Physical Color Shortcut: Difference between revisions
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A '''Physical Color Shortcut''' is the same as a [[Physical Color Part]] (see there), except for that it consists | |||
not of a single part, but instead of more than just one. | |||
== Special Properties == | |||
Physical color shortcuts must fulfill special properties in their implementation: | |||
* Their title must start with an underscore ("<code>_</code>") to easily recognize them | |||
* Usually they carry their hardcoded color(s) by name or by number in their title as a suffix, for example "[Green/Blue/Red]" | |||
* In their header, they must state the following part type: | |||
0 !LDRAW_ORG Unofficial_Shortcut Physical_Colour | |||
* They must consist of more than 1 part. If they consist of a single part instead, then they are a [[Physical Color Part]] instead. | |||
== See Also == | == See Also == |
Latest revision as of 06:58, 6 April 2018
A Physical Color Shortcut is the same as a Physical Color Part (see there), except for that it consists not of a single part, but instead of more than just one.
Special Properties
Physical color shortcuts must fulfill special properties in their implementation:
- Their title must start with an underscore ("
_
") to easily recognize them - Usually they carry their hardcoded color(s) by name or by number in their title as a suffix, for example "[Green/Blue/Red]"
- In their header, they must state the following part type:
0 !LDRAW_ORG Unofficial_Shortcut Physical_Colour
- They must consist of more than 1 part. If they consist of a single part instead, then they are a Physical Color Part instead.