.png|The pyramid rendered with POV-Ray using the Radiosity_Normal setting and one area light.&lt;br /&gt;
Pyramid POV-Ray Radiosity Final.png|The pyramid rendered in POV-Ray using a modified version of the Radiosity_Final setting and one area light.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;gallery widths=300px heights=225px caption=&amp;quot;Supplemental images&amp;quot;&amp;gt;&lt;br /&gt;
Pyramid POV-Ray with fog.png|The pyramid rendered in POV-Ray using a modified version of the Radiosity_Final setting and one area light. Fogging is used to soften the horizon.&lt;br /&gt;
Pyramid POV-Ray without fog.png|The pyramid rendered in POV-Ray using a modified version of the Radiosity_Final setting and one area light. No fogging is used, resulting in a sharp horizon.&lt;br /&gt;
Pyramid POV-Ray with reflective floor.png|The pyramid rendered in POV-Ray using a modified version of the Radiosity_Final setting and one area light. The floor here is given a reflective quality.&lt;br /&gt;
Pyramid POV-Ray transparency.png|The pyramid rendered in POV-Ray using a modified version of the Radiosity_Final setting and one area light. The floor has been switched off and background transparency has been enabled.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[L3P]]&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
*[http://www.digitalbricks.org/ Digitalbricks.org] - The official LGEO site&lt;/div&gt;</summary>
		<author><name>Michael Horvath</name></author>
	</entry>
	<entry>
		<id>https://wiki.ldraw.org/index.php?title=User:Owen_Burgoyne/POV-Ray_Tutorial&amp;diff=6400</id>
		<title>User:Owen Burgoyne/POV-Ray Tutorial</title>
		<link rel="alternate" type="text/html" href="https://wiki.ldraw.org/index.php?title=User:Owen_Burgoyne/POV-Ray_Tutorial&amp;diff=6400"/>
		<updated>2019-07-01T12:48:41Z</updated>

		<summary type="html">&lt;p&gt;Michael Horvath: /* Requirements */ switch to wikilink&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This tutorial is a &amp;lt;span style=&amp;quot;color:#aa0000&amp;quot;&amp;gt;&#039;&#039;&#039;WORK IN PROGRESS&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&amp;lt;hr/&amp;gt;&lt;br /&gt;
[[File:Pyramid POV-Ray Radiosity Final.png|thumb|300px|James Jessiman&#039;s pyramid model, rendered in POV-Ray.]]&lt;br /&gt;
The purpose of this guide is to take an already-built [[LDraw]] model and then render it in [[POV-Ray]] to create a near-realistic image. The guide itself will not necessarily give you &#039;&#039;all&#039;&#039; the answers on how to create exactly what you want, but will hopefully get you started in the right direction and perhaps even lead you on to investigating and mastering certain rendering techniques.&lt;br /&gt;
&lt;br /&gt;
For the purposes of this tutorial, I will be using James Jessiman&#039;s pyramid model included with LDraw.&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
For the purposes of this guide I have used the following:&lt;br /&gt;
&lt;br /&gt;
*The [[LDraw]] library&lt;br /&gt;
*[[MLCad]] 3.40&lt;br /&gt;
*[[LDView]] 4.2 beta 1&lt;br /&gt;
*[[LGEO]] parts library&lt;br /&gt;
*[http://www.povray.org/beta/ POV-Ray 3.7 RC7]&lt;br /&gt;
* A plain text editor, such as Notepad&lt;br /&gt;
&lt;br /&gt;
The first four can all be obtained directly from the [[LDraw All-In-One-Installer]] (AIOI), although my LGEO parts pack requires manual installation.&lt;br /&gt;
&lt;br /&gt;
The LDraw AIOI currently contains POV-Ray 3.6, but I recommend uninstalling this if you already have it and installing POV-Ray 3.7. Although still currently in beta, I have had no issues using it and it contains the ability to use more than one CPU, allowing for much faster rendering when using a multi-core system.&lt;br /&gt;
&lt;br /&gt;
The guide also assumes that you are running the above on Windows. (I have no Mac or Linux experience, so would not able to advise on the correct file paths for installation.)&lt;br /&gt;
&lt;br /&gt;
==Setting up LDView==&lt;br /&gt;
&lt;br /&gt;
[[LDView]], which is used to export the LDraw model to the POV-Ray format, automates a lot of things, although there are a few things worth taking into account.&lt;br /&gt;
&lt;br /&gt;
===Image aspect ratio===&lt;br /&gt;
&lt;br /&gt;
The first thing you may want to set is the aspect ratio of the final image. Once you have your model open within LDView, you can set LDView&#039;s display aspect ratio from the menu under &#039;&#039;&#039;View &amp;gt; Standard Sizes&#039;&#039;&#039;. Each view size shows the relevant aspect ratio that it conforms to in brackets. For the purposes of this tutorial, I&#039;ll be using &#039;&#039;&#039;1280 x 720 (16:9)&#039;&#039;&#039;, the ratio used by a lot of modern monitors.&lt;br /&gt;
&lt;br /&gt;
To ensure that this carries over to your render, you need to set a matching ratio in the LDView export window. You can do this by going to &#039;&#039;&#039;File &amp;gt; Export...&#039;&#039;&#039; and then the &#039;&#039;&#039;Options...&#039;&#039;&#039; button, and selecting the appropriate option under &#039;&#039;&#039;Aspect Ratio&#039;&#039;&#039;. You can also use &#039;&#039;&#039;Current LDView aspect ratio&#039;&#039;&#039;, but need to ensure that you know what you used when selecting the image size within POV-Ray.&lt;br /&gt;
&lt;br /&gt;
However, for this to work with a lot of wider aspect ratios you need the same aspect ratio available within POV-Ray, and this is explained under the &amp;quot;quickres.ini&amp;quot; entry below.&lt;br /&gt;
&lt;br /&gt;
===Include files===&lt;br /&gt;
&lt;br /&gt;
LDView gives you the ability to use &amp;quot;include&amp;quot; files within your POV-Ray file, in case there are settings you always use but are not default options within the file that LDView generates. This means you can set other values for things such as floor colour, background colour, etc.&lt;br /&gt;
&lt;br /&gt;
An &amp;quot;include&amp;quot; can be saved to any location, and the file path can then be inserted into the relevant field.&lt;br /&gt;
&lt;br /&gt;
Below is an example of the text that I use in the top include file:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;// Floor settings&lt;br /&gt;
#declare LDXFloorR = 0.9;	// Floor Red&lt;br /&gt;
#declare LDXFloorG = 0.9;	// Floor Green&lt;br /&gt;
#declare LDXFloorB = 0.9;	// Floor Blue&lt;br /&gt;
#declare LDXFloorAmb = 0;	// Floor Ambient&lt;br /&gt;
#declare LDXFloorDif = 0.9;	// Floor Diffuse&lt;br /&gt;
&lt;br /&gt;
// Fog&lt;br /&gt;
#if (LDXFloor != 0)&lt;br /&gt;
fog {&lt;br /&gt;
  distance LDXRadius*100&lt;br /&gt;
  color rgb 1&lt;br /&gt;
}&lt;br /&gt;
#end&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Floor settings&#039;&#039;&#039; section automatically changes the floor variables to something I find works better, meaning I don&#039;t have to edit each file that LDView exports.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Fog&#039;&#039;&#039; section creates a fogging effect in the background, which softens the horizon when the POV-Ray camera is pointing at a shallow angle.&lt;br /&gt;
&lt;br /&gt;
==Setting up the LGEO library==&lt;br /&gt;
&lt;br /&gt;
If you&#039;ve installed the LGEO library from the AIOI to the default location, then it should be located at &#039;&#039;&#039;C:\Program Files\LDraw\LGEO&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Although updated by Lutz Uhlmann in 2008, there are still a few errors in the library, some of which are simply compatibility issues with any version of POV-Ray higher than 3.1. Where possible, I have fixed any files that I have come across, as well as create some new files, which can be found in the LGEO Parts Pack listed above.&lt;br /&gt;
&lt;br /&gt;
The file itself mainly contains LGEO files (marked with &#039;&#039;&#039;lg_&#039;&#039;&#039; at the beginning of the file) which can simply be copied to LGEO&#039;s &#039;&#039;&#039;C:\Program Files\LDraw\LGEO\lg&#039;&#039;&#039; folder.&lt;br /&gt;
&lt;br /&gt;
It also contains a file called &#039;&#039;&#039;LGEO.xml&#039;&#039;&#039; which must be copied to the LDView installation folder.&lt;br /&gt;
&lt;br /&gt;
==Setting up POV-Ray==&lt;br /&gt;
&lt;br /&gt;
===povray.ini===&lt;br /&gt;
To function properly with the LGEO library, POV-Ray needs to be told where to find the library files, and this is done via the &#039;&#039;&#039;povray.ini&#039;&#039;&#039; file. To edit this, within the POV-Ray menu go to &#039;&#039;&#039;Tools &amp;gt; Edit master POVRAY.INI&#039;&#039;&#039;. This will open the file as a text file, and give you some basic explanation on how to add or modify settings within this file.&lt;br /&gt;
&lt;br /&gt;
You need to ensure that library paths are included in the file, pointing to the installation folder for LGEO. If using the AIOI, this is installed by default to the &#039;&#039;&#039;C:\Program Files\LDraw&#039;&#039;&#039; folder, so the following lines would need to be added to the end of the file:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Library_Path=&amp;quot;C:\Program Files\LDraw\LGEO&amp;quot;&lt;br /&gt;
Library_Path=&amp;quot;C:\Program Files\LDraw\LGEO\ar&amp;quot;&lt;br /&gt;
Library_Path=&amp;quot;C:\Program Files\LDraw\LGEO\lg&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you&#039;re using a 64-bit version of Windows, then you may need to change &#039;&#039;&#039;Program Files&#039;&#039;&#039; to &#039;&#039;&#039;Program Files (x86)&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===quickres.ini===&lt;br /&gt;
POV-Ray includes its own resolution definitions, stored in a file called &#039;&#039;&#039;quickres.ini&#039;&#039;&#039;, which allows you to quickly set your desired image output size. These are accessed via a drop-down box shown at the top left of the POV-Ray window, but the available options are fairly limited.&lt;br /&gt;
&lt;br /&gt;
To alter these settings, within the POV-Ray menu go to &#039;&#039;&#039;Tools &amp;gt; Edit resolution INI file&#039;&#039;&#039; and the file should then open up as a text file. You should see a number of different resolutions, mainly set to the 4:3 ratio (640x480, 800x600, etc.), along with [http://en.wikipedia.org/wiki/Spatial_anti-aliasing anti-alias] switches. For example:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;[800x600, No AA]&lt;br /&gt;
Width=800&lt;br /&gt;
Height=600&lt;br /&gt;
Antialias=Off&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;[800x600, AA 0.3]&lt;br /&gt;
Width=800&lt;br /&gt;
Height=600&lt;br /&gt;
Antialias=On&lt;br /&gt;
Antialias_Threshold=0.3&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This rather limits the available ratios, such as 16:9 (widescreen) or 2.35:1 (anamorphic widescreen). Therefore you need to specify your own. To make it easier to pick out which aspect ratio I need, I often specify this in the preset, as in the below example:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;[800x340 2.35:1, No AA]&lt;br /&gt;
Width=800&lt;br /&gt;
Height=340&lt;br /&gt;
Antialias=Off&lt;br /&gt;
&lt;br /&gt;
[800x450 16:9, No AA]&lt;br /&gt;
Width=800&lt;br /&gt;
Height=450&lt;br /&gt;
Antialias=Off&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can also specify further sizes by adding variations on the above, and add anti-aliasing to each resolution by changing &#039;&#039;&#039;Antialias=Off&#039;&#039;&#039; to:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Antialias=On&lt;br /&gt;
Antialias_Threshold=0.3&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Custom inserts===&lt;br /&gt;
POV-Ray includes the option to insert pre-defined parameters into a POV-Ray file, either from the main menu (&#039;&#039;&#039;Insert&#039;&#039;&#039;) or by right-clicking the Editor window.&lt;br /&gt;
&lt;br /&gt;
The purpose of setting these up for rendering LDraw models is to make it easier to insert often-used options, such as radiosity settings or HDRI lighting environments. By default, POV-Ray will store the &amp;quot;Inserts&amp;quot; folder here:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;C:\Users\%USERNAME%\Documents\POV-Ray\v3.7\Insert Menu&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Exporting to POV-Ray==&lt;br /&gt;
&lt;br /&gt;
==Rendering in POV-Ray==&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=300px heights=225px&amp;gt;&lt;br /&gt;
Pyramid LDView.png|James Jessiman&#039;s pyramid model, as shown in LDView.&lt;br /&gt;
Pyramid POV-Ray default.png|The pyramid rendered with POV-Ray&#039;s default settings.&lt;br /&gt;
Pyramid POV-Ray area lights.png|The pyramid rendered with POV-Ray&#039;s default settings, but with all lights set to area lights.&lt;br /&gt;
Pyramid POV-Ray Radiosity Fast.png|The pyramid rendered with POV-Ray using the Radiosity_Fast setting and one area light.&lt;br /&gt;
Pyramid POV-Ray Radiosity Normal.png|The pyramid rendered with POV-Ray using the Radiosity_Normal setting and one area light.&lt;br /&gt;
Pyramid POV-Ray Radiosity Final.png|The pyramid rendered in POV-Ray using a modified version of the Radiosity_Final setting and one area light.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;gallery widths=300px heights=225px caption=&amp;quot;Supplemental images&amp;quot;&amp;gt;&lt;br /&gt;
Pyramid POV-Ray with fog.png|The pyramid rendered in POV-Ray using a modified version of the Radiosity_Final setting and one area light. Fogging is used to soften the horizon.&lt;br /&gt;
Pyramid POV-Ray without fog.png|The pyramid rendered in POV-Ray using a modified version of the Radiosity_Final setting and one area light. No fogging is used, resulting in a sharp horizon.&lt;br /&gt;
Pyramid POV-Ray with reflective floor.png|The pyramid rendered in POV-Ray using a modified version of the Radiosity_Final setting and one area light. The floor here is given a reflective quality.&lt;br /&gt;
Pyramid POV-Ray transparency.png|The pyramid rendered in POV-Ray using a modified version of the Radiosity_Final setting and one area light. The floor has been switched off and background transparency has been enabled.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[L3P]]&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
*[http://www.digitalbricks.org/ Digitalbricks.org] - The official LGEO site&lt;/div&gt;</summary>
		<author><name>Michael Horvath</name></author>
	</entry>
	<entry>
		<id>https://wiki.ldraw.org/index.php?title=User:Owen_Burgoyne/POV-Ray_Tutorial&amp;diff=6399</id>
		<title>User:Owen Burgoyne/POV-Ray Tutorial</title>
		<link rel="alternate" type="text/html" href="https://wiki.ldraw.org/index.php?title=User:Owen_Burgoyne/POV-Ray_Tutorial&amp;diff=6399"/>
		<updated>2019-07-01T12:45:38Z</updated>

		<summary type="html">&lt;p&gt;Michael Horvath: /* Requirements */ broken tag&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This tutorial is a &amp;lt;span style=&amp;quot;color:#aa0000&amp;quot;&amp;gt;&#039;&#039;&#039;WORK IN PROGRESS&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&amp;lt;hr/&amp;gt;&lt;br /&gt;
[[File:Pyramid POV-Ray Radiosity Final.png|thumb|300px|James Jessiman&#039;s pyramid model, rendered in POV-Ray.]]&lt;br /&gt;
The purpose of this guide is to take an already-built [[LDraw]] model and then render it in [[POV-Ray]] to create a near-realistic image. The guide itself will not necessarily give you &#039;&#039;all&#039;&#039; the answers on how to create exactly what you want, but will hopefully get you started in the right direction and perhaps even lead you on to investigating and mastering certain rendering techniques.&lt;br /&gt;
&lt;br /&gt;
For the purposes of this tutorial, I will be using James Jessiman&#039;s pyramid model included with LDraw.&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
For the purposes of this guide I have used the following:&lt;br /&gt;
&lt;br /&gt;
*The [[LDraw]] library&lt;br /&gt;
*[[MLCad]] 3.40&lt;br /&gt;
*[[LDView]] 4.2 beta 1&lt;br /&gt;
*[[LGEO]] parts library&lt;br /&gt;
*[http://www.povray.org/beta/ POV-Ray 3.7 RC7]&lt;br /&gt;
* A plain text editor, such as Notepad&lt;br /&gt;
&lt;br /&gt;
The first four can all be obtained directly from the [http://www.ldraw.org/downloads-2/downloads.html LDraw All-In-One-Installer] (AIOI), although my LGEO parts pack requires manual installation.&lt;br /&gt;
&lt;br /&gt;
The LDraw AIOI currently contains POV-Ray 3.6, but I recommend uninstalling this if you already have it and installing POV-Ray 3.7. Although still currently in beta, I have had no issues using it and it contains the ability to use more than one CPU, allowing for much faster rendering when using a multi-core system.&lt;br /&gt;
&lt;br /&gt;
The guide also assumes that you are running the above on Windows. (I have no Mac or Linux experience, so would not able to advise on the correct file paths for installation.)&lt;br /&gt;
&lt;br /&gt;
==Setting up LDView==&lt;br /&gt;
&lt;br /&gt;
[[LDView]], which is used to export the LDraw model to the POV-Ray format, automates a lot of things, although there are a few things worth taking into account.&lt;br /&gt;
&lt;br /&gt;
===Image aspect ratio===&lt;br /&gt;
&lt;br /&gt;
The first thing you may want to set is the aspect ratio of the final image. Once you have your model open within LDView, you can set LDView&#039;s display aspect ratio from the menu under &#039;&#039;&#039;View &amp;gt; Standard Sizes&#039;&#039;&#039;. Each view size shows the relevant aspect ratio that it conforms to in brackets. For the purposes of this tutorial, I&#039;ll be using &#039;&#039;&#039;1280 x 720 (16:9)&#039;&#039;&#039;, the ratio used by a lot of modern monitors.&lt;br /&gt;
&lt;br /&gt;
To ensure that this carries over to your render, you need to set a matching ratio in the LDView export window. You can do this by going to &#039;&#039;&#039;File &amp;gt; Export...&#039;&#039;&#039; and then the &#039;&#039;&#039;Options...&#039;&#039;&#039; button, and selecting the appropriate option under &#039;&#039;&#039;Aspect Ratio&#039;&#039;&#039;. You can also use &#039;&#039;&#039;Current LDView aspect ratio&#039;&#039;&#039;, but need to ensure that you know what you used when selecting the image size within POV-Ray.&lt;br /&gt;
&lt;br /&gt;
However, for this to work with a lot of wider aspect ratios you need the same aspect ratio available within POV-Ray, and this is explained under the &amp;quot;quickres.ini&amp;quot; entry below.&lt;br /&gt;
&lt;br /&gt;
===Include files===&lt;br /&gt;
&lt;br /&gt;
LDView gives you the ability to use &amp;quot;include&amp;quot; files within your POV-Ray file, in case there are settings you always use but are not default options within the file that LDView generates. This means you can set other values for things such as floor colour, background colour, etc.&lt;br /&gt;
&lt;br /&gt;
An &amp;quot;include&amp;quot; can be saved to any location, and the file path can then be inserted into the relevant field.&lt;br /&gt;
&lt;br /&gt;
Below is an example of the text that I use in the top include file:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;// Floor settings&lt;br /&gt;
#declare LDXFloorR = 0.9;	// Floor Red&lt;br /&gt;
#declare LDXFloorG = 0.9;	// Floor Green&lt;br /&gt;
#declare LDXFloorB = 0.9;	// Floor Blue&lt;br /&gt;
#declare LDXFloorAmb = 0;	// Floor Ambient&lt;br /&gt;
#declare LDXFloorDif = 0.9;	// Floor Diffuse&lt;br /&gt;
&lt;br /&gt;
// Fog&lt;br /&gt;
#if (LDXFloor != 0)&lt;br /&gt;
fog {&lt;br /&gt;
  distance LDXRadius*100&lt;br /&gt;
  color rgb 1&lt;br /&gt;
}&lt;br /&gt;
#end&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Floor settings&#039;&#039;&#039; section automatically changes the floor variables to something I find works better, meaning I don&#039;t have to edit each file that LDView exports.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Fog&#039;&#039;&#039; section creates a fogging effect in the background, which softens the horizon when the POV-Ray camera is pointing at a shallow angle.&lt;br /&gt;
&lt;br /&gt;
==Setting up the LGEO library==&lt;br /&gt;
&lt;br /&gt;
If you&#039;ve installed the LGEO library from the AIOI to the default location, then it should be located at &#039;&#039;&#039;C:\Program Files\LDraw\LGEO&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Although updated by Lutz Uhlmann in 2008, there are still a few errors in the library, some of which are simply compatibility issues with any version of POV-Ray higher than 3.1. Where possible, I have fixed any files that I have come across, as well as create some new files, which can be found in the LGEO Parts Pack listed above.&lt;br /&gt;
&lt;br /&gt;
The file itself mainly contains LGEO files (marked with &#039;&#039;&#039;lg_&#039;&#039;&#039; at the beginning of the file) which can simply be copied to LGEO&#039;s &#039;&#039;&#039;C:\Program Files\LDraw\LGEO\lg&#039;&#039;&#039; folder.&lt;br /&gt;
&lt;br /&gt;
It also contains a file called &#039;&#039;&#039;LGEO.xml&#039;&#039;&#039; which must be copied to the LDView installation folder.&lt;br /&gt;
&lt;br /&gt;
==Setting up POV-Ray==&lt;br /&gt;
&lt;br /&gt;
===povray.ini===&lt;br /&gt;
To function properly with the LGEO library, POV-Ray needs to be told where to find the library files, and this is done via the &#039;&#039;&#039;povray.ini&#039;&#039;&#039; file. To edit this, within the POV-Ray menu go to &#039;&#039;&#039;Tools &amp;gt; Edit master POVRAY.INI&#039;&#039;&#039;. This will open the file as a text file, and give you some basic explanation on how to add or modify settings within this file.&lt;br /&gt;
&lt;br /&gt;
You need to ensure that library paths are included in the file, pointing to the installation folder for LGEO. If using the AIOI, this is installed by default to the &#039;&#039;&#039;C:\Program Files\LDraw&#039;&#039;&#039; folder, so the following lines would need to be added to the end of the file:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Library_Path=&amp;quot;C:\Program Files\LDraw\LGEO&amp;quot;&lt;br /&gt;
Library_Path=&amp;quot;C:\Program Files\LDraw\LGEO\ar&amp;quot;&lt;br /&gt;
Library_Path=&amp;quot;C:\Program Files\LDraw\LGEO\lg&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you&#039;re using a 64-bit version of Windows, then you may need to change &#039;&#039;&#039;Program Files&#039;&#039;&#039; to &#039;&#039;&#039;Program Files (x86)&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===quickres.ini===&lt;br /&gt;
POV-Ray includes its own resolution definitions, stored in a file called &#039;&#039;&#039;quickres.ini&#039;&#039;&#039;, which allows you to quickly set your desired image output size. These are accessed via a drop-down box shown at the top left of the POV-Ray window, but the available options are fairly limited.&lt;br /&gt;
&lt;br /&gt;
To alter these settings, within the POV-Ray menu go to &#039;&#039;&#039;Tools &amp;gt; Edit resolution INI file&#039;&#039;&#039; and the file should then open up as a text file. You should see a number of different resolutions, mainly set to the 4:3 ratio (640x480, 800x600, etc.), along with [http://en.wikipedia.org/wiki/Spatial_anti-aliasing anti-alias] switches. For example:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;[800x600, No AA]&lt;br /&gt;
Width=800&lt;br /&gt;
Height=600&lt;br /&gt;
Antialias=Off&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;[800x600, AA 0.3]&lt;br /&gt;
Width=800&lt;br /&gt;
Height=600&lt;br /&gt;
Antialias=On&lt;br /&gt;
Antialias_Threshold=0.3&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This rather limits the available ratios, such as 16:9 (widescreen) or 2.35:1 (anamorphic widescreen). Therefore you need to specify your own. To make it easier to pick out which aspect ratio I need, I often specify this in the preset, as in the below example:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;[800x340 2.35:1, No AA]&lt;br /&gt;
Width=800&lt;br /&gt;
Height=340&lt;br /&gt;
Antialias=Off&lt;br /&gt;
&lt;br /&gt;
[800x450 16:9, No AA]&lt;br /&gt;
Width=800&lt;br /&gt;
Height=450&lt;br /&gt;
Antialias=Off&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can also specify further sizes by adding variations on the above, and add anti-aliasing to each resolution by changing &#039;&#039;&#039;Antialias=Off&#039;&#039;&#039; to:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Antialias=On&lt;br /&gt;
Antialias_Threshold=0.3&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Custom inserts===&lt;br /&gt;
POV-Ray includes the option to insert pre-defined parameters into a POV-Ray file, either from the main menu (&#039;&#039;&#039;Insert&#039;&#039;&#039;) or by right-clicking the Editor window.&lt;br /&gt;
&lt;br /&gt;
The purpose of setting these up for rendering LDraw models is to make it easier to insert often-used options, such as radiosity settings or HDRI lighting environments. By default, POV-Ray will store the &amp;quot;Inserts&amp;quot; folder here:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;C:\Users\%USERNAME%\Documents\POV-Ray\v3.7\Insert Menu&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Exporting to POV-Ray==&lt;br /&gt;
&lt;br /&gt;
==Rendering in POV-Ray==&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=300px heights=225px&amp;gt;&lt;br /&gt;
Pyramid LDView.png|James Jessiman&#039;s pyramid model, as shown in LDView.&lt;br /&gt;
Pyramid POV-Ray default.png|The pyramid rendered with POV-Ray&#039;s default settings.&lt;br /&gt;
Pyramid POV-Ray area lights.png|The pyramid rendered with POV-Ray&#039;s default settings, but with all lights set to area lights.&lt;br /&gt;
Pyramid POV-Ray Radiosity Fast.png|The pyramid rendered with POV-Ray using the Radiosity_Fast setting and one area light.&lt;br /&gt;
Pyramid POV-Ray Radiosity Normal.png|The pyramid rendered with POV-Ray using the Radiosity_Normal setting and one area light.&lt;br /&gt;
Pyramid POV-Ray Radiosity Final.png|The pyramid rendered in POV-Ray using a modified version of the Radiosity_Final setting and one area light.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;gallery widths=300px heights=225px caption=&amp;quot;Supplemental images&amp;quot;&amp;gt;&lt;br /&gt;
Pyramid POV-Ray with fog.png|The pyramid rendered in POV-Ray using a modified version of the Radiosity_Final setting and one area light. Fogging is used to soften the horizon.&lt;br /&gt;
Pyramid POV-Ray without fog.png|The pyramid rendered in POV-Ray using a modified version of the Radiosity_Final setting and one area light. No fogging is used, resulting in a sharp horizon.&lt;br /&gt;
Pyramid POV-Ray with reflective floor.png|The pyramid rendered in POV-Ray using a modified version of the Radiosity_Final setting and one area light. The floor here is given a reflective quality.&lt;br /&gt;
Pyramid POV-Ray transparency.png|The pyramid rendered in POV-Ray using a modified version of the Radiosity_Final setting and one area light. The floor has been switched off and background transparency has been enabled.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[L3P]]&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
*[http://www.digitalbricks.org/ Digitalbricks.org] - The official LGEO site&lt;/div&gt;</summary>
		<author><name>Michael Horvath</name></author>
	</entry>
	<entry>
		<id>https://wiki.ldraw.org/index.php?title=User:Owen_Burgoyne/POV-Ray_Tutorial&amp;diff=6398</id>
		<title>User:Owen Burgoyne/POV-Ray Tutorial</title>
		<link rel="alternate" type="text/html" href="https://wiki.ldraw.org/index.php?title=User:Owen_Burgoyne/POV-Ray_Tutorial&amp;diff=6398"/>
		<updated>2019-07-01T12:45:09Z</updated>

