User:Owen Burgoyne: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
{| style="border: 1px solid black; width: 300px; float:right; margin-left: 20px; margin-bottom: 20px" cellspacing="0" cellpadding="5" | |||
|- | |||
| colspan="2" style="background-color: #888; color: black; text-align:center; font-size: 16px" | '''{{PAGENAME}}''' | |||
|- | |||
| style="background-color: #888; color: black" | '''LDraw name''' | |||
| style="background-color: #DDD; color: black; border-top: 1px solid black; border-left: 1px solid black" | C3POwen | |||
|- | |||
| style="background-color: #888; color: black" | '''Location''' | |||
| style="background-color: #DDD; color: black; border-left: 1px solid black" | United Kingdom | |||
|- | |||
|} | |||
=About me= | =About me= | ||
I've been an [[LDraw]] user for a long time, although spent some time playing with [[LDD]]. However, I went back to LDraw for its flexibility and rendering possibilities. | I've been an [[LDraw]] user for a long time, although spent some time playing with [[LDD]]. However, I went back to LDraw for its flexibility and rendering possibilities. |
Revision as of 19:50, 24 March 2013
Owen Burgoyne | |
LDraw name | C3POwen |
Location | United Kingdom |
About me
I've been an LDraw user for a long time, although spent some time playing with LDD. However, I went back to LDraw for its flexibility and rendering possibilities.
I've put some time into creating new parts of Lutz Uhlmann's LGEO system, used for rendering LDraw models in POV-Ray, although I've submitted a few parts to the LDraw Parts Tracker with my relatively basic grasp of LDraw part creation.
On the LDraw.org wiki
As Willy has asked me to put together an updated LDraw to POV-Ray tutorial, I will be using a test page under my User page to start building it before publishing it as a "proper" page.
In Progress: POV-Ray Tutorial
It will take some information from the tutorial I wrote at Eurobricks, found here, although I plan on focusing more on radiosity.