Primitives Reference: Difference between revisions
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An understanding of the orientation of the co-ordinate axes is essential for authoring a part for LDraw. For reference within this page the axes and their direction is shown in this diagram. | An understanding of the orientation of the co-ordinate axes is essential for authoring a part for LDraw. For reference within this page the axes and their direction is shown in this diagram. | ||
[[File:Xyzaxes.png|thumb|alt=Axes|Axes]] | [[File:Xyzaxes.png|thumb|alt=Axes|Axes]] | ||
Revision as of 16:24, 24 November 2023
LDraw Primitives Reference
This page is a source of reference for the LDraw primitives in the \LDraw\p directory. Primitives are defined as highly re-usable components of LEGO parts modelled for LDraw. They serve several purposes :
* To speed up parts authoring by providing a library of components which can be incorporated into several parts * To allow rendering software to make substitutions of curved components
Each section contains an overview of the characteristics common to all primitives within that category. Primitives are grouped into classes within each category - one class of primitive serving a similar purpose at different sizes or resolutions. For each class of primitive, a brief description of the purpose of the primitive is provided, with notes on its co-ordinate origin, default size and rules for scaling. A list of the available primitives is shown.
An understanding of the orientation of the co-ordinate axes is essential for authoring a part for LDraw. For reference within this page the axes and their direction is shown in this diagram.
Rectilinear primitives
These rectilinear elements may be scaled in the {x}, {y} and {z} dimensions to make elements of any size. For example
1 16 0 0 0 40 0 0 0 1 0 0 0 20 rect.dat
would generate a 80LDu x 40LDu rectangle in the {x,z} plane.
Although the default orientation of the rect.dat primitive is in the {x,z} plane the LDraw language allows for this to be transformed
1 16 0 0 0 0 1 0 40 0 0 0 0 20 rect.dat
would generate a 80LDu x 40LDu rectangle in the {y,z} plane.
1 16 0 0 0 40 0 0 0 0 20 0 1 0 rect.dat
would generate a 80LDu x 40LDu rectangle in the {x,y} plane.
rect.dat | Rectangle with all edges |
This primitive represents a rectangle in the {x,z} plane and the four edges that bound it. Its origin is at its centre and by default has a size of 2LDu in each of the {x} and {z} dimensions. To avoid matrix arithmetic problems in some renderers, the third dimension ({y} in the default orientation) must be given a non-zero scaling factor.
1 16 0 0 0 5 0 0 0 1 0 0 0 20 rect.dat | |
rect3.dat | Rectangle with 3 edges |
This primitive represents a rectangle in the {x,z} plane but excludes one edge {-z}. Its origin is at its centre and by default has a size of 2LDu in each of the {x} and {z} dimensions. |