		<summary type="html">&lt;p&gt;Michael Horvath: /* Requirements */ note unnecessary&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This tutorial is a &amp;lt;span style=&amp;quot;color:#aa0000&amp;quot;&amp;gt;&#039;&#039;&#039;WORK IN PROGRESS&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&amp;lt;hr/&amp;gt;&lt;br /&gt;
[[File:Pyramid POV-Ray Radiosity Final.png|thumb|300px|James Jessiman&#039;s pyramid model, rendered in POV-Ray.]]&lt;br /&gt;
The purpose of this guide is to take an already-built [[LDraw]] model and then render it in [[POV-Ray]] to create a near-realistic image. The guide itself will not necessarily give you &#039;&#039;all&#039;&#039; the answers on how to create exactly what you want, but will hopefully get you started in the right direction and perhaps even lead you on to investigating and mastering certain rendering techniques.&lt;br /&gt;
&lt;br /&gt;
For the purposes of this tutorial, I will be using James Jessiman&#039;s pyramid model included with LDraw.&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
For the purposes of this guide I have used the following:&lt;br /&gt;
&lt;br /&gt;
*The [[LDraw]] library&lt;br /&gt;
*[[MLCad]] 3.40&lt;br /&gt;
*[[LDView]] 4.2 beta 1&lt;br /&gt;
*[[LGEO]] parts library&amp;lt;/i&amp;gt;&lt;br /&gt;
*[http://www.povray.org/beta/ POV-Ray 3.7 RC7]&lt;br /&gt;
* A plain text editor, such as Notepad&lt;br /&gt;
&lt;br /&gt;
The first four can all be obtained directly from the [http://www.ldraw.org/downloads-2/downloads.html LDraw All-In-One-Installer] (AIOI), although my LGEO parts pack requires manual installation.&lt;br /&gt;
&lt;br /&gt;
The LDraw AIOI currently contains POV-Ray 3.6, but I recommend uninstalling this if you already have it and installing POV-Ray 3.7. Although still currently in beta, I have had no issues using it and it contains the ability to use more than one CPU, allowing for much faster rendering when using a multi-core system.&lt;br /&gt;
&lt;br /&gt;
The guide also assumes that you are running the above on Windows. (I have no Mac or Linux experience, so would not able to advise on the correct file paths for installation.)&lt;br /&gt;
&lt;br /&gt;
==Setting up LDView==&lt;br /&gt;
&lt;br /&gt;
[[LDView]], which is used to export the LDraw model to the POV-Ray format, automates a lot of things, although there are a few things worth taking into account.&lt;br /&gt;
&lt;br /&gt;
===Image aspect ratio===&lt;br /&gt;
&lt;br /&gt;
The first thing you may want to set is the aspect ratio of the final image. Once you have your model open within LDView, you can set LDView&#039;s display aspect ratio from the menu under &#039;&#039;&#039;View &amp;gt; Standard Sizes&#039;&#039;&#039;. Each view size shows the relevant aspect ratio that it conforms to in brackets. For the purposes of this tutorial, I&#039;ll be using &#039;&#039;&#039;1280 x 720 (16:9)&#039;&#039;&#039;, the ratio used by a lot of modern monitors.&lt;br /&gt;
&lt;br /&gt;
To ensure that this carries over to your render, you need to set a matching ratio in the LDView export window. You can do this by going to &#039;&#039;&#039;File &amp;gt; Export...&#039;&#039;&#039; and then the &#039;&#039;&#039;Options...&#039;&#039;&#039; button, and selecting the appropriate option under &#039;&#039;&#039;Aspect Ratio&#039;&#039;&#039;. You can also use &#039;&#039;&#039;Current LDView aspect ratio&#039;&#039;&#039;, but need to ensure that you know what you used when selecting the image size within POV-Ray.&lt;br /&gt;
&lt;br /&gt;
However, for this to work with a lot of wider aspect ratios you need the same aspect ratio available within POV-Ray, and this is explained under the &amp;quot;quickres.ini&amp;quot; entry below.&lt;br /&gt;
&lt;br /&gt;
===Include files===&lt;br /&gt;
&lt;br /&gt;
LDView gives you the ability to use &amp;quot;include&amp;quot; files within your POV-Ray file, in case there are settings you always use but are not default options within the file that LDView generates. This means you can set other values for things such as floor colour, background colour, etc.&lt;br /&gt;
&lt;br /&gt;
An &amp;quot;include&amp;quot; can be saved to any location, and the file path can then be inserted into the relevant field.&lt;br /&gt;
&lt;br /&gt;
Below is an example of the text that I use in the top include file:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;// Floor settings&lt;br /&gt;
#declare LDXFloorR = 0.9;	// Floor Red&lt;br /&gt;
#declare LDXFloorG = 0.9;	// Floor Green&lt;br /&gt;
#declare LDXFloorB = 0.9;	// Floor Blue&lt;br /&gt;
#declare LDXFloorAmb = 0;	// Floor Ambient&lt;br /&gt;
#declare LDXFloorDif = 0.9;	// Floor Diffuse&lt;br /&gt;
&lt;br /&gt;
// Fog&lt;br /&gt;
#if (LDXFloor != 0)&lt;br /&gt;
fog {&lt;br /&gt;
  distance LDXRadius*100&lt;br /&gt;
  color rgb 1&lt;br /&gt;
}&lt;br /&gt;
#end&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Floor settings&#039;&#039;&#039; section automatically changes the floor variables to something I find works better, meaning I don&#039;t have to edit each file that LDView exports.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Fog&#039;&#039;&#039; section creates a fogging effect in the background, which softens the horizon when the POV-Ray camera is pointing at a shallow angle.&lt;br /&gt;
&lt;br /&gt;
==Setting up the LGEO library==&lt;br /&gt;
&lt;br /&gt;
If you&#039;ve installed the LGEO library from the AIOI to the default location, then it should be located at &#039;&#039;&#039;C:\Program Files\LDraw\LGEO&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Although updated by Lutz Uhlmann in 2008, there are still a few errors in the library, some of which are simply compatibility issues with any version of POV-Ray higher than 3.1. Where possible, I have fixed any files that I have come across, as well as create some new files, which can be found in the LGEO Parts Pack listed above.&lt;br /&gt;
&lt;br /&gt;
The file itself mainly contains LGEO files (marked with &#039;&#039;&#039;lg_&#039;&#039;&#039; at the beginning of the file) which can simply be copied to LGEO&#039;s &#039;&#039;&#039;C:\Program Files\LDraw\LGEO\lg&#039;&#039;&#039; folder.&lt;br /&gt;
&lt;br /&gt;
It also contains a file called &#039;&#039;&#039;LGEO.xml&#039;&#039;&#039; which must be copied to the LDView installation folder.&lt;br /&gt;
&lt;br /&gt;
==Setting up POV-Ray==&lt;br /&gt;
&lt;br /&gt;
===povray.ini===&lt;br /&gt;
To function properly with the LGEO library, POV-Ray needs to be told where to find the library files, and this is done via the &#039;&#039;&#039;povray.ini&#039;&#039;&#039; file. To edit this, within the POV-Ray menu go to &#039;&#039;&#039;Tools &amp;gt; Edit master POVRAY.INI&#039;&#039;&#039;. This will open the file as a text file, and give you some basic explanation on how to add or modify settings within this file.&lt;br /&gt;
&lt;br /&gt;
You need to ensure that library paths are included in the file, pointing to the installation folder for LGEO. If using the AIOI, this is installed by default to the &#039;&#039;&#039;C:\Program Files\LDraw&#039;&#039;&#039; folder, so the following lines would need to be added to the end of the file:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Library_Path=&amp;quot;C:\Program Files\LDraw\LGEO&amp;quot;&lt;br /&gt;
Library_Path=&amp;quot;C:\Program Files\LDraw\LGEO\ar&amp;quot;&lt;br /&gt;
Library_Path=&amp;quot;C:\Program Files\LDraw\LGEO\lg&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you&#039;re using a 64-bit version of Windows, then you may need to change &#039;&#039;&#039;Program Files&#039;&#039;&#039; to &#039;&#039;&#039;Program Files (x86)&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===quickres.ini===&lt;br /&gt;
POV-Ray includes its own resolution definitions, stored in a file called &#039;&#039;&#039;quickres.ini&#039;&#039;&#039;, which allows you to quickly set your desired image output size. These are accessed via a drop-down box shown at the top left of the POV-Ray window, but the available options are fairly limited.&lt;br /&gt;
&lt;br /&gt;
To alter these settings, within the POV-Ray menu go to &#039;&#039;&#039;Tools &amp;gt; Edit resolution INI file&#039;&#039;&#039; and the file should then open up as a text file. You should see a number of different resolutions, mainly set to the 4:3 ratio (640x480, 800x600, etc.), along with [http://en.wikipedia.org/wiki/Spatial_anti-aliasing anti-alias] switches. For example:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;[800x600, No AA]&lt;br /&gt;
Width=800&lt;br /&gt;
Height=600&lt;br /&gt;
Antialias=Off&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;[800x600, AA 0.3]&lt;br /&gt;
Width=800&lt;br /&gt;
Height=600&lt;br /&gt;
Antialias=On&lt;br /&gt;
Antialias_Threshold=0.3&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This rather limits the available ratios, such as 16:9 (widescreen) or 2.35:1 (anamorphic widescreen). Therefore you need to specify your own. To make it easier to pick out which aspect ratio I need, I often specify this in the preset, as in the below example:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;[800x340 2.35:1, No AA]&lt;br /&gt;
Width=800&lt;br /&gt;
Height=340&lt;br /&gt;
Antialias=Off&lt;br /&gt;
&lt;br /&gt;
[800x450 16:9, No AA]&lt;br /&gt;
Width=800&lt;br /&gt;
Height=450&lt;br /&gt;
Antialias=Off&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can also specify further sizes by adding variations on the above, and add anti-aliasing to each resolution by changing &#039;&#039;&#039;Antialias=Off&#039;&#039;&#039; to:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Antialias=On&lt;br /&gt;
Antialias_Threshold=0.3&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Custom inserts===&lt;br /&gt;
POV-Ray includes the option to insert pre-defined parameters into a POV-Ray file, either from the main menu (&#039;&#039;&#039;Insert&#039;&#039;&#039;) or by right-clicking the Editor window.&lt;br /&gt;
&lt;br /&gt;
The purpose of setting these up for rendering LDraw models is to make it easier to insert often-used options, such as radiosity settings or HDRI lighting environments. By default, POV-Ray will store the &amp;quot;Inserts&amp;quot; folder here:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;C:\Users\%USERNAME%\Documents\POV-Ray\v3.7\Insert Menu&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Exporting to POV-Ray==&lt;br /&gt;
&lt;br /&gt;
==Rendering in POV-Ray==&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=300px heights=225px&amp;gt;&lt;br /&gt;
Pyramid LDView.png|James Jessiman&#039;s pyramid model, as shown in LDView.&lt;br /&gt;
Pyramid POV-Ray default.png|The pyramid rendered with POV-Ray&#039;s default settings.&lt;br /&gt;
Pyramid POV-Ray area lights.png|The pyramid rendered with POV-Ray&#039;s default settings, but with all lights set to area lights.&lt;br /&gt;
Pyramid POV-Ray Radiosity Fast.png|The pyramid rendered with POV-Ray using the Radiosity_Fast setting and one area light.&lt;br /&gt;
Pyramid POV-Ray Radiosity Normal.png|The pyramid rendered with POV-Ray using the Radiosity_Normal setting and one area light.&lt;br /&gt;
Pyramid POV-Ray Radiosity Final.png|The pyramid rendered in POV-Ray using a modified version of the Radiosity_Final setting and one area light.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;gallery widths=300px heights=225px caption=&amp;quot;Supplemental images&amp;quot;&amp;gt;&lt;br /&gt;
Pyramid POV-Ray with fog.png|The pyramid rendered in POV-Ray using a modified version of the Radiosity_Final setting and one area light. Fogging is used to soften the horizon.&lt;br /&gt;
Pyramid POV-Ray without fog.png|The pyramid rendered in POV-Ray using a modified version of the Radiosity_Final setting and one area light. No fogging is used, resulting in a sharp horizon.&lt;br /&gt;
Pyramid POV-Ray with reflective floor.png|The pyramid rendered in POV-Ray using a modified version of the Radiosity_Final setting and one area light. The floor here is given a reflective quality.&lt;br /&gt;
Pyramid POV-Ray transparency.png|The pyramid rendered in POV-Ray using a modified version of the Radiosity_Final setting and one area light. The floor has been switched off and background transparency has been enabled.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[L3P]]&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
*[http://www.digitalbricks.org/ Digitalbricks.org] - The official LGEO site&lt;/div&gt;</summary>
		<author><name>Michael Horvath</name></author>
	</entry>
	<entry>
		<id>https://wiki.ldraw.org/index.php?title=LGEO&amp;diff=6397</id>
		<title>LGEO</title>
		<link rel="alternate" type="text/html" href="https://wiki.ldraw.org/index.php?title=LGEO&amp;diff=6397"/>
		<updated>2019-07-01T12:42:34Z</updated>

		<summary type="html">&lt;p&gt;Michael Horvath: wording&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LGEO&#039;&#039;&#039; is a library of LEGO parts modeled by [[POV-Ray]] primitives.&lt;br /&gt;
&lt;br /&gt;
When exporting LDraw parts to POV-Ray format, tools like [[LDView]] can use an [[XML]] file,&lt;br /&gt;
usually named &amp;lt;code&amp;gt;LGEO.xml&amp;lt;/code&amp;gt;, to substitute dedicated parts by their LGEO implementations. The older tool [[L3P]] uses the two files &amp;lt;code&amp;gt;lg_elements.lst&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;lg_colors.lst&amp;lt;/code&amp;gt; to accomplish much the same thing, as well as to indicate whether to switch over to using Anton Raves&#039; POV-Ray parts instead.&lt;br /&gt;
&lt;br /&gt;
Starting from the original library by Lutz Uhlmann, many people edited and added parts to it.&lt;br /&gt;
This sadly has led to a tree of variations, not a single collection.&lt;br /&gt;
This tree is shown here:&lt;br /&gt;
&lt;br /&gt;
[http://www.el-lutzo.de/lego/lgeo.html                                  LGEO by Lutz Uhlmann] (dead link&amp;lt;sup&amp;gt;&amp;amp;#42;&amp;lt;/sup&amp;gt;)&amp;lt;br&amp;gt;&lt;br /&gt;
┃   ┣━[http://www.digitalbricks.org/lgeo.html                         Copy 1] (dead link&amp;lt;sup&amp;gt;&amp;amp;#42;&amp;lt;/sup&amp;gt;)&amp;lt;br&amp;gt;&lt;br /&gt;
┃   ┣━[https://forums.ldraw.org/thread-21976-post-28297.html#pid28297 archive.org backup of Copy 1] (as of 2012-03-20)&amp;lt;br&amp;gt;&lt;br /&gt;
┃   ┗━[https://www.eurobricks.com/forum/index.php?/forums/topic/119795-lgeo-part-library/&amp;amp;do=findComment&amp;amp;comment=2438402 Copy 2]&amp;lt;br&amp;gt;&lt;br /&gt;
┃   ┗━[https://github.com/jncraton/lgeo GitHub repository]&amp;lt;br&amp;gt;&lt;br /&gt;
┣━━━ [http://www.hassings.dk/l3/lgeofix.html                         LGEO update by Lars C. Hassing] (possibly outdated&amp;lt;sup&amp;gt;&amp;amp;#8225;&amp;lt;/sup&amp;gt;)&amp;lt;br&amp;gt;&lt;br /&gt;
┣━━━ [https://bricksafe.com/pages/C3POwen/lgeo                       LGEO update by Owen Burgoyne] (may be newer than AIOI&amp;lt;sup&amp;gt;&amp;amp;#8224;&amp;lt;/sup&amp;gt;)&amp;lt;br&amp;gt;&lt;br /&gt;
┣━━━ [https://forums.ldraw.org/thread-16260-post-16260.html#pid16260 LGEO update by Damien Roux] (the most recent)&amp;lt;br&amp;gt;&lt;br /&gt;
┗━━━ Does anybody know more variants? Please add them here.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;&amp;amp;#42;&amp;lt;/sup&amp;gt; = Lutz&#039;s site seems to be offline. His parts are included with the [[LDraw All-In-One Installer]] (AIOI), however.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;sup&amp;gt;&amp;amp;#8224;&amp;lt;/sup&amp;gt; = Owen&#039;s update is already included with the AIOI, but the archive linked to here may contain newer versions of his parts.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;sup&amp;gt;&amp;amp;#8225;&amp;lt;/sup&amp;gt; = Lars&#039;s &amp;quot;updated&amp;quot; parts seem to be older than the ones included with the AIOI, so it may be that you shouldn&#039;t use them.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [https://forums.ldraw.org/thread-21748-page-2.html Forum discussion about different POV-Ray part libraries]&lt;br /&gt;
&lt;br /&gt;
[[Category:POV-Ray]]&lt;br /&gt;
[[Category:Other Parts Repositories]]&lt;/div&gt;</summary>
		<author><name>Michael Horvath</name></author>
	</entry>
	<entry>
		<id>https://wiki.ldraw.org/index.php?title=LGEO&amp;diff=6396</id>
		<title>LGEO</title>
		<link rel="alternate" type="text/html" href="https://wiki.ldraw.org/index.php?title=LGEO&amp;diff=6396"/>
		<updated>2019-07-01T12:41:55Z</updated>

		<summary type="html">&lt;p&gt;Michael Horvath: note about Lutz&amp;#039;s parts in AIOI&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LGEO&#039;&#039;&#039; is a library of LEGO parts modeled by [[POV-Ray]] primitives.&lt;br /&gt;
&lt;br /&gt;
When exporting LDraw parts to POV-Ray format, tools like [[LDView]] can use an [[XML]] file,&lt;br /&gt;
usually named &amp;lt;code&amp;gt;LGEO.xml&amp;lt;/code&amp;gt;, to substitute dedicated parts by their LGEO implementations. The older tool [[L3P]] uses the two files &amp;lt;code&amp;gt;lg_elements.lst&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;lg_colors.lst&amp;lt;/code&amp;gt; to accomplish much the same thing, as well as to indicate whether to switch over to using Anton Raves&#039; POV-Ray parts instead.&lt;br /&gt;
&lt;br /&gt;
Starting from the original library by Lutz Uhlmann, many people edited and added parts to it.&lt;br /&gt;
This sadly has led to a tree of variations, not a single collection.&lt;br /&gt;
This tree is shown here:&lt;br /&gt;
&lt;br /&gt;
[http://www.el-lutzo.de/lego/lgeo.html                                  LGEO by Lutz Uhlmann] (dead link&amp;lt;sup&amp;gt;&amp;amp;#42;&amp;lt;/sup&amp;gt;)&amp;lt;br&amp;gt;&lt;br /&gt;
┃   ┣━[http://www.digitalbricks.org/lgeo.html                         Copy 1] (dead link&amp;lt;sup&amp;gt;&amp;amp;#42;&amp;lt;/sup&amp;gt;)&amp;lt;br&amp;gt;&lt;br /&gt;
┃   ┣━[https://forums.ldraw.org/thread-21976-post-28297.html#pid28297 archive.org backup of Copy 1] (as of 2012-03-20)&amp;lt;br&amp;gt;&lt;br /&gt;
┃   ┗━[https://www.eurobricks.com/forum/index.php?/forums/topic/119795-lgeo-part-library/&amp;amp;do=findComment&amp;amp;comment=2438402 Copy 2]&amp;lt;br&amp;gt;&lt;br /&gt;
┃   ┗━[https://github.com/jncraton/lgeo GitHub repository]&amp;lt;br&amp;gt;&lt;br /&gt;
┣━━━ [http://www.hassings.dk/l3/lgeofix.html                         LGEO update by Lars C. Hassing] (possibly outdated&amp;lt;sup&amp;gt;&amp;amp;#8225;&amp;lt;/sup&amp;gt;)&amp;lt;br&amp;gt;&lt;br /&gt;
┣━━━ [https://bricksafe.com/pages/C3POwen/lgeo                       LGEO update by Owen Burgoyne] (may be newer than AIOI&amp;lt;sup&amp;gt;&amp;amp;#8224;&amp;lt;/sup&amp;gt;)&amp;lt;br&amp;gt;&lt;br /&gt;
┣━━━ [https://forums.ldraw.org/thread-16260-post-16260.html#pid16260 LGEO update by Damien Roux] (the most recent)&amp;lt;br&amp;gt;&lt;br /&gt;
┗━━━ Does anybody know more variants? Please add them here.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;&amp;amp;#42;&amp;lt;/sup&amp;gt; = Lutz&#039;s site seems to be offline. His parts are included with the [[LDraw All-In-One Installer]] (AIOI), however.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;sup&amp;gt;&amp;amp;#8224;&amp;lt;/sup&amp;gt; = Owen&#039;s parts are already included with the AIOI, but the archive linked to here may contain newer versions of these parts.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;sup&amp;gt;&amp;amp;#8225;&amp;lt;/sup&amp;gt; = Lars&#039;s &amp;quot;updated&amp;quot; parts seem to be older than the ones included with the AIOI, so it may be that you shouldn&#039;t use them.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [https://forums.ldraw.org/thread-21748-page-2.html Forum discussion about different POV-Ray part libraries]&lt;br /&gt;
&lt;br /&gt;
[[Category:POV-Ray]]&lt;br /&gt;
[[Category:Other Parts Repositories]]&lt;/div&gt;</summary>
		<author><name>Michael Horvath</name></author>
	</entry>
	<entry>
		<id>https://wiki.ldraw.org/index.php?title=User:Owen_Burgoyne/POV-Ray_Tutorial&amp;diff=6395</id>
		<title>User:Owen Burgoyne/POV-Ray Tutorial</title>
		<link rel="alternate" type="text/html" href="https://wiki.ldraw.org/index.php?title=User:Owen_Burgoyne/POV-Ray_Tutorial&amp;diff=6395"/>
		<updated>2019-07-01T12:39:50Z</updated>

