User:Owen Burgoyne: Difference between revisions

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{| style="border: 1px solid black; width: 300px; float:right; margin-left: 20px; margin-bottom: 20px" cellspacing="0" cellpadding="5"
{{User
|-
|ldraw username  = C3POwen
| colspan="2" style="background-color: #888; color: black; text-align:center; font-size: 16px" | '''{{PAGENAME}}'''
|age              = 35
|-
|country          = United Kingdom
| style="background-color: #888; color: black" | '''LDraw name'''
|language        = English
| style="background-color: #DDD; color: black; border-top: 1px solid black; border-left: 1px solid black" | C3POwen
|role            = LDraw part author
|-
}}
| style="background-color: #888; color: black" | '''Brickset profile'''
| style="background-color: #DDD; color: black; border-left: 1px solid black" | [http://brickset.com/profile/C3POwen C3POwen]
|-
| style="background-color: #888; color: black" | '''Location'''
| style="background-color: #DDD; color: black; border-left: 1px solid black" | United Kingdom
|-
|}
I've been an [[LDraw]] user for a long time, although spent some time playing with [[LDD]]. However, I went back to LDraw for its flexibility and rendering possibilities.
I've been an [[LDraw]] user for a long time, although spent some time playing with [[LDD]]. However, I went back to LDraw for its flexibility and rendering possibilities.


I've put some time into creating new parts of Lutz Uhlmann's [[LGEO]] system, used for rendering LDraw models in [[POV-Ray]], although I've submitted a few parts to the LDraw Parts Tracker with my relatively basic grasp of LDraw part creation.
I primarily use [[MLCad]], for both part authoring and model building, as I prefer its precision over quick LDD-style drag-and-drop.
 
I've put some time into creating new parts of Lutz Uhlmann's [[LGEO]] system, used for rendering LDraw models in [[POV-Ray]], although I've submitted a few parts to the LDraw [[Parts Tracker]] with my relatively basic grasp of LDraw part creation.


==On the LDraw.org wiki==
==On the LDraw.org wiki==
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'''In Progress:''' [[/POV-Ray Tutorial|POV-Ray Tutorial]]
'''In Progress:''' [[/POV-Ray Tutorial|POV-Ray Tutorial]]


It will take some information from the tutorial I wrote at Eurobricks, [http://www.eurobricks.com/forum/index.php?showtopic=65876 found here], although I plan on focusing more on radiosity.
It will take some information from the tutorial I wrote at Eurobricks, [http://www.eurobricks.com/forum/index.php?showtopic=65876 found here], although I plan on focusing more on getting good-looking radiosity.


==LDraw colour comparison chart==
==LDraw colour comparison chart==


This has been moved [[User:Owen Burgoyne/LDraw Colour Comparison Chart|here]].
This has been moved [[User:Owen Burgoyne/LDraw Colour Comparison Chart|here]].

Latest revision as of 22:41, 29 January 2015

Owen Burgoyne
LDraw username C3POwen
Age 35
Country United Kingdom
Role(s) LDraw part author
Image N/A
User infobox

I've been an LDraw user for a long time, although spent some time playing with LDD. However, I went back to LDraw for its flexibility and rendering possibilities.

I primarily use MLCad, for both part authoring and model building, as I prefer its precision over quick LDD-style drag-and-drop.

I've put some time into creating new parts of Lutz Uhlmann's LGEO system, used for rendering LDraw models in POV-Ray, although I've submitted a few parts to the LDraw Parts Tracker with my relatively basic grasp of LDraw part creation.

On the LDraw.org wiki

As Willy has asked me to put together an updated LDraw to POV-Ray tutorial, I will be using a test page under my User page to start building it before publishing it as a "proper" page.

In Progress: POV-Ray Tutorial

It will take some information from the tutorial I wrote at Eurobricks, found here, although I plan on focusing more on getting good-looking radiosity.

LDraw colour comparison chart

This has been moved here.