User contributions for Owen Burgoyne
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23 March 2013
- 17:0917:09, 23 March 2013 diff hist −2 m 3dxml2dat →Usage
- 13:3813:38, 23 March 2013 diff hist +164 LEGO Digital Designer Added 3dxml2dat information.
- 13:3013:30, 23 March 2013 diff hist 0 File:LEGO Digital Designer window.png Owen Burgoyne uploaded a new version of "File:LEGO Digital Designer window.png": Re-captured with better transparency and shadow.
- 13:1413:14, 23 March 2013 diff hist +19 m Template:Software Added small margin to left of box.
- 12:5412:54, 23 March 2013 diff hist +1,624 N 3dxml2dat Created page with "{{Software |developer=Rolf Osterthun |function=File conversion |version=1.0.634 |platform=Windows |website=[http://forums.ldraw.org/read.php?24,1145,1145 LDraw Discussion Foru..."
- 11:0811:08, 23 March 2013 diff hist +100 m LEGO Digital Designer Added External links.
- 11:0411:04, 23 March 2013 diff hist +94 LEGO Digital Designer Added LDD window image.
- 11:0111:01, 23 March 2013 diff hist +76 N File:LEGO Digital Designer window.png LEGO Digital Designer, showing the LDraw pyramid built in LDD Extended mode.
22 March 2013
- 22:3022:30, 22 March 2013 diff hist +299 N LD Pattern Creator Created page with "{{Software |developer=Nils Schmidt |function=Pattern creator |version=1.4.7 |platform=Windows |website=[http://sourceforge.net/projects/patterncreator/ Sourceforge.net] }} '''..."
21 March 2013
- 19:0419:04, 21 March 2013 diff hist +562 User:Owen Burgoyne/POV-Ray Tutorial →Gallery
- 19:0119:01, 21 March 2013 diff hist +169 N File:Pyramid POV-Ray without fog.png James Jessiman's pyramid model, rendered in POV-Ray using a modified version of the Radiosity_Final setting and one area light. No fogging is used to soften the horizon. current
- 19:0019:00, 21 March 2013 diff hist 0 File:Pyramid POV-Ray with fog.png Owen Burgoyne uploaded a new version of "File:Pyramid POV-Ray with fog.png": Cropped to 800x600. current
- 18:5818:58, 21 March 2013 diff hist +166 N File:Pyramid POV-Ray with fog.png James Jessiman's pyramid model, rendered in POV-Ray using a modified version of the Radiosity_Final setting and one area light. Fogging is used to soften the horizon.
- 18:5618:56, 21 March 2013 diff hist 0 File:Pyramid POV-Ray with reflective floor.png Owen Burgoyne uploaded a new version of "File:Pyramid POV-Ray with reflective floor.png": Cropped to 800x600. current
- 18:5518:55, 21 March 2013 diff hist +173 N File:Pyramid POV-Ray with reflective floor.png James Jessiman's pyramid model, rendered in POV-Ray using a modified version of the Radiosity_Final setting and one area light. The floor here is given a reflective quality.
- 18:3218:32, 21 March 2013 diff hist −37 User:Owen Burgoyne/POV-Ray Tutorial No edit summary
- 17:4617:46, 21 March 2013 diff hist +78 User:Owen Burgoyne/POV-Ray Tutorial →Gallery
- 17:4017:40, 21 March 2013 diff hist +4 m User:Owen Burgoyne/POV-Ray Tutorial No edit summary
- 17:4017:40, 21 March 2013 diff hist +14 m User:Owen Burgoyne/POV-Ray Tutorial No edit summary
- 17:3017:30, 21 March 2013 diff hist +60 m User:Owen Burgoyne/POV-Ray Tutorial →Setting up LDView