		<summary type="html">&lt;p&gt;Michael Horvath: /* Requirements */ update notes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This tutorial is a &amp;lt;span style=&amp;quot;color:#aa0000&amp;quot;&amp;gt;&#039;&#039;&#039;WORK IN PROGRESS&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&amp;lt;hr/&amp;gt;&lt;br /&gt;
[[File:Pyramid POV-Ray Radiosity Final.png|thumb|300px|James Jessiman&#039;s pyramid model, rendered in POV-Ray.]]&lt;br /&gt;
The purpose of this guide is to take an already-built [[LDraw]] model and then render it in [[POV-Ray]] to create a near-realistic image. The guide itself will not necessarily give you &#039;&#039;all&#039;&#039; the answers on how to create exactly what you want, but will hopefully get you started in the right direction and perhaps even lead you on to investigating and mastering certain rendering techniques.&lt;br /&gt;
&lt;br /&gt;
For the purposes of this tutorial, I will be using James Jessiman&#039;s pyramid model included with LDraw.&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
For the purposes of this guide I have used the following:&lt;br /&gt;
&lt;br /&gt;
*The [[LDraw]] library&lt;br /&gt;
*[[MLCad]] 3.40&lt;br /&gt;
*[[LDView]] 4.2 beta 1&lt;br /&gt;
*&amp;lt;s&amp;gt;[http://www.digitalbricks.org/ The LGEO library] and my own [https://dl.dropbox.com/u/59864198/LDraw/Other%20Files/LGEO-Update.zip LGEO Parts Pack] (zip file)&amp;lt;/s&amp;gt; &amp;lt;i&amp;gt;(ed. See the [[LGEO]] article for the most current info on how to get the LGEO library.)&amp;lt;/i&amp;gt;&lt;br /&gt;
*[http://www.povray.org/beta/ POV-Ray 3.7 RC7]&lt;br /&gt;
* A plain text editor, such as Notepad&lt;br /&gt;
&lt;br /&gt;
The first four can all be obtained directly from the [http://www.ldraw.org/downloads-2/downloads.html LDraw All-In-One-Installer] (AIOI), although my LGEO parts pack requires manual installation.&lt;br /&gt;
&lt;br /&gt;
The LDraw AIOI currently contains POV-Ray 3.6, but I recommend uninstalling this if you already have it and installing POV-Ray 3.7. Although still currently in beta, I have had no issues using it and it contains the ability to use more than one CPU, allowing for much faster rendering when using a multi-core system.&lt;br /&gt;
&lt;br /&gt;
The guide also assumes that you are running the above on Windows. (I have no Mac or Linux experience, so would not able to advise on the correct file paths for installation.)&lt;br /&gt;
&lt;br /&gt;
==Setting up LDView==&lt;br /&gt;
&lt;br /&gt;
[[LDView]], which is used to export the LDraw model to the POV-Ray format, automates a lot of things, although there are a few things worth taking into account.&lt;br /&gt;
&lt;br /&gt;
===Image aspect ratio===&lt;br /&gt;
&lt;br /&gt;
The first thing you may want to set is the aspect ratio of the final image. Once you have your model open within LDView, you can set LDView&#039;s display aspect ratio from the menu under &#039;&#039;&#039;View &amp;gt; Standard Sizes&#039;&#039;&#039;. Each view size shows the relevant aspect ratio that it conforms to in brackets. For the purposes of this tutorial, I&#039;ll be using &#039;&#039;&#039;1280 x 720 (16:9)&#039;&#039;&#039;, the ratio used by a lot of modern monitors.&lt;br /&gt;
&lt;br /&gt;
To ensure that this carries over to your render, you need to set a matching ratio in the LDView export window. You can do this by going to &#039;&#039;&#039;File &amp;gt; Export...&#039;&#039;&#039; and then the &#039;&#039;&#039;Options...&#039;&#039;&#039; button, and selecting the appropriate option under &#039;&#039;&#039;Aspect Ratio&#039;&#039;&#039;. You can also use &#039;&#039;&#039;Current LDView aspect ratio&#039;&#039;&#039;, but need to ensure that you know what you used when selecting the image size within POV-Ray.&lt;br /&gt;
&lt;br /&gt;
However, for this to work with a lot of wider aspect ratios you need the same aspect ratio available within POV-Ray, and this is explained under the &amp;quot;quickres.ini&amp;quot; entry below.&lt;br /&gt;
&lt;br /&gt;
===Include files===&lt;br /&gt;
&lt;br /&gt;
LDView gives you the ability to use &amp;quot;include&amp;quot; files within your POV-Ray file, in case there are settings you always use but are not default options within the file that LDView generates. This means you can set other values for things such as floor colour, background colour, etc.&lt;br /&gt;
&lt;br /&gt;
An &amp;quot;include&amp;quot; can be saved to any location, and the file path can then be inserted into the relevant field.&lt;br /&gt;
&lt;br /&gt;
Below is an example of the text that I use in the top include file:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;// Floor settings&lt;br /&gt;
#declare LDXFloorR = 0.9;	// Floor Red&lt;br /&gt;
#declare LDXFloorG = 0.9;	// Floor Green&lt;br /&gt;
#declare LDXFloorB = 0.9;	// Floor Blue&lt;br /&gt;
#declare LDXFloorAmb = 0;	// Floor Ambient&lt;br /&gt;
#declare LDXFloorDif = 0.9;	// Floor Diffuse&lt;br /&gt;
&lt;br /&gt;
// Fog&lt;br /&gt;
#if (LDXFloor != 0)&lt;br /&gt;
fog {&lt;br /&gt;
  distance LDXRadius*100&lt;br /&gt;
  color rgb 1&lt;br /&gt;
}&lt;br /&gt;
#end&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Floor settings&#039;&#039;&#039; section automatically changes the floor variables to something I find works better, meaning I don&#039;t have to edit each file that LDView exports.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Fog&#039;&#039;&#039; section creates a fogging effect in the background, which softens the horizon when the POV-Ray camera is pointing at a shallow angle.&lt;br /&gt;
&lt;br /&gt;
==Setting up the LGEO library==&lt;br /&gt;
&lt;br /&gt;
If you&#039;ve installed the LGEO library from the AIOI to the default location, then it should be located at &#039;&#039;&#039;C:\Program Files\LDraw\LGEO&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Although updated by Lutz Uhlmann in 2008, there are still a few errors in the library, some of which are simply compatibility issues with any version of POV-Ray higher than 3.1. Where possible, I have fixed any files that I have come across, as well as create some new files, which can be found in the LGEO Parts Pack listed above.&lt;br /&gt;
&lt;br /&gt;
The file itself mainly contains LGEO files (marked with &#039;&#039;&#039;lg_&#039;&#039;&#039; at the beginning of the file) which can simply be copied to LGEO&#039;s &#039;&#039;&#039;C:\Program Files\LDraw\LGEO\lg&#039;&#039;&#039; folder.&lt;br /&gt;
&lt;br /&gt;
It also contains a file called &#039;&#039;&#039;LGEO.xml&#039;&#039;&#039; which must be copied to the LDView installation folder.&lt;br /&gt;
&lt;br /&gt;
==Setting up POV-Ray==&lt;br /&gt;
&lt;br /&gt;
===povray.ini===&lt;br /&gt;
To function properly with the LGEO library, POV-Ray needs to be told where to find the library files, and this is done via the &#039;&#039;&#039;povray.ini&#039;&#039;&#039; file. To edit this, within the POV-Ray menu go to &#039;&#039;&#039;Tools &amp;gt; Edit master POVRAY.INI&#039;&#039;&#039;. This will open the file as a text file, and give you some basic explanation on how to add or modify settings within this file.&lt;br /&gt;
&lt;br /&gt;
You need to ensure that library paths are included in the file, pointing to the installation folder for LGEO. If using the AIOI, this is installed by default to the &#039;&#039;&#039;C:\Program Files\LDraw&#039;&#039;&#039; folder, so the following lines would need to be added to the end of the file:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Library_Path=&amp;quot;C:\Program Files\LDraw\LGEO&amp;quot;&lt;br /&gt;
Library_Path=&amp;quot;C:\Program Files\LDraw\LGEO\ar&amp;quot;&lt;br /&gt;
Library_Path=&amp;quot;C:\Program Files\LDraw\LGEO\lg&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you&#039;re using a 64-bit version of Windows, then you may need to change &#039;&#039;&#039;Program Files&#039;&#039;&#039; to &#039;&#039;&#039;Program Files (x86)&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===quickres.ini===&lt;br /&gt;
POV-Ray includes its own resolution definitions, stored in a file called &#039;&#039;&#039;quickres.ini&#039;&#039;&#039;, which allows you to quickly set your desired image output size. These are accessed via a drop-down box shown at the top left of the POV-Ray window, but the available options are fairly limited.&lt;br /&gt;
&lt;br /&gt;
To alter these settings, within the POV-Ray menu go to &#039;&#039;&#039;Tools &amp;gt; Edit resolution INI file&#039;&#039;&#039; and the file should then open up as a text file. You should see a number of different resolutions, mainly set to the 4:3 ratio (640x480, 800x600, etc.), along with [http://en.wikipedia.org/wiki/Spatial_anti-aliasing anti-alias] switches. For example:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;[800x600, No AA]&lt;br /&gt;
Width=800&lt;br /&gt;
Height=600&lt;br /&gt;
Antialias=Off&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;[800x600, AA 0.3]&lt;br /&gt;
Width=800&lt;br /&gt;
Height=600&lt;br /&gt;
Antialias=On&lt;br /&gt;
Antialias_Threshold=0.3&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This rather limits the available ratios, such as 16:9 (widescreen) or 2.35:1 (anamorphic widescreen). Therefore you need to specify your own. To make it easier to pick out which aspect ratio I need, I often specify this in the preset, as in the below example:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;[800x340 2.35:1, No AA]&lt;br /&gt;
Width=800&lt;br /&gt;
Height=340&lt;br /&gt;
Antialias=Off&lt;br /&gt;
&lt;br /&gt;
[800x450 16:9, No AA]&lt;br /&gt;
Width=800&lt;br /&gt;
Height=450&lt;br /&gt;
Antialias=Off&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can also specify further sizes by adding variations on the above, and add anti-aliasing to each resolution by changing &#039;&#039;&#039;Antialias=Off&#039;&#039;&#039; to:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Antialias=On&lt;br /&gt;
Antialias_Threshold=0.3&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Custom inserts===&lt;br /&gt;
POV-Ray includes the option to insert pre-defined parameters into a POV-Ray file, either from the main menu (&#039;&#039;&#039;Insert&#039;&#039;&#039;) or by right-clicking the Editor window.&lt;br /&gt;
&lt;br /&gt;
The purpose of setting these up for rendering LDraw models is to make it easier to insert often-used options, such as radiosity settings or HDRI lighting environments. By default, POV-Ray will store the &amp;quot;Inserts&amp;quot; folder here:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;C:\Users\%USERNAME%\Documents\POV-Ray\v3.7\Insert Menu&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Exporting to POV-Ray==&lt;br /&gt;
&lt;br /&gt;
==Rendering in POV-Ray==&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=300px heights=225px&amp;gt;&lt;br /&gt;
Pyramid LDView.png|James Jessiman&#039;s pyramid model, as shown in LDView.&lt;br /&gt;
Pyramid POV-Ray default.png|The pyramid rendered with POV-Ray&#039;s default settings.&lt;br /&gt;
Pyramid POV-Ray area lights.png|The pyramid rendered with POV-Ray&#039;s default settings, but with all lights set to area lights.&lt;br /&gt;
Pyramid POV-Ray Radiosity Fast.png|The pyramid rendered with POV-Ray using the Radiosity_Fast setting and one area light.&lt;br /&gt;
Pyramid POV-Ray Radiosity Normal.png|The pyramid rendered with POV-Ray using the Radiosity_Normal setting and one area light.&lt;br /&gt;
Pyramid POV-Ray Radiosity Final.png|The pyramid rendered in POV-Ray using a modified version of the Radiosity_Final setting and one area light.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;gallery widths=300px heights=225px caption=&amp;quot;Supplemental images&amp;quot;&amp;gt;&lt;br /&gt;
Pyramid POV-Ray with fog.png|The pyramid rendered in POV-Ray using a modified version of the Radiosity_Final setting and one area light. Fogging is used to soften the horizon.&lt;br /&gt;
Pyramid POV-Ray without fog.png|The pyramid rendered in POV-Ray using a modified version of the Radiosity_Final setting and one area light. No fogging is used, resulting in a sharp horizon.&lt;br /&gt;
Pyramid POV-Ray with reflective floor.png|The pyramid rendered in POV-Ray using a modified version of the Radiosity_Final setting and one area light. The floor here is given a reflective quality.&lt;br /&gt;
Pyramid POV-Ray transparency.png|The pyramid rendered in POV-Ray using a modified version of the Radiosity_Final setting and one area light. The floor has been switched off and background transparency has been enabled.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[L3P]]&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
*[http://www.digitalbricks.org/ Digitalbricks.org] - The official LGEO site&lt;/div&gt;</summary>
		<author><name>Michael Horvath</name></author>
	</entry>
	<entry>
		<id>https://wiki.ldraw.org/index.php?title=User:Owen_Burgoyne/POV-Ray_Tutorial&amp;diff=6394</id>
		<title>User:Owen Burgoyne/POV-Ray Tutorial</title>
		<link rel="alternate" type="text/html" href="https://wiki.ldraw.org/index.php?title=User:Owen_Burgoyne/POV-Ray_Tutorial&amp;diff=6394"/>
		<updated>2019-07-01T12:39:26Z</updated>

		<summary type="html">&lt;p&gt;Michael Horvath: /* Requirements */ formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This tutorial is a &amp;lt;span style=&amp;quot;color:#aa0000&amp;quot;&amp;gt;&#039;&#039;&#039;WORK IN PROGRESS&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&amp;lt;hr/&amp;gt;&lt;br /&gt;
[[File:Pyramid POV-Ray Radiosity Final.png|thumb|300px|James Jessiman&#039;s pyramid model, rendered in POV-Ray.]]&lt;br /&gt;
The purpose of this guide is to take an already-built [[LDraw]] model and then render it in [[POV-Ray]] to create a near-realistic image. The guide itself will not necessarily give you &#039;&#039;all&#039;&#039; the answers on how to create exactly what you want, but will hopefully get you started in the right direction and perhaps even lead you on to investigating and mastering certain rendering techniques.&lt;br /&gt;
&lt;br /&gt;
For the purposes of this tutorial, I will be using James Jessiman&#039;s pyramid model included with LDraw.&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
For the purposes of this guide I have used the following:&lt;br /&gt;
&lt;br /&gt;
*The [[LDraw]] library&lt;br /&gt;
*[[MLCad]] 3.40&lt;br /&gt;
*[[LDView]] 4.2 beta 1&lt;br /&gt;
*&amp;lt;s&amp;gt;[http://www.digitalbricks.org/ The LGEO library] and my own [https://dl.dropbox.com/u/59864198/LDraw/Other%20Files/LGEO-Update.zip LGEO Parts Pack] (zip file)&amp;lt;/s&amp;gt; &amp;lt;i&amp;gt;(ed. See the [[LGEO]] for the most current info on how to get the LGEO library.)&amp;lt;/i&amp;gt;&lt;br /&gt;
*[http://www.povray.org/beta/ POV-Ray 3.7 RC7]&lt;br /&gt;
* A plain text editor, such as Notepad&lt;br /&gt;
&lt;br /&gt;
The first four can all be obtained directly from the [http://www.ldraw.org/downloads-2/downloads.html LDraw All-In-One-Installer] (AIOI), although my LGEO parts pack requires manual installation.&lt;br /&gt;
&lt;br /&gt;
The LDraw AIOI currently contains POV-Ray 3.6, but I recommend uninstalling this if you already have it and installing POV-Ray 3.7. Although still currently in beta, I have had no issues using it and it contains the ability to use more than one CPU, allowing for much faster rendering when using a multi-core system.&lt;br /&gt;
&lt;br /&gt;
The guide also assumes that you are running the above on Windows. (I have no Mac or Linux experience, so would not able to advise on the correct file paths for installation.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note that an additional custom LGEO library can be found [http://www.eurobricks.com/forum/index.php?showtopic=108739 here]. I&#039;m not sure about compatibility, however. [[User:Michael Horvath|Michael Horvath]] ([[User talk:Michael Horvath|talk]]) 10:13, 5 September 2016 (PDT)&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note that POV-Ray 3.7 and newer now use SRGB color declarations instead of RGB. Owen has added support for these colors in his LGEO parts, but LDView still exports the old POV-Ray 3.6 values as of version 4.2. [[User:Michael Horvath|Michael Horvath]] ([[User talk:Michael Horvath|talk]]) 07:29, 8 September 2016 (PDT)&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Setting up LDView==&lt;br /&gt;
&lt;br /&gt;
[[LDView]], which is used to export the LDraw model to the POV-Ray format, automates a lot of things, although there are a few things worth taking into account.&lt;br /&gt;
&lt;br /&gt;
===Image aspect ratio===&lt;br /&gt;
&lt;br /&gt;
The first thing you may want to set is the aspect ratio of the final image. Once you have your model open within LDView, you can set LDView&#039;s display aspect ratio from the menu under &#039;&#039;&#039;View &amp;gt; Standard Sizes&#039;&#039;&#039;. Each view size shows the relevant aspect ratio that it conforms to in brackets. For the purposes of this tutorial, I&#039;ll be using &#039;&#039;&#039;1280 x 720 (16:9)&#039;&#039;&#039;, the ratio used by a lot of modern monitors.&lt;br /&gt;
&lt;br /&gt;
To ensure that this carries over to your render, you need to set a matching ratio in the LDView export window. You can do this by going to &#039;&#039;&#039;File &amp;gt; Export...&#039;&#039;&#039; and then the &#039;&#039;&#039;Options...&#039;&#039;&#039; button, and selecting the appropriate option under &#039;&#039;&#039;Aspect Ratio&#039;&#039;&#039;. You can also use &#039;&#039;&#039;Current LDView aspect ratio&#039;&#039;&#039;, but need to ensure that you know what you used when selecting the image size within POV-Ray.&lt;br /&gt;
&lt;br /&gt;
However, for this to work with a lot of wider aspect ratios you need the same aspect ratio available within POV-Ray, and this is explained under the &amp;quot;quickres.ini&amp;quot; entry below.&lt;br /&gt;
&lt;br /&gt;
===Include files===&lt;br /&gt;
&lt;br /&gt;
LDView gives you the ability to use &amp;quot;include&amp;quot; files within your POV-Ray file, in case there are settings you always use but are not default options within the file that LDView generates. This means you can set other values for things such as floor colour, background colour, etc.&lt;br /&gt;
&lt;br /&gt;
An &amp;quot;include&amp;quot; can be saved to any location, and the file path can then be inserted into the relevant field.&lt;br /&gt;
&lt;br /&gt;
Below is an example of the text that I use in the top include file:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;// Floor settings&lt;br /&gt;
#declare LDXFloorR = 0.9;	// Floor Red&lt;br /&gt;
#declare LDXFloorG = 0.9;	// Floor Green&lt;br /&gt;
#declare LDXFloorB = 0.9;	// Floor Blue&lt;br /&gt;
#declare LDXFloorAmb = 0;	// Floor Ambient&lt;br /&gt;
#declare LDXFloorDif = 0.9;	// Floor Diffuse&lt;br /&gt;
&lt;br /&gt;
// Fog&lt;br /&gt;
#if (LDXFloor != 0)&lt;br /&gt;
fog {&lt;br /&gt;
  distance LDXRadius*100&lt;br /&gt;
  color rgb 1&lt;br /&gt;
}&lt;br /&gt;
#end&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Floor settings&#039;&#039;&#039; section automatically changes the floor variables to something I find works better, meaning I don&#039;t have to edit each file that LDView exports.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Fog&#039;&#039;&#039; section creates a fogging effect in the background, which softens the horizon when the POV-Ray camera is pointing at a shallow angle.&lt;br /&gt;
&lt;br /&gt;
==Setting up the LGEO library==&lt;br /&gt;
&lt;br /&gt;
If you&#039;ve installed the LGEO library from the AIOI to the default location, then it should be located at &#039;&#039;&#039;C:\Program Files\LDraw\LGEO&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Although updated by Lutz Uhlmann in 2008, there are still a few errors in the library, some of which are simply compatibility issues with any version of POV-Ray higher than 3.1. Where possible, I have fixed any files that I have come across, as well as create some new files, which can be found in the LGEO Parts Pack listed above.&lt;br /&gt;
&lt;br /&gt;
The file itself mainly contains LGEO files (marked with &#039;&#039;&#039;lg_&#039;&#039;&#039; at the beginning of the file) which can simply be copied to LGEO&#039;s &#039;&#039;&#039;C:\Program Files\LDraw\LGEO\lg&#039;&#039;&#039; folder.&lt;br /&gt;
&lt;br /&gt;
It also contains a file called &#039;&#039;&#039;LGEO.xml&#039;&#039;&#039; which must be copied to the LDView installation folder.&lt;br /&gt;
&lt;br /&gt;
==Setting up POV-Ray==&lt;br /&gt;
&lt;br /&gt;
===povray.ini===&lt;br /&gt;
To function properly with the LGEO library, POV-Ray needs to be told where to find the library files, and this is done via the &#039;&#039;&#039;povray.ini&#039;&#039;&#039; file. To edit this, within the POV-Ray menu go to &#039;&#039;&#039;Tools &amp;gt; Edit master POVRAY.INI&#039;&#039;&#039;. This will open the file as a text file, and give you some basic explanation on how to add or modify settings within this file.&lt;br /&gt;
&lt;br /&gt;
You need to ensure that library paths are included in the file, pointing to the installation folder for LGEO. If using the AIOI, this is installed by default to the &#039;&#039;&#039;C:\Program Files\LDraw&#039;&#039;&#039; folder, so the following lines would need to be added to the end of the file:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Library_Path=&amp;quot;C:\Program Files\LDraw\LGEO&amp;quot;&lt;br /&gt;
Library_Path=&amp;quot;C:\Program Files\LDraw\LGEO\ar&amp;quot;&lt;br /&gt;
Library_Path=&amp;quot;C:\Program Files\LDraw\LGEO\lg&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you&#039;re using a 64-bit version of Windows, then you may need to change &#039;&#039;&#039;Program Files&#039;&#039;&#039; to &#039;&#039;&#039;Program Files (x86)&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===quickres.ini===&lt;br /&gt;
POV-Ray includes its own resolution definitions, stored in a file called &#039;&#039;&#039;quickres.ini&#039;&#039;&#039;, which allows you to quickly set your desired image output size. These are accessed via a drop-down box shown at the top left of the POV-Ray window, but the available options are fairly limited.&lt;br /&gt;
&lt;br /&gt;
To alter these settings, within the POV-Ray menu go to &#039;&#039;&#039;Tools &amp;gt; Edit resolution INI file&#039;&#039;&#039; and the file should then open up as a text file. You should see a number of different resolutions, mainly set to the 4:3 ratio (640x480, 800x600, etc.), along with [http://en.wikipedia.org/wiki/Spatial_anti-aliasing anti-alias] switches. For example:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;[800x600, No AA]&lt;br /&gt;
Width=800&lt;br /&gt;
Height=600&lt;br /&gt;
Antialias=Off&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;[800x600, AA 0.3]&lt;br /&gt;
Width=800&lt;br /&gt;
Height=600&lt;br /&gt;
Antialias=On&lt;br /&gt;
Antialias_Threshold=0.3&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This rather limits the available ratios, such as 16:9 (widescreen) or 2.35:1 (anamorphic widescreen). Therefore you need to specify your own. To make it easier to pick out which aspect ratio I need, I often specify this in the preset, as in the below example:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;[800x340 2.35:1, No AA]&lt;br /&gt;
Width=800&lt;br /&gt;
Height=340&lt;br /&gt;
Antialias=Off&lt;br /&gt;
&lt;br /&gt;
[800x450 16:9, No AA]&lt;br /&gt;
Width=800&lt;br /&gt;
Height=450&lt;br /&gt;
Antialias=Off&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can also specify further sizes by adding variations on the above, and add anti-aliasing to each resolution by changing &#039;&#039;&#039;Antialias=Off&#039;&#039;&#039; to:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Antialias=On&lt;br /&gt;
Antialias_Threshold=0.3&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Custom inserts===&lt;br /&gt;
POV-Ray includes the option to insert pre-defined parameters into a POV-Ray file, either from the main menu (&#039;&#039;&#039;Insert&#039;&#039;&#039;) or by right-clicking the Editor window.&lt;br /&gt;
&lt;br /&gt;
The purpose of setting these up for rendering LDraw models is to make it easier to insert often-used options, such as radiosity settings or HDRI lighting environments. By default, POV-Ray will store the &amp;quot;Inserts&amp;quot; folder here:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;C:\Users\%USERNAME%\Documents\POV-Ray\v3.7\Insert Menu&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Exporting to POV-Ray==&lt;br /&gt;
&lt;br /&gt;
==Rendering in POV-Ray==&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=300px heights=225px&amp;gt;&lt;br /&gt;
Pyramid LDView.png|James Jessiman&#039;s pyramid model, as shown in LDView.&lt;br /&gt;
Pyramid POV-Ray default.png|The pyramid rendered with POV-Ray&#039;s default settings.&lt;br /&gt;
Pyramid POV-Ray area lights.png|The pyramid rendered with POV-Ray&#039;s default settings, but with all lights set to area lights.&lt;br /&gt;
Pyramid POV-Ray Radiosity Fast.png|The pyramid rendered with POV-Ray using the Radiosity_Fast setting and one area light.&lt;br /&gt;
Pyramid POV-Ray Radiosity Normal.png|The pyramid rendered with POV-Ray using the Radiosity_Normal setting and one area light.&lt;br /&gt;
Pyramid POV-Ray Radiosity Final.png|The pyramid rendered in POV-Ray using a modified version of the Radiosity_Final setting and one area light.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;gallery widths=300px heights=225px caption=&amp;quot;Supplemental images&amp;quot;&amp;gt;&lt;br /&gt;
Pyramid POV-Ray with fog.png|The pyramid rendered in POV-Ray using a modified version of the Radiosity_Final setting and one area light. Fogging is used to soften the horizon.&lt;br /&gt;
Pyramid POV-Ray without fog.png|The pyramid rendered in POV-Ray using a modified version of the Radiosity_Final setting and one area light. No fogging is used, resulting in a sharp horizon.&lt;br /&gt;
Pyramid POV-Ray with reflective floor.png|The pyramid rendered in POV-Ray using a modified version of the Radiosity_Final setting and one area light. The floor here is given a reflective quality.&lt;br /&gt;
Pyramid POV-Ray transparency.png|The pyramid rendered in POV-Ray using a modified version of the Radiosity_Final setting and one area light. The floor has been switched off and background transparency has been enabled.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[L3P]]&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
*[http://www.digitalbricks.org/ Digitalbricks.org] - The official LGEO site&lt;/div&gt;</summary>
		<author><name>Michael Horvath</name></author>
	</entry>
	<entry>
		<id>https://wiki.ldraw.org/index.php?title=User:Owen_Burgoyne/POV-Ray_Tutorial&amp;diff=6393</id>
		<title>User:Owen Burgoyne/POV-Ray Tutorial</title>
		<link rel="alternate" type="text/html" href="https://wiki.ldraw.org/index.php?title=User:Owen_Burgoyne/POV-Ray_Tutorial&amp;diff=6393"/>
		<updated>2019-07-01T12:38:54Z</updated>

		<summary type="html">&lt;p&gt;Michael Horvath: /* Requirements */ add note&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This tutorial is a &amp;lt;span style=&amp;quot;color:#aa0000&amp;quot;&amp;gt;&#039;&#039;&#039;WORK IN PROGRESS&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&amp;lt;hr/&amp;gt;&lt;br /&gt;
[[File:Pyramid POV-Ray Radiosity Final.png|thumb|300px|James Jessiman&#039;s pyramid model, rendered in POV-Ray.]]&lt;br /&gt;
The purpose of this guide is to take an already-built [[LDraw]] model and then render it in [[POV-Ray]] to create a near-realistic image. The guide itself will not necessarily give you &#039;&#039;all&#039;&#039; the answers on how to create exactly what you want, but will hopefully get you started in the right direction and perhaps even lead you on to investigating and mastering certain rendering techniques.&lt;br /&gt;
&lt;br /&gt;
For the purposes of this tutorial, I will be using James Jessiman&#039;s pyramid model included with LDraw.&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
For the purposes of this guide I have used the following:&lt;br /&gt;
&lt;br /&gt;
*The [[LDraw]] library&lt;br /&gt;
*[[MLCad]] 3.40&lt;br /&gt;
*[[LDView]] 4.2 beta 1&lt;br /&gt;
*[s][http://www.digitalbricks.org/ The LGEO library] and my own [https://dl.dropbox.com/u/59864198/LDraw/Other%20Files/LGEO-Update.zip LGEO Parts Pack] (zip file)[/s] (ed. See the [[LGEO]] for the most current info on how to get the LGEO library.)&lt;br /&gt;
*[http://www.povray.org/beta/ POV-Ray 3.7 RC7]&lt;br /&gt;
* A plain text editor, such as Notepad&lt;br /&gt;
&lt;br /&gt;
The first four can all be obtained directly from the [http://www.ldraw.org/downloads-2/downloads.html LDraw All-In-One-Installer] (AIOI), although my LGEO parts pack requires manual installation.&lt;br /&gt;
&lt;br /&gt;
The LDraw AIOI currently contains POV-Ray 3.6, but I recommend uninstalling this if you already have it and installing POV-Ray 3.7. Although still currently in beta, I have had no issues using it and it contains the ability to use more than one CPU, allowing for much faster rendering when using a multi-core system.&lt;br /&gt;
&lt;br /&gt;
The guide also assumes that you are running the above on Windows. (I have no Mac or Linux experience, so would not able to advise on the correct file paths for installation.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note that an additional custom LGEO library can be found [http://www.eurobricks.com/forum/index.php?showtopic=108739 here]. I&#039;m not sure about compatibility, however. [[User:Michael Horvath|Michael Horvath]] ([[User talk:Michael Horvath|talk]]) 10:13, 5 September 2016 (PDT)&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note that POV-Ray 3.7 and newer now use SRGB color declarations instead of RGB. Owen has added support for these colors in his LGEO parts, but LDView still exports the old POV-Ray 3.6 values as of version 4.2. [[User:Michael Horvath|Michael Horvath]] ([[User talk:Michael Horvath|talk]]) 07:29, 8 September 2016 (PDT)&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Setting up LDView==&lt;br /&gt;
&lt;br /&gt;
[[LDView]], which is used to export the LDraw model to the POV-Ray format, automates a lot of things, although there are a few things worth taking into account.&lt;br /&gt;
&lt;br /&gt;
===Image aspect ratio===&lt;br /&gt;
&lt;br /&gt;
The first thing you may want to set is the aspect ratio of the final image. Once you have your model open within LDView, you can set LDView&#039;s display aspect ratio from the menu under &#039;&#039;&#039;View &amp;gt; Standard Sizes&#039;&#039;&#039;. Each view size shows the relevant aspect ratio that it conforms to in brackets. For the purposes of this tutorial, I&#039;ll be using &#039;&#039;&#039;1280 x 720 (16:9)&#039;&#039;&#039;, the ratio used by a lot of modern monitors.&lt;br /&gt;
&lt;br /&gt;
To ensure that this carries over to your render, you need to set a matching ratio in the LDView export window. You can do this by going to &#039;&#039;&#039;File &amp;gt; Export...&#039;&#039;&#039; and then the &#039;&#039;&#039;Options...&#039;&#039;&#039; button, and selecting the appropriate option under &#039;&#039;&#039;Aspect Ratio&#039;&#039;&#039;. You can also use &#039;&#039;&#039;Current LDView aspect ratio&#039;&#039;&#039;, but need to ensure that you know what you used when selecting the image size within POV-Ray.&lt;br /&gt;
&lt;br /&gt;
However, for this to work with a lot of wider aspect ratios you need the same aspect ratio available within POV-Ray, and this is explained under the &amp;quot;quickres.ini&amp;quot; entry below.&lt;br /&gt;
&lt;br /&gt;
===Include files===&lt;br /&gt;
&lt;br /&gt;
LDView gives you the ability to use &amp;quot;include&amp;quot; files within your POV-Ray file, in case there are settings you always use but are not default options within the file that LDView generates. This means you can set other values for things such as floor colour, background colour, etc.&lt;br /&gt;
&lt;br /&gt;
An &amp;quot;include&amp;quot; can be saved to any location, and the file path can then be inserted into the relevant field.&lt;br /&gt;
&lt;br /&gt;
Below is an example of the text that I use in the top include file:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;// Floor settings&lt;br /&gt;
#declare LDXFloorR = 0.9;	// Floor Red&lt;br /&gt;
#declare LDXFloorG = 0.9;	// Floor Green&lt;br /&gt;
#declare LDXFloorB = 0.9;	// Floor Blue&lt;br /&gt;
#declare LDXFloorAmb = 0;	// Floor Ambient&lt;br /&gt;
#declare LDXFloorDif = 0.9;	// Floor Diffuse&lt;br /&gt;
&lt;br /&gt;
// Fog&lt;br /&gt;
#if (LDXFloor != 0)&lt;br /&gt;
fog {&lt;br /&gt;
  distance LDXRadius*100&lt;br /&gt;
  color rgb 1&lt;br /&gt;
}&lt;br /&gt;
#end&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Floor settings&#039;&#039;&#039; section automatically changes the floor variables to something I find works better, meaning I don&#039;t have to edit each file that LDView exports.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Fog&#039;&#039;&#039; section creates a fogging effect in the background, which softens the horizon when the POV-Ray camera is pointing at a shallow angle.&lt;br /&gt;
&lt;br /&gt;
==Setting up the LGEO library==&lt;br /&gt;
&lt;br /&gt;
If you&#039;ve installed the LGEO library from the AIOI to the default location, then it should be located at &#039;&#039;&#039;C:\Program Files\LDraw\LGEO&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Although updated by Lutz Uhlmann in 2008, there are still a few errors in the library, some of which are simply compatibility issues with any version of POV-Ray higher than 3.1. Where possible, I have fixed any files that I have come across, as well as create some new files, which can be found in the LGEO Parts Pack listed above.&lt;br /&gt;
&lt;br /&gt;
The file itself mainly contains LGEO files (marked with &#039;&#039;&#039;lg_&#039;&#039;&#039; at the beginning of the file) which can simply be copied to LGEO&#039;s &#039;&#039;&#039;C:\Program Files\LDraw\LGEO\lg&#039;&#039;&#039; folder.&lt;br /&gt;
&lt;br /&gt;
It also contains a file called &#039;&#039;&#039;LGEO.xml&#039;&#039;&#039; which must be copied to the LDView installation folder.&lt;br /&gt;
&lt;br /&gt;
==Setting up POV-Ray==&lt;br /&gt;
&lt;br /&gt;
===povray.ini===&lt;br /&gt;
To function properly with the LGEO library, POV-Ray needs to be told where to find the library files, and this is done via the &#039;&#039;&#039;povray.ini&#039;&#039;&#039; file. To edit this, within the POV-Ray menu go to &#039;&#039;&#039;Tools &amp;gt; Edit master POVRAY.INI&#039;&#039;&#039;. This will open the file as a text file, and give you some basic explanation on how to add or modify settings within this file.&lt;br /&gt;
&lt;br /&gt;
You need to ensure that library paths are included in the file, pointing to the installation folder for LGEO. If using the AIOI, this is installed by default to the &#039;&#039;&#039;C:\Program Files\LDraw&#039;&#039;&#039; folder, so the following lines would need to be added to the end of the file:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Library_Path=&amp;quot;C:\Program Files\LDraw\LGEO&amp;quot;&lt;br /&gt;
Library_Path=&amp;quot;C:\Program Files\LDraw\LGEO\ar&amp;quot;&lt;br /&gt;
Library_Path=&amp;quot;C:\Program Files\LDraw\LGEO\lg&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you&#039;re using a 64-bit version of Windows, then you may need to change &#039;&#039;&#039;Program Files&#039;&#039;&#039; to &#039;&#039;&#039;Program Files (x86)&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===quickres.ini===&lt;br /&gt;
POV-Ray includes its own resolution definitions, stored in a file called &#039;&#039;&#039;quickres.ini&#039;&#039;&#039;, which allows you to quickly set your desired image output size. These are accessed via a drop-down box shown at the top left of the POV-Ray window, but the available options are fairly limited.&lt;br /&gt;
&lt;br /&gt;
To alter these settings, within the POV-Ray menu go to &#039;&#039;&#039;Tools &amp;gt; Edit resolution INI file&#039;&#039;&#039; and the file should then open up as a text file. You should see a number of different resolutions, mainly set to the 4:3 ratio (640x480, 800x600, etc.), along with [http://en.wikipedia.org/wiki/Spatial_anti-aliasing anti-alias] switches. For example:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;[800x600, No AA]&lt;br /&gt;
Width=800&lt;br /&gt;
Height=600&lt;br /&gt;
Antialias=Off&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;[800x600, AA 0.3]&lt;br /&gt;
Width=800&lt;br /&gt;
Height=600&lt;br /&gt;
Antialias=On&lt;br /&gt;
Antialias_Threshold=0.3&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This rather limits the available ratios, such as 16:9 (widescreen) or 2.35:1 (anamorphic widescreen). Therefore you need to specify your own. To make it easier to pick out which aspect ratio I need, I often specify this in the preset, as in the below example:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;[800x340 2.35:1, No AA]&lt;br /&gt;
Width=800&lt;br /&gt;
Height=340&lt;br /&gt;
Antialias=Off&lt;br /&gt;
&lt;br /&gt;
[800x450 16:9, No AA]&lt;br /&gt;
Width=800&lt;br /&gt;
Height=450&lt;br /&gt;
Antialias=Off&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can also specify further sizes by adding variations on the above, and add anti-aliasing to each resolution by changing &#039;&#039;&#039;Antialias=Off&#039;&#039;&#039; to:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Antialias=On&lt;br /&gt;
Antialias_Threshold=0.3&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Custom inserts===&lt;br /&gt;
POV-Ray includes the option to insert pre-defined parameters into a POV-Ray file, either from the main menu (&#039;&#039;&#039;Insert&#039;&#039;&#039;) or by right-clicking the Editor window.&lt;br /&gt;
&lt;br /&gt;
The purpose of setting these up for rendering LDraw models is to make it easier to insert often-used options, such as radiosity settings or HDRI lighting environments. By default, POV-Ray will store the &amp;quot;Inserts&amp;quot; folder here:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;C:\Users\%USERNAME%\Documents\POV-Ray\v3.7\Insert Menu&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Exporting to POV-Ray==&lt;br /&gt;
&lt;br /&gt;
==Rendering in POV-Ray==&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=300px heights=225px&amp;gt;&lt;br /&gt;
Pyramid LDView.png|James Jessiman&#039;s pyramid model, as shown in LDView.&lt;br /&gt;
Pyramid POV-Ray default.png|The pyramid rendered with POV-Ray&#039;s default settings.&lt;br /&gt;
Pyramid POV-Ray area lights.png|The pyramid rendered with POV-Ray&#039;s default settings, but with all lights set to area lights.&lt;br /&gt;
Pyramid POV-Ray Radiosity Fast.png|The pyramid rendered with POV-Ray using the Radiosity_Fast setting and one area light.&lt;br /&gt;
Pyramid POV-Ray Radiosity Normal.png|The pyramid rendered with POV-Ray using the Radiosity_Normal setting and one area light.&lt;br /&gt;
Pyramid POV-Ray Radiosity Final.png|The pyramid rendered in POV-Ray using a modified version of the Radiosity_Final setting and one area light.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;gallery widths=300px heights=225px caption=&amp;quot;Supplemental images&amp;quot;&amp;gt;&lt;br /&gt;
Pyramid POV-Ray with fog.png|The pyramid rendered in POV-Ray using a modified version of the Radiosity_Final setting and one area light. Fogging is used to soften the horizon.&lt;br /&gt;
Pyramid POV-Ray without fog.png|The pyramid rendered in POV-Ray using a modified version of the Radiosity_Final setting and one area light. No fogging is used, resulting in a sharp horizon.&lt;br /&gt;
Pyramid POV-Ray with reflective floor.png|The pyramid rendered in POV-Ray using a modified version of the Radiosity_Final setting and one area light. The floor here is given a reflective quality.&lt;br /&gt;
Pyramid POV-Ray transparency.png|The pyramid rendered in POV-Ray using a modified version of the Radiosity_Final setting and one area light. The floor has been switched off and background transparency has been enabled.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[L3P]]&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
*[http://www.digitalbricks.org/ Digitalbricks.org] - The official LGEO site&lt;/div&gt;</summary>
		<author><name>Michael Horvath</name></author>
	</entry>
	<entry>
		<id>https://wiki.ldraw.org/index.php?title=LGEO&amp;diff=6392</id>
		<title>LGEO</title>
		<link rel="alternate" type="text/html" href="https://wiki.ldraw.org/index.php?title=LGEO&amp;diff=6392"/>
		<updated>2019-07-01T12:25:02Z</updated>

		<summary type="html">&lt;p&gt;Michael Horvath: edit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LGEO&#039;&#039;&#039; is a library of LEGO parts modeled by [[POV-Ray]] primitives.&lt;br /&gt;
&lt;br /&gt;
When exporting LDraw parts to POV-Ray format, tools like [[LDView]] can use an [[XML]] file,&lt;br /&gt;
usually named &amp;lt;code&amp;gt;LGEO.xml&amp;lt;/code&amp;gt;, to substitute dedicated parts by their LGEO implementations. The older tool [[L3P]] uses the two files &amp;lt;code&amp;gt;lg_elements.lst&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;lg_colors.lst&amp;lt;/code&amp;gt; to accomplish much the same thing, as well as to indicate whether to switch over to using Anton Raves&#039; POV-Ray parts instead.&lt;br /&gt;
&lt;br /&gt;
Starting from the original library by Lutz Uhlmann, many people edited and added parts to it.&lt;br /&gt;
This sadly has led to a tree of variations, not a single collection.&lt;br /&gt;
This tree is shown here:&lt;br /&gt;
&lt;br /&gt;
[http://www.el-lutzo.de/lego/lgeo.html                                  LGEO by Lutz Uhlmann] (dead link&amp;lt;sup&amp;gt;&amp;amp;#42;&amp;lt;/sup&amp;gt;)&amp;lt;br&amp;gt;&lt;br /&gt;
┃   ┣━[http://www.digitalbricks.org/lgeo.html                         Copy 1] (dead link&amp;lt;sup&amp;gt;&amp;amp;#42;&amp;lt;/sup&amp;gt;)&amp;lt;br&amp;gt;&lt;br /&gt;
┃   ┣━[https://forums.ldraw.org/thread-21976-post-28297.html#pid28297 archive.org backup of Copy 1] (as of 2012-03-20)&amp;lt;br&amp;gt;&lt;br /&gt;
┃   ┗━[https://www.eurobricks.com/forum/index.php?/forums/topic/119795-lgeo-part-library/&amp;amp;do=findComment&amp;amp;comment=2438402 Copy 2]&amp;lt;br&amp;gt;&lt;br /&gt;
┃   ┗━[https://github.com/jncraton/lgeo GitHub repository]&amp;lt;br&amp;gt;&lt;br /&gt;
┣━━━ [http://www.hassings.dk/l3/lgeofix.html                         LGEO update by Lars C. Hassing] (possibly outdated&amp;lt;sup&amp;gt;&amp;amp;#8225;&amp;lt;/sup&amp;gt;)&amp;lt;br&amp;gt;&lt;br /&gt;
┣━━━ [https://bricksafe.com/pages/C3POwen/lgeo                       LGEO update by Owen Burgoyne] (may be newer than AIOI&amp;lt;sup&amp;gt;&amp;amp;#8224;&amp;lt;/sup&amp;gt;)&amp;lt;br&amp;gt;&lt;br /&gt;
┣━━━ [https://forums.ldraw.org/thread-16260-post-16260.html#pid16260 LGEO update by Damien Roux] (the most recent)&amp;lt;br&amp;gt;&lt;br /&gt;
┗━━━ Does anybody know more variants? Please add them here.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;&amp;amp;#42;&amp;lt;/sup&amp;gt; = Lutz&#039;s site seems to be offline.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;sup&amp;gt;&amp;amp;#8224;&amp;lt;/sup&amp;gt; = Owen&#039;s parts are already included with the [[LDraw All-In-One Installer]], but the archive linked to here may contain newer versions of his parts.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;sup&amp;gt;&amp;amp;#8225;&amp;lt;/sup&amp;gt; = Lars&#039;s &amp;quot;updated&amp;quot; parts seem to be older than the ones included with the AIOI, so it may be that you shouldn&#039;t use them.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [https://forums.ldraw.org/thread-21748-page-2.html Forum discussion about different POV-Ray part libraries]&lt;br /&gt;
&lt;br /&gt;
[[Category:POV-Ray]]&lt;br /&gt;
[[Category:Other Parts Repositories]]&lt;/div&gt;</summary>
		<author><name>Michael Horvath</name></author>
	</entry>
	<entry>
		<id>https://wiki.ldraw.org/index.php?title=LGEO&amp;diff=6391</id>
		<title>LGEO</title>
		<link rel="alternate" type="text/html" href="https://wiki.ldraw.org/index.php?title=LGEO&amp;diff=6391"/>
		<updated>2019-07-01T12:23:37Z</updated>

		<summary type="html">&lt;p&gt;Michael Horvath: grammar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LGEO&#039;&#039;&#039; is a library of LEGO parts modeled by [[POV-Ray]] primitives.&lt;br /&gt;
&lt;br /&gt;
When exporting LDraw parts to POV-Ray format, tools like [[LDView]] can use an [[XML]] file,&lt;br /&gt;
usually named &amp;lt;code&amp;gt;LGEO.xml&amp;lt;/code&amp;gt;, to substitute dedicated parts by their LGEO implementations. The older tool [[L3P]] uses the two files &amp;lt;code&amp;gt;lg_elements.lst&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;lg_colors.lst&amp;lt;/code&amp;gt; to accomplish much the same thing, as well as to indicate whether to switch over to using Anton Raves&#039; POV-Ray parts instead.&lt;br /&gt;
&lt;br /&gt;
Starting from the original library by Lutz Uhlmann, many people edited and added parts to it.&lt;br /&gt;
This sadly has led to a tree of variations, not a single collection.&lt;br /&gt;
This tree is shown here:&lt;br /&gt;
&lt;br /&gt;
[http://www.el-lutzo.de/lego/lgeo.html                                  LGEO by Lutz Uhlmann] (dead link&amp;lt;sup&amp;gt;&amp;amp;#42;&amp;lt;/sup&amp;gt;)&amp;lt;br&amp;gt;&lt;br /&gt;
┃   ┣━[http://www.digitalbricks.org/lgeo.html                         Copy 1] (dead link&amp;lt;sup&amp;gt;&amp;amp;#42;&amp;lt;/sup&amp;gt;)&amp;lt;br&amp;gt;&lt;br /&gt;
┃   ┣━[https://forums.ldraw.org/thread-21976-post-28297.html#pid28297 archive.org backup of Copy 1] (as of 2012-03-20)&amp;lt;br&amp;gt;&lt;br /&gt;
┃   ┗━[https://www.eurobricks.com/forum/index.php?/forums/topic/119795-lgeo-part-library/&amp;amp;do=findComment&amp;amp;comment=2438402 Copy 2]&amp;lt;br&amp;gt;&lt;br /&gt;
┃   ┗━[https://github.com/jncraton/lgeo GitHub repository]&amp;lt;br&amp;gt;&lt;br /&gt;
┣━━━ [http://www.hassings.dk/l3/lgeofix.html                         LGEO update by Lars C. Hassing] (possibly outdated&amp;lt;sup&amp;gt;&amp;amp;#8225;&amp;lt;/sup&amp;gt;)&amp;lt;br&amp;gt;&lt;br /&gt;
┣━━━ [https://bricksafe.com/pages/C3POwen/lgeo                       LGEO update by Owen Burgoyne] (may be newer than AIOI&amp;lt;sup&amp;gt;&amp;amp;#8224;&amp;lt;/sup&amp;gt;)&amp;lt;br&amp;gt;&lt;br /&gt;
┣━━━ [https://forums.ldraw.org/thread-16260-post-16260.html#pid16260 LGEO update by Damien Roux] (the most recent)&amp;lt;br&amp;gt;&lt;br /&gt;
┗━━━ Does anybody know more variants? Please add them here.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;&amp;amp;#42;&amp;lt;/sup&amp;gt; = Lutz&#039;s site seems to be offline.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;sup&amp;gt;&amp;amp;#8224;&amp;lt;/sup&amp;gt; = Owen&#039;s parts are already included with the [[LDraw All-In-One Installer]], but the archive linked to here may contain newer versions.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;sup&amp;gt;&amp;amp;#8225;&amp;lt;/sup&amp;gt; = Lars&#039;s &amp;quot;updated&amp;quot; parts seem to be older than the ones included with the AIOI, so it may be that you shouldn&#039;t use them.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [https://forums.ldraw.org/thread-21748-page-2.html Forum discussion about different POV-Ray part libraries]&lt;br /&gt;
&lt;br /&gt;
[[Category:POV-Ray]]&lt;br /&gt;
[[Category:Other Parts Repositories]]&lt;/div&gt;</summary>
		<author><name>Michael Horvath</name></author>
	</entry>
	<entry>
		<id>https://wiki.ldraw.org/index.php?title=LGEO&amp;diff=6390</id>
		<title>LGEO</title>
		<link rel="alternate" type="text/html" href="https://wiki.ldraw.org/index.php?title=LGEO&amp;diff=6390"/>
		<updated>2019-07-01T12:08:15Z</updated>

		<summary type="html">&lt;p&gt;Michael Horvath: add link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LGEO&#039;&#039;&#039; is a library of LEGO parts modeled by [[POV-Ray]] primitives.&lt;br /&gt;
&lt;br /&gt;
When exporting LDraw parts to POV-Ray format, tools like [[LDView]] can use an [[XML]] file,&lt;br /&gt;
usually named &amp;lt;code&amp;gt;LGEO.xml&amp;lt;/code&amp;gt;, to substitute dedicated parts by their LGEO implementations. The older tool [[L3P]] uses the two files &amp;lt;code&amp;gt;lg_elements.lst&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;lg_colors.lst&amp;lt;/code&amp;gt; to accomplish much the same thing, as well as to indicate whether to switch over to using Anton Raves&#039; POV-Ray parts instead.&lt;br /&gt;
&lt;br /&gt;
Starting from the original library by Lutz Uhlmann, many people edited and added parts to it.&lt;br /&gt;
This sadly has led to a tree of variations, not a single collection.&lt;br /&gt;
This tree is shown here:&lt;br /&gt;
&lt;br /&gt;
[http://www.el-lutzo.de/lego/lgeo.html                                  LGEO by Lutz Uhlmann] (dead link&amp;lt;sup&amp;gt;&amp;amp;#42;&amp;lt;/sup&amp;gt;)&amp;lt;br&amp;gt;&lt;br /&gt;
┃   ┣━[http://www.digitalbricks.org/lgeo.html                         Copy 1] (dead link&amp;lt;sup&amp;gt;&amp;amp;#42;&amp;lt;/sup&amp;gt;)&amp;lt;br&amp;gt;&lt;br /&gt;
┃   ┣━[https://forums.ldraw.org/thread-21976-post-28297.html#pid28297 archive.org backup of Copy 1] (as of 2012-03-20)&amp;lt;br&amp;gt;&lt;br /&gt;
┃   ┗━[https://www.eurobricks.com/forum/index.php?/forums/topic/119795-lgeo-part-library/&amp;amp;do=findComment&amp;amp;comment=2438402 Copy 2]&amp;lt;br&amp;gt;&lt;br /&gt;
┃   ┗━[https://github.com/jncraton/lgeo GitHub repository]&amp;lt;br&amp;gt;&lt;br /&gt;
┣━━━ [http://www.hassings.dk/l3/lgeofix.html                         LGEO update by Lars C. Hassing] (possibly outdated&amp;lt;sup&amp;gt;&amp;amp;#8225;&amp;lt;/sup&amp;gt;)&amp;lt;br&amp;gt;&lt;br /&gt;
┣━━━ [https://bricksafe.com/pages/C3POwen/lgeo                       LGEO update by Owen Burgoyne] (may be newer than AIOI&amp;lt;sup&amp;gt;&amp;amp;#8224;&amp;lt;/sup&amp;gt;)&amp;lt;br&amp;gt;&lt;br /&gt;
┣━━━ [https://forums.ldraw.org/thread-16260-post-16260.html#pid16260 LGEO update by Damien Roux] (the most recent)&amp;lt;br&amp;gt;&lt;br /&gt;
┗━━━ Does anybody know more variants? Please add them here.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;&amp;amp;#42;&amp;lt;/sup&amp;gt; = Lutz&#039;s site seems to be offline.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;sup&amp;gt;&amp;amp;#8224;&amp;lt;/sup&amp;gt; = Owen&#039;s parts are already included with the [[LDraw All-In-One Installer]], but the archive linked to here may contain newer versions.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;sup&amp;gt;&amp;amp;#8225;&amp;lt;/sup&amp;gt; = Lars&#039;s &amp;quot;updated&amp;quot; parts seem to be actually older than the ones included with the AIOI. It may be that you shouldn&#039;t use them.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [https://forums.ldraw.org/thread-21748-page-2.html Forum discussion about different POV-Ray part libraries]&lt;br /&gt;
&lt;br /&gt;
[[Category:POV-Ray]]&lt;br /&gt;
[[Category:Other Parts Repositories]]&lt;/div&gt;</summary>
		<author><name>Michael Horvath</name></author>
	</entry>
	<entry>
		<id>https://wiki.ldraw.org/index.php?title=LGEO&amp;diff=6389</id>
		<title>LGEO</title>
		<link rel="alternate" type="text/html" href="https://wiki.ldraw.org/index.php?title=LGEO&amp;diff=6389"/>
		<updated>2019-07-01T12:06:59Z</updated>

		<summary type="html">&lt;p&gt;Michael Horvath: update link and note&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LGEO&#039;&#039;&#039; is a library of LEGO parts modeled by [[POV-Ray]] primitives.&lt;br /&gt;
&lt;br /&gt;
When exporting LDraw parts to POV-Ray format, tools like [[LDView]] can use an [[XML]] file,&lt;br /&gt;
usually named &amp;lt;code&amp;gt;LGEO.xml&amp;lt;/code&amp;gt;, to substitute dedicated parts by their LGEO implementations. The older tool [[L3P]] uses the two files &amp;lt;code&amp;gt;lg_elements.lst&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;lg_colors.lst&amp;lt;/code&amp;gt; to accomplish much the same thing, as well as to indicate whether to switch over to using Anton Raves&#039; POV-Ray parts instead.&lt;br /&gt;
&lt;br /&gt;
Starting from the original library by Lutz Uhlmann, many people edited and added parts to it.&lt;br /&gt;
This sadly has led to a tree of variations, not a single collection.&lt;br /&gt;
This tree is shown here:&lt;br /&gt;
&lt;br /&gt;
[http://www.el-lutzo.de/lego/lgeo.html                                  LGEO by Lutz Uhlmann] (dead link&amp;lt;sup&amp;gt;&amp;amp;#42;&amp;lt;/sup&amp;gt;)&amp;lt;br&amp;gt;&lt;br /&gt;
┃   ┣━[http://www.digitalbricks.org/lgeo.html                         Copy 1] (dead link&amp;lt;sup&amp;gt;&amp;amp;#42;&amp;lt;/sup&amp;gt;)&amp;lt;br&amp;gt;&lt;br /&gt;
┃   ┣━[https://forums.ldraw.org/thread-21976-post-28297.html#pid28297 archive.org backup of Copy 1] (as of 2012-03-20)&amp;lt;br&amp;gt;&lt;br /&gt;
┃   ┗━[https://www.eurobricks.com/forum/index.php?/forums/topic/119795-lgeo-part-library/&amp;amp;do=findComment&amp;amp;comment=2438402 Copy 2]&amp;lt;br&amp;gt;&lt;br /&gt;
┃   ┗━[https://github.com/jncraton/lgeo GitHub repository]&amp;lt;br&amp;gt;&lt;br /&gt;
┣━━━ [http://www.hassings.dk/l3/lgeofix.html                         LGEO update by Lars C. Hassing] (possibly outdated&amp;lt;sup&amp;gt;&amp;amp;#8225;&amp;lt;/sup&amp;gt;)&amp;lt;br&amp;gt;&lt;br /&gt;
┣━━━ [https://bricksafe.com/pages/C3POwen/lgeo                       LGEO update by Owen Burgoyne] (may be newer than AIOI&amp;lt;sup&amp;gt;&amp;amp;#8224;&amp;lt;/sup&amp;gt;)&amp;lt;br&amp;gt;&lt;br /&gt;
┣━━━ [https://forums.ldraw.org/thread-16260-post-16260.html#pid16260 LGEO update by Damien Roux] (the most recent)&amp;lt;br&amp;gt;&lt;br /&gt;
┗━━━ Does anybody know more variants? Please add them here.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;&amp;amp;#42;&amp;lt;/sup&amp;gt; = Lutz&#039;s site seems to be offline.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;sup&amp;gt;&amp;amp;#8224;&amp;lt;/sup&amp;gt; = Owen&#039;s parts are already included with the AIOI, but the archive linked to here may contain newer versions.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;sup&amp;gt;&amp;amp;#8225;&amp;lt;/sup&amp;gt; = Lars&#039;s &amp;quot;updated&amp;quot; parts seem to be actually older than the ones included with the AIOI. It may be that you shouldn&#039;t use them.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [https://forums.ldraw.org/thread-21748-page-2.html Forum discussion about different POV-Ray part libraries]&lt;br /&gt;
&lt;br /&gt;
[[Category:POV-Ray]]&lt;br /&gt;
[[Category:Other Parts Repositories]]&lt;/div&gt;</summary>
		<author><name>Michael Horvath</name></author>
	</entry>
	<entry>
		<id>https://wiki.ldraw.org/index.php?title=LGEO&amp;diff=6388</id>
		<title>LGEO</title>
		<link rel="alternate" type="text/html" href="https://wiki.ldraw.org/index.php?title=LGEO&amp;diff=6388"/>
		<updated>2019-07-01T11:41:22Z</updated>

		<summary type="html">&lt;p&gt;Michael Horvath: whitespace&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LGEO&#039;&#039;&#039; is a library of LEGO parts modeled by [[POV-Ray]] primitives.&lt;br /&gt;
&lt;br /&gt;
When exporting LDraw parts to POV-Ray format, tools like [[LDView]] can use an [[XML]] file,&lt;br /&gt;
usually named &amp;lt;code&amp;gt;LGEO.xml&amp;lt;/code&amp;gt;, to substitute dedicated parts by their LGEO implementations. The older tool [[L3P]] uses the two files &amp;lt;code&amp;gt;lg_elements.lst&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;lg_colors.lst&amp;lt;/code&amp;gt; to accomplish much the same thing, as well as to indicate whether to switch over to using Anton Raves&#039; POV-Ray parts instead.&lt;br /&gt;
&lt;br /&gt;
Starting from the original library by Lutz Uhlmann, many people edited and added parts to it.&lt;br /&gt;
This sadly has led to a tree of variations, not a single collection.&lt;br /&gt;
This tree is shown here:&lt;br /&gt;
&lt;br /&gt;
[http://www.el-lutzo.de/lego/lgeo.html                                  LGEO by Lutz Uhlmann] (dead link&amp;lt;sup&amp;gt;&amp;amp;#42;&amp;lt;/sup&amp;gt;)&amp;lt;br&amp;gt;&lt;br /&gt;
┃   ┣━[http://www.digitalbricks.org/lgeo.html                         Copy 1] (dead link&amp;lt;sup&amp;gt;&amp;amp;#42;&amp;lt;/sup&amp;gt;)&amp;lt;br&amp;gt;&lt;br /&gt;
┃   ┣━[https://forums.ldraw.org/thread-21976-post-28297.html#pid28297 archive.org backup of Copy 1] (as of 2012-03-20)&amp;lt;br&amp;gt;&lt;br /&gt;
┃   ┗━[https://www.eurobricks.com/forum/index.php?/forums/topic/119795-lgeo-part-library/&amp;amp;do=findComment&amp;amp;comment=2438402 Copy 2]&amp;lt;br&amp;gt;&lt;br /&gt;
┃   ┗━[https://github.com/jncraton/lgeo GitHub repository]&amp;lt;br&amp;gt;&lt;br /&gt;
┣━━━ [https://forums.ldraw.org/thread-6127.html                      LGEO update by Owen Burgoyne] (already included with AIOI&amp;lt;sup&amp;gt;&amp;amp;#8224;&amp;lt;/sup&amp;gt;)&amp;lt;br&amp;gt;&lt;br /&gt;
┣━━━ [http://www.hassings.dk/l3/lgeofix.html                         LGEO update by Lars C. Hassing] (possibly outdated&amp;lt;sup&amp;gt;&amp;amp;#8225;&amp;lt;/sup&amp;gt;)&amp;lt;br&amp;gt;&lt;br /&gt;
┣━━━ [https://forums.ldraw.org/thread-16260-post-16260.html#pid16260 LGEO update by Damien Roux] (the most recent)&amp;lt;br&amp;gt;&lt;br /&gt;
┗━━━ Does anybody know more variants? Please add them here.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;&amp;amp;#42;&amp;lt;/sup&amp;gt; = Lutz&#039;s site seems to be offline.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;sup&amp;gt;&amp;amp;#8224;&amp;lt;/sup&amp;gt; = Owen&#039;s parts are already included with the AIOI, so you likely will not need to download them again.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;sup&amp;gt;&amp;amp;#8225;&amp;lt;/sup&amp;gt; = Lars&#039;s &amp;quot;updated&amp;quot; parts seem to be actually older than the ones included with the AIOI. It may be that you shouldn&#039;t use them.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [https://forums.ldraw.org/thread-21748-page-2.html Forum discussion about different POV-Ray part libraries]&lt;br /&gt;
&lt;br /&gt;
[[Category:POV-Ray]]&lt;br /&gt;
[[Category:Other Parts Repositories]]&lt;/div&gt;</summary>
		<author><name>Michael Horvath</name></author>
	</entry>
	<entry>
		<id>https://wiki.ldraw.org/index.php?title=LGEO&amp;diff=6387</id>
		<title>LGEO</title>
		<link rel="alternate" type="text/html" href="https://wiki.ldraw.org/index.php?title=LGEO&amp;diff=6387"/>
		<updated>2019-07-01T11:40:16Z</updated>

		<summary type="html">&lt;p&gt;Michael Horvath: add note&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LGEO&#039;&#039;&#039; is a library of LEGO parts modeled by [[POV-Ray]] primitives.&lt;br /&gt;
&lt;br /&gt;
When exporting LDraw parts to POV-Ray format, tools like [[LDView]] can use an [[XML]] file,&lt;br /&gt;
usually named &amp;lt;code&amp;gt;LGEO.xml&amp;lt;/code&amp;gt;, to substitute dedicated parts by their LGEO implementations. The older tool [[L3P]] uses the two files &amp;lt;code&amp;gt;lg_elements.lst&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;lg_colors.lst&amp;lt;/code&amp;gt; to accomplish much the same thing, as well as to indicate whether to switch over to using Anton Raves&#039; POV-Ray parts instead.&lt;br /&gt;
&lt;br /&gt;
Starting from the original library by Lutz Uhlmann, many people edited and added parts to it.&lt;br /&gt;
This sadly has led to a tree of variations, not a single collection.&lt;br /&gt;
This tree is shown here:&lt;br /&gt;
&lt;br /&gt;
[http://www.el-lutzo.de/lego/lgeo.html                                  LGEO by Lutz Uhlmann   ] (dead link&amp;lt;sup&amp;gt;&amp;amp;#42;&amp;lt;/sup&amp;gt;)&amp;lt;br&amp;gt;&lt;br /&gt;
┃   ┣━[http://www.digitalbricks.org/lgeo.html                         Copy 1] (dead link&amp;lt;sup&amp;gt;&amp;amp;#42;&amp;lt;/sup&amp;gt;)&amp;lt;br&amp;gt;&lt;br /&gt;
┃   ┣━[https://forums.ldraw.org/thread-21976-post-28297.html#pid28297 archive.org backup of Copy 1] (as of 2012-03-20)&amp;lt;br&amp;gt;&lt;br /&gt;
┃   ┗━[https://www.eurobricks.com/forum/index.php?/forums/topic/119795-lgeo-part-library/&amp;amp;do=findComment&amp;amp;comment=2438402 Copy 2]&amp;lt;br&amp;gt;&lt;br /&gt;
┃   ┗━[https://github.com/jncraton/lgeo GitHub repository]&amp;lt;br&amp;gt;&lt;br /&gt;
┣━━━ [https://forums.ldraw.org/thread-6127.html                      LGEO update by Owen Burgoyne] (already included with AIOI&amp;lt;sup&amp;gt;&amp;amp;#8224;&amp;lt;/sup&amp;gt;)&amp;lt;br&amp;gt;&lt;br /&gt;
┣━━━ [http://www.hassings.dk/l3/lgeofix.html                         LGEO update by Lars C. Hassing] (possibly outdated&amp;lt;sup&amp;gt;&amp;amp;#8225;&amp;lt;/sup&amp;gt;)&amp;lt;br&amp;gt;&lt;br /&gt;
┣━━━ [https://forums.ldraw.org/thread-16260-post-16260.html#pid16260 LGEO update by Damien Roux    ] (the most recent)&amp;lt;br&amp;gt;&lt;br /&gt;
┗━━━ Does anybody know more variants? Please add them here.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;&amp;amp;#42;&amp;lt;/sup&amp;gt; = Lutz&#039;s site seems to be offline.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;sup&amp;gt;&amp;amp;#8224;&amp;lt;/sup&amp;gt; = Owen&#039;s parts are already included with the AIOI, so you likely will not need to download them again.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;sup&amp;gt;&amp;amp;#8225;&amp;lt;/sup&amp;gt; = Lars&#039;s &amp;quot;updated&amp;quot; parts seem to be actually older than the ones included with the AIOI. It may be that you shouldn&#039;t use them.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [https://forums.ldraw.org/thread-21748-page-2.html Forum discussion about different POV-Ray part libraries]&lt;br /&gt;
&lt;br /&gt;
[[Category:POV-Ray]]&lt;br /&gt;
[[Category:Other Parts Repositories]]&lt;/div&gt;</summary>
		<author><name>Michael Horvath</name></author>
	</entry>
	<entry>
		<id>https://wiki.ldraw.org/index.php?title=LGEO&amp;diff=6386</id>
		<title>LGEO</title>
		<link rel="alternate" type="text/html" href="https://wiki.ldraw.org/index.php?title=LGEO&amp;diff=6386"/>
		<updated>2019-07-01T11:39:16Z</updated>

		<summary type="html">&lt;p&gt;Michael Horvath: wording&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LGEO&#039;&#039;&#039; is a library of LEGO parts modeled by [[POV-Ray]] primitives.&lt;br /&gt;
&lt;br /&gt;
When exporting LDraw parts to POV-Ray format, tools like [[LDView]] can use an [[XML]] file,&lt;br /&gt;
usually named &amp;lt;code&amp;gt;LGEO.xml&amp;lt;/code&amp;gt;, to substitute dedicated parts by their LGEO implementations. The older tool [[L3P]] uses the two files &amp;lt;code&amp;gt;lg_elements.lst&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;lg_colors.lst&amp;lt;/code&amp;gt; to accomplish much the same thing, as well as to indicate whether to switch over to using Anton Raves&#039; POV-Ray parts instead.&lt;br /&gt;
&lt;br /&gt;
Starting from the original library by Lutz Uhlmann, many people edited and added parts to it.&lt;br /&gt;
This sadly has led to a tree of variations, not a single collection.&lt;br /&gt;
This tree is shown here:&lt;br /&gt;
&lt;br /&gt;
[http://www.el-lutzo.de/lego/lgeo.html                                  LGEO by Lutz Uhlmann   ] (dead link&amp;lt;sup&amp;gt;&amp;amp;#42;&amp;lt;/sup&amp;gt;)&amp;lt;br&amp;gt;&lt;br /&gt;
┃   ┣━[http://www.digitalbricks.org/lgeo.html                         Copy 1] (dead link&amp;lt;sup&amp;gt;&amp;amp;#42;&amp;lt;/sup&amp;gt;)&amp;lt;br&amp;gt;&lt;br /&gt;
┃   ┣━[https://forums.ldraw.org/thread-21976-post-28297.html#pid28297 archive.org backup of Copy 1] (as of 2012-03-20)&amp;lt;br&amp;gt;&lt;br /&gt;
┃   ┗━[https://www.eurobricks.com/forum/index.php?/forums/topic/119795-lgeo-part-library/&amp;amp;do=findComment&amp;amp;comment=2438402 Copy 2]&amp;lt;br&amp;gt;&lt;br /&gt;
┃   ┗━[https://github.com/jncraton/lgeo GitHub repository]&amp;lt;br&amp;gt;&lt;br /&gt;
┣━━━ [https://forums.ldraw.org/thread-6127.html                      LGEO update by Owen Burgoyne] (already included with AIOI&amp;lt;sup&amp;gt;&amp;amp;#8224;&amp;lt;/sup&amp;gt;)&amp;lt;br&amp;gt;&lt;br /&gt;
┣━━━ [http://www.hassings.dk/l3/lgeofix.html                         LGEO update by Lars C. Hassing] (possibly outdated&amp;lt;sup&amp;gt;&amp;amp;#8225;&amp;lt;/sup&amp;gt;)&amp;lt;br&amp;gt;&lt;br /&gt;
┣━━━ [https://forums.ldraw.org/thread-16260-post-16260.html#pid16260 LGEO update by Damien Roux    ]&amp;lt;br&amp;gt;&lt;br /&gt;
┗━━━ Does anybody know more variants? Please add them here.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;&amp;amp;#42;&amp;lt;/sup&amp;gt; = Lutz&#039;s site seems to be offline.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;sup&amp;gt;&amp;amp;#8224;&amp;lt;/sup&amp;gt; = Owen&#039;s parts are already included with the AIOI, so you likely will not need to download them again.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;sup&amp;gt;&amp;amp;#8225;&amp;lt;/sup&amp;gt; = Lars&#039;s &amp;quot;updated&amp;quot; parts seem to be actually older than the ones included with the AIOI. It may be that you shouldn&#039;t use them.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [https://forums.ldraw.org/thread-21748-page-2.html Forum discussion about different POV-Ray part libraries]&lt;br /&gt;
&lt;br /&gt;
[[Category:POV-Ray]]&lt;br /&gt;
[[Category:Other Parts Repositories]]&lt;/div&gt;</summary>
		<author><name>Michael Horvath</name></author>
	</entry>
	<entry>
		<id>https://wiki.ldraw.org/index.php?title=LGEO&amp;diff=6385</id>
		<title>LGEO</title>
		<link rel="alternate" type="text/html" href="https://wiki.ldraw.org/index.php?title=LGEO&amp;diff=6385"/>
		<updated>2019-07-01T11:34:54Z</updated>

		<summary type="html">&lt;p&gt;Michael Horvath: line break&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LGEO&#039;&#039;&#039; is a library of LEGO parts modeled by [[POV-Ray]] primitives.&lt;br /&gt;
&lt;br /&gt;
When exporting LDraw parts to POV-Ray format, tools like [[LDView]] can use an [[XML]] file,&lt;br /&gt;
usually named &amp;lt;code&amp;gt;LGEO.xml&amp;lt;/code&amp;gt;, to substitute dedicated parts by their LGEO implementations. The older tool [[L3P]] uses the two files &amp;lt;code&amp;gt;lg_elements.lst&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;lg_colors.lst&amp;lt;/code&amp;gt; to accomplish much the same thing, as well as to indicate whether to switch over to using Anton Raves&#039; POV-Ray parts instead.&lt;br /&gt;
&lt;br /&gt;
Starting from the original library by Lutz Uhlmann, many people edited and added parts to it.&lt;br /&gt;
This sadly has led to a tree of variations, not a single collection.&lt;br /&gt;
This tree is shown here:&lt;br /&gt;
&lt;br /&gt;
[http://www.el-lutzo.de/lego/lgeo.html                                  LGEO by Lutz Uhlmann   ] (dead link&amp;lt;sup&amp;gt;&amp;amp;#42;&amp;lt;/sup&amp;gt;)&amp;lt;br&amp;gt;&lt;br /&gt;
┃   ┣━[http://www.digitalbricks.org/lgeo.html                         Copy 1] (dead link&amp;lt;sup&amp;gt;&amp;amp;#42;&amp;lt;/sup&amp;gt;)&amp;lt;br&amp;gt;&lt;br /&gt;
┃   ┣━[https://forums.ldraw.org/thread-21976-post-28297.html#pid28297 archive.org version of Copy 1] (as of 2012-03-20)&amp;lt;br&amp;gt;&lt;br /&gt;
┃   ┗━[https://www.eurobricks.com/forum/index.php?/forums/topic/119795-lgeo-part-library/&amp;amp;do=findComment&amp;amp;comment=2438402 Copy 2]&amp;lt;br&amp;gt;&lt;br /&gt;
┃   ┗━[https://github.com/jncraton/lgeo GitHub repository]&amp;lt;br&amp;gt;&lt;br /&gt;
┣━━━ [https://forums.ldraw.org/thread-6127.html                      LGEO update by Owen Burgoyne] (already included with AIOI&amp;lt;sup&amp;gt;&amp;amp;#8224;&amp;lt;/sup&amp;gt;)&amp;lt;br&amp;gt;&lt;br /&gt;
┣━━━ [http://www.hassings.dk/l3/lgeofix.html                         LGEO update by Lars C. Hassing] (possibly outdated&amp;lt;sup&amp;gt;&amp;amp;#8225;&amp;lt;/sup&amp;gt;)&amp;lt;br&amp;gt;&lt;br /&gt;
┣━━━ [https://forums.ldraw.org/thread-16260-post-16260.html#pid16260 LGEO update by Damien Roux    ]&amp;lt;br&amp;gt;&lt;br /&gt;
┗━━━ Does anybody know more variants? Please add them here.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;&amp;amp;#42;&amp;lt;/sup&amp;gt; = Lutz&#039;s site seems to be offline.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;sup&amp;gt;&amp;amp;#8224;&amp;lt;/sup&amp;gt; = Owen&#039;s parts are already included with the AIOI, so you likely will not need to download them again.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;sup&amp;gt;&amp;amp;#8225;&amp;lt;/sup&amp;gt; = Lars&#039;s &amp;quot;updated&amp;quot; parts seem to be actually older than the ones included with the AIOI. It may be that you shouldn&#039;t use them.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [https://forums.ldraw.org/thread-21748-page-2.html Forum discussion about different POV-Ray part libraries]&lt;br /&gt;
&lt;br /&gt;
[[Category:POV-Ray]]&lt;br /&gt;
[[Category:Other Parts Repositories]]&lt;/div&gt;</summary>
		<author><name>Michael Horvath</name></author>
	</entry>
	<entry>
		<id>https://wiki.ldraw.org/index.php?title=LGEO&amp;diff=6384</id>
		<title>LGEO</title>
		<link rel="alternate" type="text/html" href="https://wiki.ldraw.org/index.php?title=LGEO&amp;diff=6384"/>
		<updated>2019-07-01T11:34:33Z</updated>

		<summary type="html">&lt;p&gt;Michael Horvath: edit notes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LGEO&#039;&#039;&#039; is a library of LEGO parts modeled by [[POV-Ray]] primitives.&lt;br /&gt;
&lt;br /&gt;
When exporting LDraw parts to POV-Ray format, tools like [[LDView]] can use an [[XML]] file,&lt;br /&gt;
usually named &amp;lt;code&amp;gt;LGEO.xml&amp;lt;/code&amp;gt;, to substitute dedicated parts by their LGEO implementations. The older tool [[L3P]] uses the two files &amp;lt;code&amp;gt;lg_elements.lst&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;lg_colors.lst&amp;lt;/code&amp;gt; to accomplish much the same thing, as well as to indicate whether to switch over to using Anton Raves&#039; POV-Ray parts instead.&lt;br /&gt;
&lt;br /&gt;
Starting from the original library by Lutz Uhlmann, many people edited and added parts to it.&lt;br /&gt;
This sadly has led to a tree of variations, not a single collection.&lt;br /&gt;
This tree is shown here:&lt;br /&gt;
&lt;br /&gt;
[http://www.el-lutzo.de/lego/lgeo.html                                  LGEO by Lutz Uhlmann   ] (dead link&amp;lt;sup&amp;gt;&amp;amp;#42;&amp;lt;/sup&amp;gt;)&amp;lt;br&amp;gt;&lt;br /&gt;
┃   ┣━[http://www.digitalbricks.org/lgeo.html                         Copy 1] (dead link&amp;lt;sup&amp;gt;&amp;amp;#42;&amp;lt;/sup&amp;gt;)&amp;lt;br&amp;gt;&lt;br /&gt;
┃   ┣━[https://forums.ldraw.org/thread-21976-post-28297.html#pid28297 archive.org version of Copy 1] (as of 2012-03-20)&amp;lt;br&amp;gt;&lt;br /&gt;
┃   ┗━[https://www.eurobricks.com/forum/index.php?/forums/topic/119795-lgeo-part-library/&amp;amp;do=findComment&amp;amp;comment=2438402 Copy 2]&amp;lt;br&amp;gt;&lt;br /&gt;
┃   ┗━[https://github.com/jncraton/lgeo GitHub repository]&amp;lt;br&amp;gt;&lt;br /&gt;
┣━━━ [https://forums.ldraw.org/thread-6127.html                      LGEO update by Owen Burgoyne] (already included with AIOI&amp;lt;sup&amp;gt;&amp;amp;#8224;&amp;lt;/sup&amp;gt;)&amp;lt;br&amp;gt;&lt;br /&gt;
┣━━━ [http://www.hassings.dk/l3/lgeofix.html                         LGEO update by Lars C. Hassing] (possibly outdated&amp;lt;sup&amp;gt;&amp;amp;#8225;&amp;lt;/sup&amp;gt;)&amp;lt;br&amp;gt;&lt;br /&gt;
┣━━━ [https://forums.ldraw.org/thread-16260-post-16260.html#pid16260 LGEO update by Damien Roux    ]&amp;lt;br&amp;gt;&lt;br /&gt;
┗━━━ Does anybody know more variants? Please add them here.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;&amp;amp;#42;&amp;lt;/sup&amp;gt; = Lutz&#039;s site seems to be offline.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;sup&amp;gt;&amp;amp;#8224;&amp;lt;/sup&amp;gt; = Owen&#039;s parts are already included with the AIOI, so you likely will not need to download them again.&lt;br /&gt;
&amp;lt;sup&amp;gt;&amp;amp;#8225;&amp;lt;/sup&amp;gt; = Lars&#039;s &amp;quot;updated&amp;quot; parts seem to be actually older than the ones included with the AIOI. It may be that you shouldn&#039;t use them.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [https://forums.ldraw.org/thread-21748-page-2.html Forum discussion about different POV-Ray part libraries]&lt;br /&gt;
&lt;br /&gt;
[[Category:POV-Ray]]&lt;br /&gt;
[[Category:Other Parts Repositories]]&lt;/div&gt;</summary>
		<author><name>Michael Horvath</name></author>
	</entry>
	<entry>
		<id>https://wiki.ldraw.org/index.php?title=LGEO&amp;diff=6383</id>
		<title>LGEO</title>
		<link rel="alternate" type="text/html" href="https://wiki.ldraw.org/index.php?title=LGEO&amp;diff=6383"/>
		<updated>2019-07-01T11:32:37Z</updated>

		<summary type="html">&lt;p&gt;Michael Horvath: typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LGEO&#039;&#039;&#039; is a library of LEGO parts modeled by [[POV-Ray]] primitives.&lt;br /&gt;
&lt;br /&gt;
When exporting LDraw parts to POV-Ray format, tools like [[LDView]] can use an [[XML]] file,&lt;br /&gt;
usually named &amp;lt;code&amp;gt;LGEO.xml&amp;lt;/code&amp;gt;, to substitute dedicated parts by their LGEO implementations. The older tool [[L3P]] uses the two files &amp;lt;code&amp;gt;lg_elements.lst&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;lg_colors.lst&amp;lt;/code&amp;gt; to accomplish much the same thing, as well as to indicate whether to switch over to using Anton Raves&#039; POV-Ray parts instead.&lt;br /&gt;
&lt;br /&gt;
Starting from the original library by Lutz Uhlmann, many people edited and added parts to it.&lt;br /&gt;
This sadly has led to a tree of variations, not a single collection.&lt;br /&gt;
This tree is shown here:&lt;br /&gt;
&lt;br /&gt;
[http://www.el-lutzo.de/lego/lgeo.html                                  LGEO by Lutz Uhlmann   ] (dead link&amp;lt;sup&amp;gt;&amp;amp;#42;&amp;lt;/sup&amp;gt;)&amp;lt;br&amp;gt;&lt;br /&gt;
┃   ┣━[http://www.digitalbricks.org/lgeo.html                         Copy 1] (dead link&amp;lt;sup&amp;gt;&amp;amp;#42;&amp;lt;/sup&amp;gt;)&amp;lt;br&amp;gt;&lt;br /&gt;
┃   ┣━[https://forums.ldraw.org/thread-21976-post-28297.html#pid28297 archive.org version of Copy 1] (as of 2012-03-20)&amp;lt;br&amp;gt;&lt;br /&gt;
┃   ┗━[https://www.eurobricks.com/forum/index.php?/forums/topic/119795-lgeo-part-library/&amp;amp;do=findComment&amp;amp;comment=2438402 Copy 2]&amp;lt;br&amp;gt;&lt;br /&gt;
┃   ┗━[https://github.com/jncraton/lgeo GitHub repository]&amp;lt;br&amp;gt;&lt;br /&gt;
┣━━━ [https://forums.ldraw.org/thread-6127.html                      LGEO update by Owen Burgoyne] (already included with AIOI, no need to download again)&amp;lt;br&amp;gt;&lt;br /&gt;
┣━━━ [http://www.hassings.dk/l3/lgeofix.html                         LGEO update by Lars C. Hassing] (possibly outdated&amp;lt;sup&amp;gt;&amp;amp;#8224;&amp;lt;/sup&amp;gt;, maybe avoid downloading)&amp;lt;br&amp;gt;&lt;br /&gt;
┣━━━ [https://forums.ldraw.org/thread-16260-post-16260.html#pid16260 LGEO update by Damien Roux    ]&amp;lt;br&amp;gt;&lt;br /&gt;
┗━━━ Does anybody know more variants? Please add them here.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;&amp;amp;#42;&amp;lt;/sup&amp;gt; = Lutz&#039;s site seems to be offline.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;sup&amp;gt;&amp;amp;#8224;&amp;lt;/sup&amp;gt; = Lars&#039;s &amp;quot;updated&amp;quot; parts seem to be actually older than the ones included with the AIOI. It may be that you shouldn&#039;t use them.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [https://forums.ldraw.org/thread-21748-page-2.html Forum discussion about different POV-Ray part libraries]&lt;br /&gt;
&lt;br /&gt;
[[Category:POV-Ray]]&lt;br /&gt;
[[Category:Other Parts Repositories]]&lt;/div&gt;</summary>
		<author><name>Michael Horvath</name></author>
	</entry>
	<entry>
		<id>https://wiki.ldraw.org/index.php?title=LGEO&amp;diff=6382</id>
		<title>LGEO</title>
		<link rel="alternate" type="text/html" href="https://wiki.ldraw.org/index.php?title=LGEO&amp;diff=6382"/>
		<updated>2019-07-01T11:32:19Z</updated>

		<summary type="html">&lt;p&gt;Michael Horvath: edit note&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LGEO&#039;&#039;&#039; is a library of LEGO parts modeled by [[POV-Ray]] primitives.&lt;br /&gt;
&lt;br /&gt;
When exporting LDraw parts to POV-Ray format, tools like [[LDView]] can use an [[XML]] file,&lt;br /&gt;
usually named &amp;lt;code&amp;gt;LGEO.xml&amp;lt;/code&amp;gt;, to substitute dedicated parts by their LGEO implementations. The older tool [[L3P]] uses the two files &amp;lt;code&amp;gt;lg_elements.lst&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;lg_colors.lst&amp;lt;/code&amp;gt; to accomplish much the same thing, as well as to indicate whether to switch over to using Anton Raves&#039; POV-Ray parts instead.&lt;br /&gt;
&lt;br /&gt;
Starting from the original library by Lutz Uhlmann, many people edited and added parts to it.&lt;br /&gt;
This sadly has led to a tree of variations, not a single collection.&lt;br /&gt;
This tree is shown here:&lt;br /&gt;
&lt;br /&gt;
[http://www.el-lutzo.de/lego/lgeo.html                                  LGEO by Lutz Uhlmann   ] (dead link&amp;lt;sup&amp;gt;&amp;amp;#42;&amp;lt;/sup&amp;gt;)&amp;lt;br&amp;gt;&lt;br /&gt;
┃   ┣━[http://www.digitalbricks.org/lgeo.html                         Copy 1] (dead link&amp;lt;sup&amp;gt;&amp;amp;#42;&amp;lt;/sup&amp;gt;)&amp;lt;br&amp;gt;&lt;br /&gt;
┃   ┣━[https://forums.ldraw.org/thread-21976-post-28297.html#pid28297 archive.org version of Copy 1] (as of 2012-03-20)&amp;lt;br&amp;gt;&lt;br /&gt;
┃   ┗━[https://www.eurobricks.com/forum/index.php?/forums/topic/119795-lgeo-part-library/&amp;amp;do=findComment&amp;amp;comment=2438402 Copy 2]&amp;lt;br&amp;gt;&lt;br /&gt;
┃   ┗━[https://github.com/jncraton/lgeo GitHub repository]&amp;lt;br&amp;gt;&lt;br /&gt;
┣━━━ [https://forums.ldraw.org/thread-6127.html                      LGEO update by Owen Burgoyne] (already included with AIOI, no need to download again)&amp;lt;br&amp;gt;&lt;br /&gt;
┣━━━ [http://www.hassings.dk/l3/lgeofix.html                         LGEO update by Lars C. Hassing] (possibly outdated&amp;lt;sup&amp;gt;&amp;amp;#8224;&amp;lt;/sup&amp;gt;, maybe avoid downloading)&amp;lt;br&amp;gt;&lt;br /&gt;
┣━━━ [https://forums.ldraw.org/thread-16260-post-16260.html#pid16260 LGEO update by Damien Roux    ]&amp;lt;br&amp;gt;&lt;br /&gt;
┗━━━ Does anybody know more variants? Please add them here.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;&amp;amp;#42;&amp;lt;/sup&amp;gt; = Lutz&#039;s site seems to be offline.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;sup&amp;gt;&amp;amp;#8224;&amp;lt;/sup&amp;gt; = Lars&#039; &amp;quot;updated&amp;quot; parts seem to be actually older than the ones included with the AIOI. It may be that you shouldn&#039;t use them.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [https://forums.ldraw.org/thread-21748-page-2.html Forum discussion about different POV-Ray part libraries]&lt;br /&gt;
&lt;br /&gt;
[[Category:POV-Ray]]&lt;br /&gt;
[[Category:Other Parts Repositories]]&lt;/div&gt;</summary>
		<author><name>Michael Horvath</name></author>
	</entry>
	<entry>
		<id>https://wiki.ldraw.org/index.php?title=LGEO&amp;diff=6381</id>
		<title>LGEO</title>
		<link rel="alternate" type="text/html" href="https://wiki.ldraw.org/index.php?title=LGEO&amp;diff=6381"/>
		<updated>2019-07-01T04:11:28Z</updated>

		<summary type="html">&lt;p&gt;Michael Horvath: tweak notes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LGEO&#039;&#039;&#039; is a library of LEGO parts modeled by [[POV-Ray]] primitives.&lt;br /&gt;
&lt;br /&gt;
When exporting LDraw parts to POV-Ray format, tools like [[LDView]] can use an [[XML]] file,&lt;br /&gt;
usually named &amp;lt;code&amp;gt;LGEO.xml&amp;lt;/code&amp;gt;, to substitute dedicated parts by their LGEO implementations. The older tool [[L3P]] uses the two files &amp;lt;code&amp;gt;lg_elements.lst&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;lg_colors.lst&amp;lt;/code&amp;gt; to accomplish much the same thing, as well as to indicate whether to switch over to using Anton Raves&#039; POV-Ray parts instead.&lt;br /&gt;
&lt;br /&gt;
Starting from the original library by Lutz Uhlmann, many people edited and added parts to it.&lt;br /&gt;
This sadly has led to a tree of variations, not a single collection.&lt;br /&gt;
This tree is shown here:&lt;br /&gt;
&lt;br /&gt;
[http://www.el-lutzo.de/lego/lgeo.html                                  LGEO by Lutz Uhlmann   ] (dead link&amp;lt;sup&amp;gt;&amp;amp;#42;&amp;lt;/sup&amp;gt;)&amp;lt;br&amp;gt;&lt;br /&gt;
┃   ┣━[http://www.digitalbricks.org/lgeo.html                         Copy 1] (dead link&amp;lt;sup&amp;gt;&amp;amp;#42;&amp;lt;/sup&amp;gt;)&amp;lt;br&amp;gt;&lt;br /&gt;
┃   ┣━[https://forums.ldraw.org/thread-21976-post-28297.html#pid28297 archive.org version of Copy 1] (as of 2012-03-20)&amp;lt;br&amp;gt;&lt;br /&gt;
┃   ┗━[https://www.eurobricks.com/forum/index.php?/forums/topic/119795-lgeo-part-library/&amp;amp;do=findComment&amp;amp;comment=2438402 Copy 2]&amp;lt;br&amp;gt;&lt;br /&gt;
┃   ┗━[https://github.com/jncraton/lgeo GitHub repository]&amp;lt;br&amp;gt;&lt;br /&gt;
┣━━━ [https://forums.ldraw.org/thread-6127.html                      LGEO update by Owen Burgoyne] (already included with AIOI, no need to download again)&amp;lt;br&amp;gt;&lt;br /&gt;
┣━━━ [http://www.hassings.dk/l3/lgeofix.html                         LGEO update by Lars C. Hassing] (possibly outdated&amp;lt;sup&amp;gt;&amp;amp;#8224;&amp;lt;/sup&amp;gt;, maybe avoid downloading)&amp;lt;br&amp;gt;&lt;br /&gt;
┣━━━ [https://forums.ldraw.org/thread-16260-post-16260.html#pid16260 LGEO update by Damien Roux    ]&amp;lt;br&amp;gt;&lt;br /&gt;
┗━━━ Does anybody know more variants? Please add them here.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;&amp;amp;#42;&amp;lt;/sup&amp;gt; = site seems to be offline&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;sup&amp;gt;&amp;amp;#8224;&amp;lt;/sup&amp;gt; = Lars&#039; &amp;quot;updated&amp;quot; parts seem to be actually older than the ones included with the AIOI. It may be that you shouldn&#039;t use them.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [https://forums.ldraw.org/thread-21748-page-2.html Forum discussion about different POV-Ray part libraries]&lt;br /&gt;
&lt;br /&gt;
[[Category:POV-Ray]]&lt;br /&gt;
[[Category:Other Parts Repositories]]&lt;/div&gt;</summary>
		<author><name>Michael Horvath</name></author>
	</entry>
	<entry>
		<id>https://wiki.ldraw.org/index.php?title=LGEO&amp;diff=6380</id>
		<title>LGEO</title>
		<link rel="alternate" type="text/html" href="https://wiki.ldraw.org/index.php?title=LGEO&amp;diff=6380"/>
		<updated>2019-07-01T04:07:13Z</updated>

		<summary type="html">&lt;p&gt;Michael Horvath: remove note&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LGEO&#039;&#039;&#039; is a library of LEGO parts modeled by [[POV-Ray]] primitives.&lt;br /&gt;
&lt;br /&gt;
When exporting LDraw parts to POV-Ray format, tools like [[LDView]] can use an [[XML]] file,&lt;br /&gt;
usually named &amp;lt;code&amp;gt;LGEO.xml&amp;lt;/code&amp;gt;, to substitute dedicated parts by their LGEO implementations. The older tool [[L3P]] uses the two files &amp;lt;code&amp;gt;lg_elements.lst&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;lg_colors.lst&amp;lt;/code&amp;gt; to accomplish much the same thing, as well as to indicate whether to switch over to using Anton Raves&#039; POV-Ray parts instead.&lt;br /&gt;
&lt;br /&gt;
Starting from the original library by Lutz Uhlmann, many people edited and added parts to it.&lt;br /&gt;
This sadly has led to a tree of variations, not a single collection.&lt;br /&gt;
This tree is shown here:&lt;br /&gt;
&lt;br /&gt;
[http://www.el-lutzo.de/lego/lgeo.html                                  LGEO       by Lutz Uhlmann   ]&amp;lt;sup&amp;gt;&amp;amp;#42;&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
┃   ┣━[http://www.digitalbricks.org/lgeo.html                                                                            Copy 1]&amp;lt;sup&amp;gt;&amp;amp;#42;&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
┃   ┣━[https://forums.ldraw.org/thread-21976-post-28297.html#pid28297                                                    archive.org version of Copy 1 as of 2012-03-20]&amp;lt;br&amp;gt;&lt;br /&gt;
┃   ┗━[https://www.eurobricks.com/forum/index.php?/forums/topic/119795-lgeo-part-library/&amp;amp;do=findComment&amp;amp;comment=2438402 Copy 2]&amp;lt;br&amp;gt;&lt;br /&gt;
┃   ┗━[https://github.com/jncraton/lgeo GitHub repository]&amp;lt;br&amp;gt;&lt;br /&gt;
┣━━━ [https://forums.ldraw.org/thread-6127.html                      LGEO update by Owen Burgoyne] (already included with AIOI, no need to download again)&amp;lt;br&amp;gt;&lt;br /&gt;
┣━━━ [http://www.hassings.dk/l3/lgeofix.html                         LGEO update by Lars C. Hassing] (possibly outdated&amp;lt;sup&amp;gt;&amp;amp;#8224;&amp;lt;/sup&amp;gt;, maybe avoid downloading)&amp;lt;br&amp;gt;&lt;br /&gt;
┣━━━ [https://forums.ldraw.org/thread-16260-post-16260.html#pid16260 LGEO update by Damien Roux    ]&amp;lt;br&amp;gt;&lt;br /&gt;
┗━━━ Does anybody know more variants? Please add them here.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;&amp;amp;#42;&amp;lt;/sup&amp;gt; = site seems to be offline&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;sup&amp;gt;&amp;amp;#8224;&amp;lt;/sup&amp;gt; = Lars&#039; &amp;quot;updated&amp;quot; parts seem to be actually older than the ones included with the AIOI. It may be that you shouldn&#039;t use them.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [https://forums.ldraw.org/thread-21748-page-2.html Forum discussion about different POV-Ray part libraries]&lt;br /&gt;
&lt;br /&gt;
[[Category:POV-Ray]]&lt;br /&gt;
[[Category:Other Parts Repositories]]&lt;/div&gt;</summary>
		<author><name>Michael Horvath</name></author>
	</entry>
	<entry>
		<id>https://wiki.ldraw.org/index.php?title=LGEO&amp;diff=6379</id>
		<title>LGEO</title>
		<link rel="alternate" type="text/html" href="https://wiki.ldraw.org/index.php?title=LGEO&amp;diff=6379"/>
		<updated>2019-06-29T00:05:32Z</updated>

		<summary type="html">&lt;p&gt;Michael Horvath: noe about Lars parts&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LGEO&#039;&#039;&#039; is a library of LEGO parts modeled by [[POV-Ray]] primitives.&lt;br /&gt;
&lt;br /&gt;
When exporting LDraw parts to POV-Ray format, tools like [[LDView]] can use an [[XML]] file,&lt;br /&gt;
usually named &amp;lt;code&amp;gt;LGEO.xml&amp;lt;/code&amp;gt;, to substitute dedicated parts by their LGEO implementations. The older tool [[L3P]] uses the two files &amp;lt;code&amp;gt;lg_elements.lst&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;lg_colors.lst&amp;lt;/code&amp;gt; to accomplish much the same thing, as well as to indicate whether to switch over to using Anton Raves&#039; POV-Ray parts instead.&lt;br /&gt;
&lt;br /&gt;
Starting from the original library by Lutz Uhlmann, many people edited and added parts to it.&lt;br /&gt;
This sadly has led to a tree of variations, not a single collection.&lt;br /&gt;
This tree is shown here:&lt;br /&gt;
&lt;br /&gt;
[http://www.el-lutzo.de/lego/lgeo.html                                  LGEO       by Lutz Uhlmann   ]&amp;lt;sup&amp;gt;&amp;amp;#42;&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
┃   ┣━[http://www.digitalbricks.org/lgeo.html                                                                            Copy 1]&amp;lt;sup&amp;gt;&amp;amp;#42;&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
┃   ┣━[https://forums.ldraw.org/thread-21976-post-28297.html#pid28297                                                    archive.org version of Copy 1 as of 2012-03-20]&amp;lt;br&amp;gt;&lt;br /&gt;
┃   ┗━[https://www.eurobricks.com/forum/index.php?/forums/topic/119795-lgeo-part-library/&amp;amp;do=findComment&amp;amp;comment=2438402 Copy 2]&amp;lt;br&amp;gt;&lt;br /&gt;
┃   ┗━[https://github.com/jncraton/lgeo GitHub repository] (up to date?)&amp;lt;br&amp;gt;&lt;br /&gt;
┣━━━ [https://forums.ldraw.org/thread-6127.html                      LGEO update by Owen Burgoyne] (already included with AIOI, no need to download again)&amp;lt;br&amp;gt;&lt;br /&gt;
┣━━━ [http://www.hassings.dk/l3/lgeofix.html                         LGEO update by Lars C. Hassing] (possibly outdated&amp;lt;sup&amp;gt;&amp;amp;#8224;&amp;lt;/sup&amp;gt;, maybe avoid downloading)&amp;lt;br&amp;gt;&lt;br /&gt;
┣━━━ [https://forums.ldraw.org/thread-16260-post-16260.html#pid16260 LGEO update by Damien Roux    ]&amp;lt;br&amp;gt;&lt;br /&gt;
┗━━━ Does anybody know more variants? Please add them here.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;&amp;amp;#42;&amp;lt;/sup&amp;gt; = site seems to be offline&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;sup&amp;gt;&amp;amp;#8224;&amp;lt;/sup&amp;gt; = Lars&#039; &amp;quot;updated&amp;quot; parts seem to be actually older than the ones included with the AIOI. It may be that you shouldn&#039;t use them.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [https://forums.ldraw.org/thread-21748-page-2.html Forum discussion about different POV-Ray part libraries]&lt;br /&gt;
&lt;br /&gt;
[[Category:POV-Ray]]&lt;br /&gt;
[[Category:Other Parts Repositories]]&lt;/div&gt;</summary>
		<author><name>Michael Horvath</name></author>
	</entry>
	<entry>
		<id>https://wiki.ldraw.org/index.php?title=LGEO&amp;diff=6378</id>
		<title>LGEO</title>
		<link rel="alternate" type="text/html" href="https://wiki.ldraw.org/index.php?title=LGEO&amp;diff=6378"/>
		<updated>2019-06-29T00:00:49Z</updated>

		<summary type="html">&lt;p&gt;Michael Horvath: copyedit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LGEO&#039;&#039;&#039; is a library of LEGO parts modeled by [[POV-Ray]] primitives.&lt;br /&gt;
&lt;br /&gt;
When exporting LDraw parts to POV-Ray format, tools like [[LDView]] can use an [[XML]] file,&lt;br /&gt;
usually named &amp;lt;code&amp;gt;LGEO.xml&amp;lt;/code&amp;gt;, to substitute dedicated parts by their LGEO implementations. The older tool [[L3P]] uses the two files &amp;lt;code&amp;gt;lg_elements.lst&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;lg_colors.lst&amp;lt;/code&amp;gt; to accomplish much the same thing, as well as to indicate whether to switch over to using Anton Raves&#039; POV-Ray parts instead.&lt;br /&gt;
&lt;br /&gt;
Starting from the original library by Lutz Uhlmann, many people edited and added parts to it.&lt;br /&gt;
This sadly has led to a tree of variations, not a single collection.&lt;br /&gt;
This tree is shown here:&lt;br /&gt;
&lt;br /&gt;
[http://www.el-lutzo.de/lego/lgeo.html                                  LGEO       by Lutz Uhlmann   ]&amp;lt;sup&amp;gt;&amp;amp;#42;&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
┃   ┣━[http://www.digitalbricks.org/lgeo.html                                                                            Copy 1]&amp;lt;sup&amp;gt;&amp;amp;#42;&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
┃   ┣━[https://forums.ldraw.org/thread-21976-post-28297.html#pid28297                                                    archive.org version of Copy 1 as of 2012-03-20]&amp;lt;br&amp;gt;&lt;br /&gt;
┃   ┗━[https://www.eurobricks.com/forum/index.php?/forums/topic/119795-lgeo-part-library/&amp;amp;do=findComment&amp;amp;comment=2438402 Copy 2]&amp;lt;br&amp;gt;&lt;br /&gt;
┃   ┗━[https://github.com/jncraton/lgeo GitHub repository] (up to date?)&amp;lt;br&amp;gt;&lt;br /&gt;
┣━━━ [https://forums.ldraw.org/thread-6127.html                      LGEO update by Owen Burgoyne] (already included with AIOI, no need to download again)&amp;lt;br&amp;gt;&lt;br /&gt;
┣━━━ [http://www.hassings.dk/l3/lgeofix.html                         LGEO update by Lars C. Hassing] (possibly outdated&amp;lt;sup&amp;gt;&amp;amp;#8224;&amp;lt;/sup&amp;gt;)&amp;lt;br&amp;gt;&lt;br /&gt;
┣━━━ [https://forums.ldraw.org/thread-16260-post-16260.html#pid16260 LGEO update by Damien Roux    ]&amp;lt;br&amp;gt;&lt;br /&gt;
┗━━━ Does anybody know more variants? Please add them here.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;&amp;amp;#42;&amp;lt;/sup&amp;gt; = site seems to be offline&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;sup&amp;gt;&amp;amp;#8224;&amp;lt;/sup&amp;gt; = Lars&#039; &amp;quot;updated&amp;quot; parts seem to be actually older than the ones included with the AIOI. It may be that you shouldn&#039;t use them.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [https://forums.ldraw.org/thread-21748-page-2.html Forum discussion about different POV-Ray part libraries]&lt;br /&gt;
&lt;br /&gt;
[[Category:POV-Ray]]&lt;br /&gt;
[[Category:Other Parts Repositories]]&lt;/div&gt;</summary>
		<author><name>Michael Horvath</name></author>
	</entry>
	<entry>
		<id>https://wiki.ldraw.org/index.php?title=LGEO&amp;diff=6377</id>
		<title>LGEO</title>
		<link rel="alternate" type="text/html" href="https://wiki.ldraw.org/index.php?title=LGEO&amp;diff=6377"/>
		<updated>2019-06-28T23:59:26Z</updated>

		<summary type="html">&lt;p&gt;Michael Horvath: copyedit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LGEO&#039;&#039;&#039; is a library of LEGO parts modeled by [[POV-Ray]] primitives.&lt;br /&gt;
&lt;br /&gt;
When exporting LDraw parts to POV-Ray format, tools like [[LDView]] can use an [[XML]] file,&lt;br /&gt;
usually named &amp;lt;code&amp;gt;LGEO.xml&amp;lt;/code&amp;gt;, to substitute dedicated parts by their LGEO implementations. The older tool [[L3P]] uses the two files &amp;lt;code&amp;gt;lg_elements.lst&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;lg_colors.lst&amp;lt;/code&amp;gt; to accomplish much the same thing, as well as to indicate whether to switch over to using Anton Raves&#039; POV-Ray parts instead.&lt;br /&gt;
&lt;br /&gt;
Starting from the original library by Lutz Uhlmann, many people edited and added parts to it.&lt;br /&gt;
This sadly has led to a tree of variations, not a single collection.&lt;br /&gt;
This tree is shown here:&lt;br /&gt;
&lt;br /&gt;
[http://www.el-lutzo.de/lego/lgeo.html                                  LGEO       by Lutz Uhlmann   ]&amp;lt;sup&amp;gt;&amp;amp;#42;&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
┃   ┣━[http://www.digitalbricks.org/lgeo.html                                                                            Copy 1]&amp;lt;sup&amp;gt;&amp;amp;#42;&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
┃   ┣━[https://forums.ldraw.org/thread-21976-post-28297.html#pid28297                                                    archive.org version of Copy 1 as of 2012-03-20]&amp;lt;br&amp;gt;&lt;br /&gt;
┃   ┗━[https://www.eurobricks.com/forum/index.php?/forums/topic/119795-lgeo-part-library/&amp;amp;do=findComment&amp;amp;comment=2438402 Copy 2]&amp;lt;br&amp;gt;&lt;br /&gt;
┃   ┗━[https://github.com/jncraton/lgeo GitHub repository] (up to date?)&amp;lt;br&amp;gt;&lt;br /&gt;
┣━━━ [https://forums.ldraw.org/thread-6127.html                      LGEO update by Owen Burgoyne] (already included with AIOI, no need to download again)&amp;lt;br&amp;gt;&lt;br /&gt;
┣━━━ [http://www.hassings.dk/l3/lgeofix.html                         LGEO update by Lars C. Hassing] (possibly outdated&amp;lt;sup&amp;gt;&amp;amp;#8224;&amp;lt;/sup&amp;gt;)&amp;lt;br&amp;gt;&lt;br /&gt;
┣━━━ [https://forums.ldraw.org/thread-16260-post-16260.html#pid16260 LGEO update by Damien Roux    ]&amp;lt;br&amp;gt;&lt;br /&gt;
┗━━━ Does anybody know more variants? Please add them here.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;&amp;amp;#42;&amp;lt;/sup&amp;gt; = site seems to be offline&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;sup&amp;gt;&amp;amp;#8224;&amp;lt;/sup&amp;gt; = Lars&#039; &amp;quot;updated&amp;quot; parts seem to be actually older than the ones included with the AIOI. It may be that you shouldn&#039;t use them.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [https://forums.ldraw.org/thread-21748-page-2.html forum discussion about different POV-Ray Part libraries]&lt;br /&gt;
&lt;br /&gt;
[[Category:POV-Ray]]&lt;br /&gt;
[[Category:Other Parts Repositories]]&lt;/div&gt;</summary>
		<author><name>Michael Horvath</name></author>
	</entry>
	<entry>
		<id>https://wiki.ldraw.org/index.php?title=LGEO&amp;diff=6376</id>
		<title>LGEO</title>
		<link rel="alternate" type="text/html" href="https://wiki.ldraw.org/index.php?title=LGEO&amp;diff=6376"/>
		<updated>2019-06-28T23:58:16Z</updated>

		<summary type="html">&lt;p&gt;Michael Horvath: fix line break&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LGEO&#039;&#039;&#039; is a library of LEGO parts modeled by [[POV-Ray]] primitives.&lt;br /&gt;
&lt;br /&gt;
When exporting LDraw parts to POV-Ray format, tools like [[LDView]] can use an [[XML]] file,&lt;br /&gt;
usually named &amp;lt;code&amp;gt;LGEO.xml&amp;lt;/code&amp;gt;, to substitute dedicated parts by their LGEO implementations. The older tool [[L3P]] uses the two files &amp;lt;code&amp;gt;lg_elements.lst&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;lg_colors.lst&amp;lt;/code&amp;gt; to accomplish much the same thing, as well as to indicate whether to switch over to using Anton Raves&#039; POV-Ray parts instead.&lt;br /&gt;
&lt;br /&gt;
Starting from the original library by Lutz Uhlmann, many people edited and added parts to it.&lt;br /&gt;
This sadly has led to a tree of variations, not a single collection.&lt;br /&gt;
This tree is shown here:&lt;br /&gt;
&lt;br /&gt;
[http://www.el-lutzo.de/lego/lgeo.html                                  LGEO       by Lutz Uhlmann   ]&amp;lt;sup&amp;gt;&amp;amp;#42;&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
┃   ┣━[http://www.digitalbricks.org/lgeo.html                                                                            Copy 1]&amp;lt;sup&amp;gt;&amp;amp;#42;&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
┃   ┣━[https://forums.ldraw.org/thread-21976-post-28297.html#pid28297                                                    archive.org version of Copy 1 as of 2012-03-20]&amp;lt;br&amp;gt;&lt;br /&gt;
┃   ┗━[https://www.eurobricks.com/forum/index.php?/forums/topic/119795-lgeo-part-library/&amp;amp;do=findComment&amp;amp;comment=2438402 Copy 2]&amp;lt;br&amp;gt;&lt;br /&gt;
┃   ┗━[https://github.com/jncraton/lgeo GitHub repository] (up to date?)&amp;lt;br&amp;gt;&lt;br /&gt;
┣━━━ [https://forums.ldraw.org/thread-6127.html                      LGEO update by Owen Burgoyne] (already included with AIOI, no need to download again)&amp;lt;br&amp;gt;&lt;br /&gt;
┣━━━ [http://www.hassings.dk/l3/lgeofix.html                         LGEO update by Lars C. Hassing] (possibly outdated&amp;lt;sup&amp;gt;&amp;amp;#8224;&amp;lt;/sup&amp;gt;)&amp;lt;br&amp;gt;&lt;br /&gt;
┣━━━ [https://forums.ldraw.org/thread-16260-post-16260.html#pid16260 LGEO update by Damien Roux    ]&amp;lt;br&amp;gt;&lt;br /&gt;
┗━━━ does anybody know more variants? please add them here&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;&amp;amp;#42;&amp;lt;/sup&amp;gt; = site seems to be offline&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;sup&amp;gt;&amp;amp;#8224;&amp;lt;/sup&amp;gt; = Lars&#039; &amp;quot;updated&amp;quot; parts seem to be actually older than the ones included with the AIOI. It may be that you shouldn&#039;t use them.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [https://forums.ldraw.org/thread-21748-page-2.html forum discussion about different POV-Ray Part libraries]&lt;br /&gt;
&lt;br /&gt;
[[Category:POV-Ray]]&lt;br /&gt;
[[Category:Other Parts Repositories]]&lt;/div&gt;</summary>
		<author><name>Michael Horvath</name></author>
	</entry>
	<entry>
		<id>https://wiki.ldraw.org/index.php?title=LGEO&amp;diff=6375</id>
		<title>LGEO</title>
		<link rel="alternate" type="text/html" href="https://wiki.ldraw.org/index.php?title=LGEO&amp;diff=6375"/>
		<updated>2019-06-28T23:57:51Z</updated>

		<summary type="html">&lt;p&gt;Michael Horvath: link to owen&amp;#039;s parts&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LGEO&#039;&#039;&#039; is a library of LEGO parts modeled by [[POV-Ray]] primitives.&lt;br /&gt;
&lt;br /&gt;
When exporting LDraw parts to POV-Ray format, tools like [[LDView]] can use an [[XML]] file,&lt;br /&gt;
usually named &amp;lt;code&amp;gt;LGEO.xml&amp;lt;/code&amp;gt;, to substitute dedicated parts by their LGEO implementations. The older tool [[L3P]] uses the two files &amp;lt;code&amp;gt;lg_elements.lst&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;lg_colors.lst&amp;lt;/code&amp;gt; to accomplish much the same thing, as well as to indicate whether to switch over to using Anton Raves&#039; POV-Ray parts instead.&lt;br /&gt;
&lt;br /&gt;
Starting from the original library by Lutz Uhlmann, many people edited and added parts to it.&lt;br /&gt;
This sadly has led to a tree of variations, not a single collection.&lt;br /&gt;
This tree is shown here:&lt;br /&gt;
&lt;br /&gt;
[http://www.el-lutzo.de/lego/lgeo.html                                  LGEO       by Lutz Uhlmann   ]&amp;lt;sup&amp;gt;&amp;amp;#42;&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
┃   ┣━[http://www.digitalbricks.org/lgeo.html                                                                            Copy 1]&amp;lt;sup&amp;gt;&amp;amp;#42;&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
┃   ┣━[https://forums.ldraw.org/thread-21976-post-28297.html#pid28297                                                    archive.org version of Copy 1 as of 2012-03-20]&amp;lt;br&amp;gt;&lt;br /&gt;
┃   ┗━[https://www.eurobricks.com/forum/index.php?/forums/topic/119795-lgeo-part-library/&amp;amp;do=findComment&amp;amp;comment=2438402 Copy 2]&amp;lt;br&amp;gt;&lt;br /&gt;
┃   ┗━[https://github.com/jncraton/lgeo GitHub repository] (up to date?)&amp;lt;br&amp;gt;&lt;br /&gt;
┣━━━ [https://forums.ldraw.org/thread-6127.html                      LGEO update by Owen Burgoyne] (already included with AIOI, no need to download)&lt;br /&gt;
┣━━━ [http://www.hassings.dk/l3/lgeofix.html                         LGEO update by Lars C. Hassing] (possibly outdated&amp;lt;sup&amp;gt;&amp;amp;#8224;&amp;lt;/sup&amp;gt;)&amp;lt;br&amp;gt;&lt;br /&gt;
┣━━━ [https://forums.ldraw.org/thread-16260-post-16260.html#pid16260 LGEO update by Damien Roux    ]&amp;lt;br&amp;gt;&lt;br /&gt;
┗━━━ does anybody know more variants? please add them here&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;&amp;amp;#42;&amp;lt;/sup&amp;gt; = site seems to be offline&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;sup&amp;gt;&amp;amp;#8224;&amp;lt;/sup&amp;gt; = Lars&#039; &amp;quot;updated&amp;quot; parts seem to be actually older than the ones included with the AIOI. It may be that you shouldn&#039;t use them.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [https://forums.ldraw.org/thread-21748-page-2.html forum discussion about different POV-Ray Part libraries]&lt;br /&gt;
&lt;br /&gt;
[[Category:POV-Ray]]&lt;br /&gt;
[[Category:Other Parts Repositories]]&lt;/div&gt;</summary>
		<author><name>Michael Horvath</name></author>
	</entry>
	<entry>
		<id>https://wiki.ldraw.org/index.php?title=LGEO&amp;diff=6374</id>
		<title>LGEO</title>
		<link rel="alternate" type="text/html" href="https://wiki.ldraw.org/index.php?title=LGEO&amp;diff=6374"/>
		<updated>2019-06-28T23:55:09Z</updated>

		<summary type="html">&lt;p&gt;Michael Horvath: note about github repo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LGEO&#039;&#039;&#039; is a library of LEGO parts modeled by [[POV-Ray]] primitives.&lt;br /&gt;
&lt;br /&gt;
When exporting LDraw parts to POV-Ray format, tools like [[LDView]] can use an [[XML]] file,&lt;br /&gt;
usually named &amp;lt;code&amp;gt;LGEO.xml&amp;lt;/code&amp;gt;, to substitute dedicated parts by their LGEO implementations. The older tool [[L3P]] uses the two files &amp;lt;code&amp;gt;lg_elements.lst&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;lg_colors.lst&amp;lt;/code&amp;gt; to accomplish much the same thing, as well as to indicate whether to switch over to using Anton Raves&#039; POV-Ray parts instead.&lt;br /&gt;
&lt;br /&gt;
Starting from the original library by Lutz Uhlmann, many people edited and added parts to it.&lt;br /&gt;
This sadly has led to a tree of variations, not a single collection.&lt;br /&gt;
This tree is shown here:&lt;br /&gt;
&lt;br /&gt;
[http://www.el-lutzo.de/lego/lgeo.html                                  LGEO       by Lutz Uhlmann   ]&amp;lt;sup&amp;gt;&amp;amp;#42;&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
┃   ┣━[http://www.digitalbricks.org/lgeo.html                                                                            Copy 1]&amp;lt;sup&amp;gt;&amp;amp;#42;&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
┃   ┣━[https://forums.ldraw.org/thread-21976-post-28297.html#pid28297                                                    archive.org version of Copy 1 as of 2012-03-20]&amp;lt;br&amp;gt;&lt;br /&gt;
┃   ┗━[https://www.eurobricks.com/forum/index.php?/forums/topic/119795-lgeo-part-library/&amp;amp;do=findComment&amp;amp;comment=2438402 Copy 2]&amp;lt;br&amp;gt;&lt;br /&gt;
┃   ┗━[https://github.com/jncraton/lgeo GitHub repository] (up to date?)&amp;lt;br&amp;gt;&lt;br /&gt;
┣━━━ [http://www.hassings.dk/l3/lgeofix.html                         LGEO update by Lars C. Hassing] (possibly outdated&amp;lt;sup&amp;gt;&amp;amp;#8224;&amp;lt;/sup&amp;gt;)&amp;lt;br&amp;gt;&lt;br /&gt;
┣━━━ [https://forums.ldraw.org/thread-16260-post-16260.html#pid16260 LGEO update by Damien Roux    ]&amp;lt;br&amp;gt;&lt;br /&gt;
┗━━━ does anybody know more variants? please add them here&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;&amp;amp;#42;&amp;lt;/sup&amp;gt; = site seems to be offline&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;sup&amp;gt;&amp;amp;#8224;&amp;lt;/sup&amp;gt; = Lars&#039; &amp;quot;updated&amp;quot; parts seem to be actually older than the ones included with the AIOI. It may be that you shouldn&#039;t use them.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [https://forums.ldraw.org/thread-21748-page-2.html forum discussion about different POV-Ray Part libraries]&lt;br /&gt;
&lt;br /&gt;
[[Category:POV-Ray]]&lt;br /&gt;
[[Category:Other Parts Repositories]]&lt;/div&gt;</summary>
		<author><name>Michael Horvath</name></author>
	</entry>
	<entry>
		<id>https://wiki.ldraw.org/index.php?title=LEGO_Parts_Modeled_in_POV-Ray&amp;diff=6373</id>
		<title>LEGO Parts Modeled in POV-Ray</title>
		<link rel="alternate" type="text/html" href="https://wiki.ldraw.org/index.php?title=LEGO_Parts_Modeled_in_POV-Ray&amp;diff=6373"/>
		<updated>2019-06-28T23:53:01Z</updated>

		<summary type="html">&lt;p&gt;Michael Horvath: remove link to old SourceForge repo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The page includes a list to known libraries or collections of &#039;&#039;&#039;LEGO parts modeled natively in [[POV-Ray]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The intent is to stop duplication (where possible or desirable) and allow people to use improved parts in their renders.&lt;br /&gt;
&lt;br /&gt;
* [[LGEO]] (supported by [[L3P]] and [[LDView]])&lt;br /&gt;
* Anton Rave&#039;s old library (included with AIOI, supported by L3P)&lt;br /&gt;
* [https://www.virtualbricks.nl/downloads.php             Anton Rave&#039;s new library    ] (this new library is not supported by L3P)&lt;br /&gt;
* [https://github.com/billthefish/LDrawPOV/               LDrawPOV by Orion Pobursky  ] (supported by LDView)&lt;br /&gt;
* [http://www.brickshelf.com/cgi-bin/gallery.cgi?f=171987 CDN Simpson&#039;s improved parts]&lt;br /&gt;
* [http://www.brickshelf.com/cgi-bin/gallery.cgi?f=227823 Tim Gould&#039;s improved parts  ]&lt;br /&gt;
&lt;br /&gt;
[[Category:POV-Ray]]&lt;br /&gt;
[[Category:Other Parts Repositories]]&lt;/div&gt;</summary>
		<author><name>Michael Horvath</name></author>
	</entry>
	<entry>
		<id>https://wiki.ldraw.org/index.php?title=LEGO_Parts_Modeled_in_POV-Ray&amp;diff=6372</id>
		<title>LEGO Parts Modeled in POV-Ray</title>
		<link rel="alternate" type="text/html" href="https://wiki.ldraw.org/index.php?title=LEGO_Parts_Modeled_in_POV-Ray&amp;diff=6372"/>
		<updated>2019-06-28T10:27:33Z</updated>

		<summary type="html">&lt;p&gt;Michael Horvath: wikilinks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The page includes a list to known libraries or collections of &#039;&#039;&#039;LEGO parts modeled natively in [[POV-Ray]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The intent is to stop duplication (where possible or desirable) and allow people to use improved parts in their renders.&lt;br /&gt;
&lt;br /&gt;
* [[LGEO]] (supported by [[L3P]] and [[LDView]])&lt;br /&gt;
* Anton Rave&#039;s old library (included with AIOI, supported by L3P)&lt;br /&gt;
* [https://www.virtualbricks.nl/downloads.php             Anton Rave&#039;s new library    ] (this new library is not supported by L3P)&lt;br /&gt;
* [http://sourceforge.net/projects/ldrawpov/              LDrawPOV at SourceForge     ] (deprecated?)&lt;br /&gt;
* [https://github.com/billthefish/LDrawPOV/               LDrawPOV at GitHub          ] (supported by LDView)&lt;br /&gt;
* [http://www.brickshelf.com/cgi-bin/gallery.cgi?f=171987 CDN Simpson&#039;s improved parts]&lt;br /&gt;
* [http://www.brickshelf.com/cgi-bin/gallery.cgi?f=227823 Tim Gould&#039;s improved parts  ]&lt;br /&gt;
&lt;br /&gt;
[[Category:POV-Ray]]&lt;br /&gt;
[[Category:Other Parts Repositories]]&lt;/div&gt;</summary>
		<author><name>Michael Horvath</name></author>
	</entry>
	<entry>
		<id>https://wiki.ldraw.org/index.php?title=LEGO_Parts_Modeled_in_POV-Ray&amp;diff=6371</id>
		<title>LEGO Parts Modeled in POV-Ray</title>
		<link rel="alternate" type="text/html" href="https://wiki.ldraw.org/index.php?title=LEGO_Parts_Modeled_in_POV-Ray&amp;diff=6371"/>
		<updated>2019-06-28T10:24:58Z</updated>

		<summary type="html">&lt;p&gt;Michael Horvath: note&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The page includes a list to known libraries or collections of &#039;&#039;&#039;LEGO parts modeled natively in [[POV-Ray]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The intent is to stop duplication (where possible or desirable) and allow people to use improved parts in their renders.&lt;br /&gt;
&lt;br /&gt;
* [[LGEO]] (supported by L3P and LDView)&lt;br /&gt;
* Anton Rave&#039;s old library (included with AIOI, supported by L3P)&lt;br /&gt;
* [https://www.virtualbricks.nl/downloads.php             Anton Rave&#039;s new library    ] (this new library is not supported by L3P)&lt;br /&gt;
* [http://sourceforge.net/projects/ldrawpov/              LDrawPOV at SourceForge     ] (deprecated?)&lt;br /&gt;
* [https://github.com/billthefish/LDrawPOV/               LDrawPOV at GitHub          ] (supported by LDView)&lt;br /&gt;
* [http://www.brickshelf.com/cgi-bin/gallery.cgi?f=171987 CDN Simpson&#039;s improved parts]&lt;br /&gt;
* [http://www.brickshelf.com/cgi-bin/gallery.cgi?f=227823 Tim Gould&#039;s improved parts  ]&lt;br /&gt;
&lt;br /&gt;
[[Category:POV-Ray]]&lt;br /&gt;
[[Category:Other Parts Repositories]]&lt;/div&gt;</summary>
		<author><name>Michael Horvath</name></author>
	</entry>
	<entry>
		<id>https://wiki.ldraw.org/index.php?title=LEGO_Parts_Modeled_in_POV-Ray&amp;diff=6370</id>
		<title>LEGO Parts Modeled in POV-Ray</title>
		<link rel="alternate" type="text/html" href="https://wiki.ldraw.org/index.php?title=LEGO_Parts_Modeled_in_POV-Ray&amp;diff=6370"/>
		<updated>2019-06-28T10:24:22Z</updated>

		<summary type="html">&lt;p&gt;Michael Horvath: notes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The page includes a list to known libraries or collections of &#039;&#039;&#039;LEGO parts modeled natively in [[POV-Ray]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The intent is to stop duplication (where possible or desirable) and allow people to use improved parts in their renders.&lt;br /&gt;
&lt;br /&gt;
* [[LGEO]] (supported by L3P and LDView)&lt;br /&gt;
* Anton Rave&#039;s old library (included with AIOI, supported by L3P)&lt;br /&gt;
* [https://www.virtualbricks.nl/downloads.php             Anton Rave&#039;s new library    ] (this new library is not supported by L3P)&lt;br /&gt;
* [http://sourceforge.net/projects/ldrawpov/              LDrawPOV at SourceForge     ]&lt;br /&gt;
* [https://github.com/billthefish/LDrawPOV/               LDrawPOV at GitHub          ] (supported by LDView)&lt;br /&gt;
* [http://www.brickshelf.com/cgi-bin/gallery.cgi?f=171987 CDN Simpson&#039;s improved parts]&lt;br /&gt;
* [http://www.brickshelf.com/cgi-bin/gallery.cgi?f=227823 Tim Gould&#039;s improved parts  ]&lt;br /&gt;
&lt;br /&gt;
[[Category:POV-Ray]]&lt;br /&gt;
[[Category:Other Parts Repositories]]&lt;/div&gt;</summary>
		<author><name>Michael Horvath</name></author>
	</entry>
	<entry>
		<id>https://wiki.ldraw.org/index.php?title=LEGO_Parts_Modeled_in_POV-Ray&amp;diff=6369</id>
		<title>LEGO Parts Modeled in POV-Ray</title>
		<link rel="alternate" type="text/html" href="https://wiki.ldraw.org/index.php?title=LEGO_Parts_Modeled_in_POV-Ray&amp;diff=6369"/>
		<updated>2019-06-28T10:21:25Z</updated>

		<summary type="html">&lt;p&gt;Michael Horvath: comments&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The page includes a list to known libraries or collections of &#039;&#039;&#039;LEGO parts modeled natively in [[POV-Ray]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The intent is to stop duplication (where possible or desirable) and allow people to use improved parts in their renders.&lt;br /&gt;
&lt;br /&gt;
* [[LGEO]] (supported by L3P and LDView)&lt;br /&gt;
* [https://www.virtualbricks.nl/downloads.php             Anton Rave&#039;s library        ]&lt;br /&gt;
* [http://sourceforge.net/projects/ldrawpov/              LDrawPOV at SourceForge     ]&lt;br /&gt;
* [https://github.com/billthefish/LDrawPOV/               LDrawPOV at GitHub          ] (supported by LDView)&lt;br /&gt;
* [http://www.brickshelf.com/cgi-bin/gallery.cgi?f=171987 CDN Simpson&#039;s improved parts]&lt;br /&gt;
* [http://www.brickshelf.com/cgi-bin/gallery.cgi?f=227823 Tim Gould&#039;s improved parts  ]&lt;br /&gt;
&lt;br /&gt;
[[Category:POV-Ray]]&lt;br /&gt;
[[Category:Other Parts Repositories]]&lt;/div&gt;</summary>
		<author><name>Michael Horvath</name></author>
	</entry>
	<entry>
		<id>https://wiki.ldraw.org/index.php?title=LEGO_Parts_Modeled_in_POV-Ray&amp;diff=6368</id>
		<title>LEGO Parts Modeled in POV-Ray</title>
		<link rel="alternate" type="text/html" href="https://wiki.ldraw.org/index.php?title=LEGO_Parts_Modeled_in_POV-Ray&amp;diff=6368"/>
		<updated>2019-06-28T10:20:43Z</updated>

		<summary type="html">&lt;p&gt;Michael Horvath: update link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The page includes a list to known libraries or collections of &#039;&#039;&#039;LEGO parts modeled natively in [[POV-Ray]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The intent is to stop duplication (where possible or desirable) and allow people to use improved parts in their renders.&lt;br /&gt;
&lt;br /&gt;
* [[LGEO]]&lt;br /&gt;
* [https://www.virtualbricks.nl/downloads.php             Anton Rave&#039;s library        ]&lt;br /&gt;
* [http://sourceforge.net/projects/ldrawpov/              LDrawPOV at SourceForge     ]&lt;br /&gt;
* [https://github.com/billthefish/LDrawPOV/               LDrawPOV at GitHub          ]&lt;br /&gt;
* [http://www.brickshelf.com/cgi-bin/gallery.cgi?f=171987 CDN Simpson&#039;s improved parts]&lt;br /&gt;
* [http://www.brickshelf.com/cgi-bin/gallery.cgi?f=227823 Tim Gould&#039;s improved parts  ]&lt;br /&gt;
&lt;br /&gt;
[[Category:POV-Ray]]&lt;br /&gt;
[[Category:Other Parts Repositories]]&lt;/div&gt;</summary>
		<author><name>Michael Horvath</name></author>
	</entry>
	<entry>
		<id>https://wiki.ldraw.org/index.php?title=LEGO_Parts_Modeled_in_POV-Ray&amp;diff=6367</id>
		<title>LEGO Parts Modeled in POV-Ray</title>
		<link rel="alternate" type="text/html" href="https://wiki.ldraw.org/index.php?title=LEGO_Parts_Modeled_in_POV-Ray&amp;diff=6367"/>
		<updated>2019-06-28T10:20:06Z</updated>

		<summary type="html">&lt;p&gt;Michael Horvath: add link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The page includes a list to known libraries or collections of &#039;&#039;&#039;LEGO parts modeled natively in [[POV-Ray]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The intent is to stop duplication (where possible or desirable) and allow people to use improved parts in their renders.&lt;br /&gt;
&lt;br /&gt;
* [[LGEO]]&lt;br /&gt;
* [http://www.antonraves.com/converter.php                Anton Rave&#039;s library        ]&lt;br /&gt;
* [http://sourceforge.net/projects/ldrawpov/              LDrawPOV at SourceForge     ]&lt;br /&gt;
* [https://github.com/billthefish/LDrawPOV/               LDrawPOV at GitHub          ]&lt;br /&gt;
* [http://www.brickshelf.com/cgi-bin/gallery.cgi?f=171987 CDN Simpson&#039;s improved parts]&lt;br /&gt;
* [http://www.brickshelf.com/cgi-bin/gallery.cgi?f=227823 Tim Gould&#039;s improved parts  ]&lt;br /&gt;
&lt;br /&gt;
[[Category:POV-Ray]]&lt;br /&gt;
[[Category:Other Parts Repositories]]&lt;/div&gt;</summary>
		<author><name>Michael Horvath</name></author>
	</entry>
	<entry>
		<id>https://wiki.ldraw.org/index.php?title=Brigl&amp;diff=6366</id>
		<title>Brigl</title>
		<link rel="alternate" type="text/html" href="https://wiki.ldraw.org/index.php?title=Brigl&amp;diff=6366"/>
		<updated>2019-06-28T05:55:00Z</updated>

		<summary type="html">&lt;p&gt;Michael Horvath: add link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{lowercase title}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;brigl&#039;&#039;&#039; is a JavaScript library which can render LDraw [[model]]s using [[WebGL]].&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [https://bitbucket.org/msx80/brigl     source code]&lt;br /&gt;
* [http://www.lugato.net/brigl           example]&lt;br /&gt;
* [http://omr.ldraw.org/file/578         example usage of brigl on the OMR site]&lt;br /&gt;
* [https://github.com/titilambert/brigl  possible alternate source #1]&lt;br /&gt;
* [https://github.com/HazenBabcock/brigl possible alternate source #2]&lt;br /&gt;
* [https://forums.ldraw.org/showthread.php?tid=6835&amp;amp;pid=6835&amp;amp;mode=threaded Discussion thread]&lt;br /&gt;
&lt;br /&gt;
[[Category:WebGL Renderer]]&lt;/div&gt;</summary>
		<author><name>Michael Horvath</name></author>
	</entry>
	<entry>
		<id>https://wiki.ldraw.org/index.php?title=Brigl&amp;diff=6365</id>
		<title>Brigl</title>
		<link rel="alternate" type="text/html" href="https://wiki.ldraw.org/index.php?title=Brigl&amp;diff=6365"/>
		<updated>2019-06-28T05:04:08Z</updated>

		<summary type="html">&lt;p&gt;Michael Horvath: add link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{lowercase title}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;brigl&#039;&#039;&#039; is a JavaScript library which can render LDraw [[model]]s using [[WebGL]].&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [https://bitbucket.org/msx80/brigl     source code]&lt;br /&gt;
* [http://www.lugato.net/brigl           example]&lt;br /&gt;
* [http://omr.ldraw.org/file/578         example usage of brigl on the OMR site]&lt;br /&gt;
* [https://github.com/titilambert/brigl  possible alternate source #1]&lt;br /&gt;
* [https://github.com/HazenBabcock/brigl possible alternate source #2]&lt;br /&gt;
&lt;br /&gt;
[[Category:WebGL Renderer]]&lt;/div&gt;</summary>
		<author><name>Michael Horvath</name></author>
	</entry>
	<entry>
		<id>https://wiki.ldraw.org/index.php?title=Brigl&amp;diff=6364</id>
		<title>Brigl</title>
		<link rel="alternate" type="text/html" href="https://wiki.ldraw.org/index.php?title=Brigl&amp;diff=6364"/>
		<updated>2019-06-28T04:32:46Z</updated>

		<summary type="html">&lt;p&gt;Michael Horvath: there is a github repo too for whatever reason&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{lowercase title}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;brigl&#039;&#039;&#039; is a JavaScript library which can render LDraw [[model]]s using [[WebGL]].&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [https://bitbucket.org/msx80/brigl     source code]&lt;br /&gt;
* [http://www.lugato.net/brigl           example]&lt;br /&gt;
* [http://omr.ldraw.org/file/578         example usage of brigl on the OMR site]&lt;br /&gt;
* [https://github.com/titilambert/brigl  possible alternate source]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:WebGL Renderer]]&lt;/div&gt;</summary>
		<author><name>Michael Horvath</name></author>
	</entry>
	<entry>
		<id>https://wiki.ldraw.org/index.php?title=LGEO&amp;diff=6363</id>
		<title>LGEO</title>
		<link rel="alternate" type="text/html" href="https://wiki.ldraw.org/index.php?title=LGEO&amp;diff=6363"/>
		<updated>2019-06-27T14:38:24Z</updated>

		<summary type="html">&lt;p&gt;Michael Horvath: wording&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LGEO&#039;&#039;&#039; is a library of LEGO parts modeled by [[POV-Ray]] primitives.&lt;br /&gt;
&lt;br /&gt;
When exporting LDraw parts to POV-Ray format, tools like [[LDView]] can use an [[XML]] file,&lt;br /&gt;
usually named &amp;lt;code&amp;gt;LGEO.xml&amp;lt;/code&amp;gt;, to substitute dedicated parts by their LGEO implementations. The older tool [[L3P]] uses the two files &amp;lt;code&amp;gt;lg_elements.lst&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;lg_colors.lst&amp;lt;/code&amp;gt; to accomplish much the same thing, as well as to indicate whether to switch over to using Anton Raves&#039; POV-Ray parts instead.&lt;br /&gt;
&lt;br /&gt;
Starting from the original library by Lutz Uhlmann, many people edited and added parts to it.&lt;br /&gt;
This sadly has led to a tree of variations, not a single collection.&lt;br /&gt;
This tree is shown here:&lt;br /&gt;
&lt;br /&gt;
[http://www.el-lutzo.de/lego/lgeo.html                                  LGEO       by Lutz Uhlmann   ]&amp;lt;sup&amp;gt;&amp;amp;#42;&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
┃   ┣━[http://www.digitalbricks.org/lgeo.html                                                                            Copy 1]&amp;lt;sup&amp;gt;&amp;amp;#42;&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
┃   ┣━[https://forums.ldraw.org/thread-21976-post-28297.html#pid28297                                                    archive.org version of Copy 1 as of 2012-03-20]&amp;lt;br&amp;gt;&lt;br /&gt;
┃   ┗━[https://www.eurobricks.com/forum/index.php?/forums/topic/119795-lgeo-part-library/&amp;amp;do=findComment&amp;amp;comment=2438402 Copy 2]&amp;lt;br&amp;gt;&lt;br /&gt;
┃   ┗━[https://github.com/jncraton/lgeo GitHub repository]&amp;lt;br&amp;gt;&lt;br /&gt;
┣━━━ [http://www.hassings.dk/l3/lgeofix.html                         LGEO update by Lars C. Hassing] (possibly outdated&amp;lt;sup&amp;gt;&amp;amp;#8224;&amp;lt;/sup&amp;gt;)&amp;lt;br&amp;gt;&lt;br /&gt;
┣━━━ [https://forums.ldraw.org/thread-16260-post-16260.html#pid16260 LGEO update by Damien Roux    ]&amp;lt;br&amp;gt;&lt;br /&gt;
┗━━━ does anybody know more variants? please add them here&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;&amp;amp;#42;&amp;lt;/sup&amp;gt; = site seems to be offline&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;sup&amp;gt;&amp;amp;#8224;&amp;lt;/sup&amp;gt; = Lars&#039; &amp;quot;updated&amp;quot; parts seem to be actually older than the ones included with the AIOI. It may be that you shouldn&#039;t use them.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [https://forums.ldraw.org/thread-21748-page-2.html forum discussion about different POV-Ray Part libraries]&lt;br /&gt;
&lt;br /&gt;
[[Category:POV-Ray]]&lt;br /&gt;
[[Category:Other Parts Repositories]]&lt;/div&gt;</summary>
		<author><name>Michael Horvath</name></author>
	</entry>
	<entry>
		<id>https://wiki.ldraw.org/index.php?title=LGEO&amp;diff=6362</id>
		<title>LGEO</title>
		<link rel="alternate" type="text/html" href="https://wiki.ldraw.org/index.php?title=LGEO&amp;diff=6362"/>
		<updated>2019-06-27T14:29:28Z</updated>

		<summary type="html">&lt;p&gt;Michael Horvath: note about anton raves&amp;#039; parts&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LGEO&#039;&#039;&#039; is a library of LEGO parts modeled by [[POV-Ray]] primitives.&lt;br /&gt;
&lt;br /&gt;
When exporting LDraw parts to POV-Ray format, tools like [[LDView]] can use an [[XML]] file,&lt;br /&gt;
usually named &amp;lt;code&amp;gt;LGEO.xml&amp;lt;/code&amp;gt;, to substitute dedicated parts by their LGEO implementations. The older tool [[L3P]] uses the two files &amp;lt;code&amp;gt;lg_elements.lst&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;lg_colors.lst&amp;lt;/code&amp;gt; to accomplish much the same thing, as well as to indicate whether to switch over to using Anton Raves&#039; POV-Ray parts instead.&lt;br /&gt;
&lt;br /&gt;
Starting from the original library by Lutz Uhlmann, many people edited and added parts to it.&lt;br /&gt;
This sadly has led to a tree of variations, not a single collection.&lt;br /&gt;
This tree is shown here:&lt;br /&gt;
&lt;br /&gt;
[http://www.el-lutzo.de/lego/lgeo.html                                  LGEO       by Lutz Uhlmann   ]&amp;lt;sup&amp;gt;&amp;amp;#42;&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
┃   ┣━[http://www.digitalbricks.org/lgeo.html                                                                            Copy 1]&amp;lt;sup&amp;gt;&amp;amp;#42;&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
┃   ┣━[https://forums.ldraw.org/thread-21976-post-28297.html#pid28297                                                    archive.org version of Copy 1 as of 2012-03-20]&amp;lt;br&amp;gt;&lt;br /&gt;
┃   ┗━[https://www.eurobricks.com/forum/index.php?/forums/topic/119795-lgeo-part-library/&amp;amp;do=findComment&amp;amp;comment=2438402 Copy 2]&amp;lt;br&amp;gt;&lt;br /&gt;
┃   ┗━[https://github.com/jncraton/lgeo GitHub repository]&amp;lt;br&amp;gt;&lt;br /&gt;
┣━━━ [http://www.hassings.dk/l3/lgeofix.html                         LGEO update by Lars C. Hassing] (outdated&amp;lt;sup&amp;gt;&amp;amp;#8224;&amp;lt;/sup&amp;gt;)&amp;lt;br&amp;gt;&lt;br /&gt;
┣━━━ [https://forums.ldraw.org/thread-16260-post-16260.html#pid16260 LGEO update by Damien Roux    ]&amp;lt;br&amp;gt;&lt;br /&gt;
┗━━━ does anybody know more variants? please add them here&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;&amp;amp;#42;&amp;lt;/sup&amp;gt; = site seems to be offline&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;sup&amp;gt;&amp;amp;#8224;&amp;lt;/sup&amp;gt; = Lars&#039; &amp;quot;updated&amp;quot; parts are actually older than the ones included with the AIOI. You shouldn&#039;t use them.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [https://forums.ldraw.org/thread-21748-page-2.html forum discussion about different POV-Ray Part libraries]&lt;br /&gt;
&lt;br /&gt;
[[Category:POV-Ray]]&lt;br /&gt;
[[Category:Other Parts Repositories]]&lt;/div&gt;</summary>
		<author><name>Michael Horvath</name></author>
	</entry>
	<entry>
		<id>https://wiki.ldraw.org/index.php?title=LGEO&amp;diff=6361</id>
		<title>LGEO</title>
		<link rel="alternate" type="text/html" href="https://wiki.ldraw.org/index.php?title=LGEO&amp;diff=6361"/>
		<updated>2019-06-27T14:26:55Z</updated>

		<summary type="html">&lt;p&gt;Michael Horvath: wording&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LGEO&#039;&#039;&#039; is a library of LEGO parts modeled by [[POV-Ray]] primitives.&lt;br /&gt;
&lt;br /&gt;
When exporting LDraw parts to POV-Ray format, tools like [[LDView]] can use an [[XML]] file,&lt;br /&gt;
usually named &amp;lt;code&amp;gt;LGEO.xml&amp;lt;/code&amp;gt;, to substitute dedicated parts by their LGEO implementations. The older tool [[L3P]] uses the two files &amp;lt;code&amp;gt;lg_elements.lst&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;lg_colors.lst&amp;lt;/code&amp;gt; to accomplish much the same thing.&lt;br /&gt;
&lt;br /&gt;
Starting from the original library by Lutz Uhlmann, many people edited and added parts to it.&lt;br /&gt;
This sadly has led to a tree of variations, not a single collection.&lt;br /&gt;
This tree is shown here:&lt;br /&gt;
&lt;br /&gt;
[http://www.el-lutzo.de/lego/lgeo.html                                  LGEO       by Lutz Uhlmann   ]&amp;lt;sup&amp;gt;&amp;amp;#42;&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
┃   ┣━[http://www.digitalbricks.org/lgeo.html                                                                            Copy 1]&amp;lt;sup&amp;gt;&amp;amp;#42;&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
┃   ┣━[https://forums.ldraw.org/thread-21976-post-28297.html#pid28297                                                    archive.org version of Copy 1 as of 2012-03-20]&amp;lt;br&amp;gt;&lt;br /&gt;
┃   ┗━[https://www.eurobricks.com/forum/index.php?/forums/topic/119795-lgeo-part-library/&amp;amp;do=findComment&amp;amp;comment=2438402 Copy 2]&amp;lt;br&amp;gt;&lt;br /&gt;
┃   ┗━[https://github.com/jncraton/lgeo GitHub repository]&amp;lt;br&amp;gt;&lt;br /&gt;
┣━━━ [http://www.hassings.dk/l3/lgeofix.html                         LGEO update by Lars C. Hassing] (outdated&amp;lt;sup&amp;gt;&amp;amp;#8224;&amp;lt;/sup&amp;gt;)&amp;lt;br&amp;gt;&lt;br /&gt;
┣━━━ [https://forums.ldraw.org/thread-16260-post-16260.html#pid16260 LGEO update by Damien Roux    ]&amp;lt;br&amp;gt;&lt;br /&gt;
┗━━━ does anybody know more variants? please add them here&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;&amp;amp;#42;&amp;lt;/sup&amp;gt; = site seems to be offline&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;sup&amp;gt;&amp;amp;#8224;&amp;lt;/sup&amp;gt; = Lars&#039; &amp;quot;updated&amp;quot; parts are actually older than the ones included with the AIOI. You shouldn&#039;t use them.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [https://forums.ldraw.org/thread-21748-page-2.html forum discussion about different POV-Ray Part libraries]&lt;br /&gt;
&lt;br /&gt;
[[Category:POV-Ray]]&lt;br /&gt;
[[Category:Other Parts Repositories]]&lt;/div&gt;</summary>
		<author><name>Michael Horvath</name></author>
	</entry>
	<entry>
		<id>https://wiki.ldraw.org/index.php?title=LGEO&amp;diff=6360</id>
		<title>LGEO</title>
		<link rel="alternate" type="text/html" href="https://wiki.ldraw.org/index.php?title=LGEO&amp;diff=6360"/>
		<updated>2019-06-27T14:00:03Z</updated>

		<summary type="html">&lt;p&gt;Michael Horvath: wording&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LGEO&#039;&#039;&#039; is a library of LEGO parts modeled by [[POV-Ray]] primitives.&lt;br /&gt;
&lt;br /&gt;
When exporting LDraw parts to POV-Ray format, tools like [[LDView]] can use an [[XML]] file,&lt;br /&gt;
usually named &amp;lt;code&amp;gt;LGEO.xml&amp;lt;/code&amp;gt;, to substitute dedicated parts by their LGEO implementations. The older tool [[L3P]] uses the two files &amp;lt;code&amp;gt;lg_elements.lst&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;lg_colors.lst&amp;lt;/code&amp;gt; to accomplish much the same thing.&lt;br /&gt;
&lt;br /&gt;
Starting from the original library by Lutz Uhlmann, many people edited and added parts to it.&lt;br /&gt;
This sadly has led to a tree of variations, not a single collection.&lt;br /&gt;
This tree is shown here:&lt;br /&gt;
&lt;br /&gt;
[http://www.el-lutzo.de/lego/lgeo.html                                  LGEO       by Lutz Uhlmann   ]&amp;lt;sup&amp;gt;&amp;amp;#42;&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
┃   ┣━[http://www.digitalbricks.org/lgeo.html                                                                            Copy 1]&amp;lt;sup&amp;gt;&amp;amp;#42;&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
┃   ┣━[https://forums.ldraw.org/thread-21976-post-28297.html#pid28297                                                    archive.org version of Copy 1 as of 2012-03-20]&amp;lt;br&amp;gt;&lt;br /&gt;
┃   ┗━[https://www.eurobricks.com/forum/index.php?/forums/topic/119795-lgeo-part-library/&amp;amp;do=findComment&amp;amp;comment=2438402 Copy 2]&amp;lt;br&amp;gt;&lt;br /&gt;
┃   ┗━[https://github.com/jncraton/lgeo GitHub repository]&amp;lt;br&amp;gt;&lt;br /&gt;
┣━━━ [http://www.hassings.dk/l3/lgeofix.html                         LGEO update by Lars C. Hassing] (outdated&amp;lt;sup&amp;gt;&amp;amp;#8224;&amp;lt;/sup&amp;gt;)&amp;lt;br&amp;gt;&lt;br /&gt;
┣━━━ [https://forums.ldraw.org/thread-16260-post-16260.html#pid16260 LGEO update by Damien Roux    ]&amp;lt;br&amp;gt;&lt;br /&gt;
┗━━━ does anybody know more variants? please add them here&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;&amp;amp;#42;&amp;lt;/sup&amp;gt; = site seems to be offline&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;sup&amp;gt;&amp;amp;#8224;&amp;lt;/sup&amp;gt; = Lars&#039; &amp;quot;updated&amp;quot; parts are older than the ones included with the AIOI. Don&#039;t use them.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [https://forums.ldraw.org/thread-21748-page-2.html forum discussion about different POV-Ray Part libraries]&lt;br /&gt;
&lt;br /&gt;
[[Category:POV-Ray]]&lt;br /&gt;
[[Category:Other Parts Repositories]]&lt;/div&gt;</summary>
		<author><name>Michael Horvath</name></author>
	</entry>
	<entry>
		<id>https://wiki.ldraw.org/index.php?title=LGEO&amp;diff=6359</id>
		<title>LGEO</title>
		<link rel="alternate" type="text/html" href="https://wiki.ldraw.org/index.php?title=LGEO&amp;diff=6359"/>
		<updated>2019-06-27T13:59:29Z</updated>

		<summary type="html">&lt;p&gt;Michael Horvath: formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LGEO&#039;&#039;&#039; is a library of LEGO parts modeled by [[POV-Ray]] primitives.&lt;br /&gt;
&lt;br /&gt;
When exporting LDraw parts to POV-Ray format, tools like [[LDView]] can use an [[XML]] file,&lt;br /&gt;
usually named &amp;lt;code&amp;gt;LGEO.xml&amp;lt;/code&amp;gt;, to substitute dedicated parts by their LGEO implementations. The older tool [[L3P]] uses the two files &amp;lt;code&amp;gt;lg_elements.lst&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;lg_colors.lst&amp;lt;/code&amp;gt; to accomplish much the same thing.&lt;br /&gt;
&lt;br /&gt;
Starting from the original library by Lutz Uhlmann, many people edited and added parts to it.&lt;br /&gt;
This sadly has led to a tree of variations, not a single collection.&lt;br /&gt;
This tree is shown here:&lt;br /&gt;
&lt;br /&gt;
[http://www.el-lutzo.de/lego/lgeo.html                                  LGEO       by Lutz Uhlmann   ]&amp;lt;sup&amp;gt;&amp;amp;#42;&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
┃   ┣━[http://www.digitalbricks.org/lgeo.html                                                                            Copy 1]&amp;lt;sup&amp;gt;&amp;amp;#42;&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
┃   ┣━[https://forums.ldraw.org/thread-21976-post-28297.html#pid28297                                                    archive.org version of Copy 1 as of 2012-03-20]&amp;lt;br&amp;gt;&lt;br /&gt;
┃   ┗━[https://www.eurobricks.com/forum/index.php?/forums/topic/119795-lgeo-part-library/&amp;amp;do=findComment&amp;amp;comment=2438402 Copy 2]&amp;lt;br&amp;gt;&lt;br /&gt;
┃   ┗━[https://github.com/jncraton/lgeo GitHub Copy]&amp;lt;br&amp;gt;&lt;br /&gt;
┣━━━ [http://www.hassings.dk/l3/lgeofix.html                         LGEO update by Lars C. Hassing] (outdated&amp;lt;sup&amp;gt;&amp;amp;#8224;&amp;lt;/sup&amp;gt;)&amp;lt;br&amp;gt;&lt;br /&gt;
┣━━━ [https://forums.ldraw.org/thread-16260-post-16260.html#pid16260 LGEO update by Damien Roux    ]&amp;lt;br&amp;gt;&lt;br /&gt;
┗━━━ does anybody know more variants? please add them here&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;&amp;amp;#42;&amp;lt;/sup&amp;gt; = site seems to be offline&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;sup&amp;gt;&amp;amp;#8224;&amp;lt;/sup&amp;gt; = Lars&#039; &amp;quot;updated&amp;quot; parts are older than the ones included with the AIOI. Don&#039;t use them.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [https://forums.ldraw.org/thread-21748-page-2.html forum discussion about different POV-Ray Part libraries]&lt;br /&gt;
&lt;br /&gt;
[[Category:POV-Ray]]&lt;br /&gt;
[[Category:Other Parts Repositories]]&lt;/div&gt;</summary>
		<author><name>Michael Horvath</name></author>
	</entry>
	<entry>
		<id>https://wiki.ldraw.org/index.php?title=LGEO&amp;diff=6358</id>
		<title>LGEO</title>
		<link rel="alternate" type="text/html" href="https://wiki.ldraw.org/index.php?title=LGEO&amp;diff=6358"/>
		<updated>2019-06-27T13:51:48Z</updated>

		<summary type="html">&lt;p&gt;Michael Horvath: grammar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LGEO&#039;&#039;&#039; is a library of LEGO parts modeled by [[POV-Ray]] primitives.&lt;br /&gt;
&lt;br /&gt;
When exporting LDraw parts to POV-Ray format, tools like [[LDView]] can use an [[XML]] file,&lt;br /&gt;
usually named &amp;lt;code&amp;gt;LGEO.xml&amp;lt;/code&amp;gt;, to substitute dedicated parts by their LGEO implementations. (The older tool [[L3P]] uses the two files &amp;lt;code&amp;gt;lg_elements.lst&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;lg_colors.lst&amp;lt;/code&amp;gt; to accomplish the same thing.)&lt;br /&gt;
&lt;br /&gt;
Starting from the original library by Lutz Uhlmann, many people edited and added parts to it.&lt;br /&gt;
This sadly has led to a tree of variations, not a single collection.&lt;br /&gt;
This tree is shown here:&lt;br /&gt;
&lt;br /&gt;
[http://www.el-lutzo.de/lego/lgeo.html                                  LGEO       by Lutz Uhlmann   ]&amp;lt;sup&amp;gt;&amp;amp;#42;&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
┃   ┣━[http://www.digitalbricks.org/lgeo.html                                                                            Copy 1]&amp;lt;sup&amp;gt;&amp;amp;#42;&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
┃   ┣━[https://forums.ldraw.org/thread-21976-post-28297.html#pid28297                                                    archive.org version of Copy 1 as of 2012-03-20]&amp;lt;br&amp;gt;&lt;br /&gt;
┃   ┗━[https://www.eurobricks.com/forum/index.php?/forums/topic/119795-lgeo-part-library/&amp;amp;do=findComment&amp;amp;comment=2438402 Copy 2]&amp;lt;br&amp;gt;&lt;br /&gt;
┃   ┗━[https://github.com/jncraton/lgeo GitHub Copy]&amp;lt;br&amp;gt;&lt;br /&gt;
┣━━━ [http://www.hassings.dk/l3/lgeofix.html                         LGEO update by Lars C. Hassing] (outdated&amp;lt;sup&amp;gt;&amp;amp;#8224;&amp;lt;/sup&amp;gt;)&amp;lt;br&amp;gt;&lt;br /&gt;
┣━━━ [https://forums.ldraw.org/thread-16260-post-16260.html#pid16260 LGEO update by Damien Roux    ]&amp;lt;br&amp;gt;&lt;br /&gt;
┗━━━ does anybody know more variants? please add them here&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;&amp;amp;#42;&amp;lt;/sup&amp;gt; = site seems to be offline&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;sup&amp;gt;&amp;amp;#8224;&amp;lt;/sup&amp;gt; = Lars&#039; &amp;quot;updated&amp;quot; parts are older than the ones included with the AIOI. Don&#039;t use them.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [https://forums.ldraw.org/thread-21748-page-2.html forum discussion about different POV-Ray Part libraries]&lt;br /&gt;
&lt;br /&gt;
[[Category:POV-Ray]]&lt;br /&gt;
[[Category:Other Parts Repositories]]&lt;/div&gt;</summary>
		<author><name>Michael Horvath</name></author>
	</entry>
</feed>