LGEO: Difference between revisions
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When exporting LDraw parts to POV-Ray format, tools like [[LDView]] can use an [[XML]] file, | When exporting LDraw parts to POV-Ray format, tools like [[LDView]] can use an [[XML]] file, | ||
usually named <code>LGEO.xml</code>, to substitute dedicated parts by their LGEO implementations. The older tool [[L3P]] uses the two files <code>lg_elements.lst</code> and <code>lg_colors.lst</code> to accomplish much the same thing. | usually named <code>LGEO.xml</code>, to substitute dedicated parts by their LGEO implementations. The older tool [[L3P]] uses the two files <code>lg_elements.lst</code> and <code>lg_colors.lst</code> to accomplish much the same thing, as well as to indicate whether to switch over to using Anton Raves' POV-Ray parts instead. | ||
Starting from the original library by Lutz Uhlmann, many people edited and added parts to it. | Starting from the original library by Lutz Uhlmann, many people edited and added parts to it. |
Revision as of 14:29, 27 June 2019
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LGEO is a library of LEGO parts modeled by POV-Ray primitives.
When exporting LDraw parts to POV-Ray format, tools like LDView can use an XML file,
usually named LGEO.xml
, to substitute dedicated parts by their LGEO implementations. The older tool L3P uses the two files lg_elements.lst
and lg_colors.lst
to accomplish much the same thing, as well as to indicate whether to switch over to using Anton Raves' POV-Ray parts instead.
Starting from the original library by Lutz Uhlmann, many people edited and added parts to it. This sadly has led to a tree of variations, not a single collection. This tree is shown here:
LGEO by Lutz Uhlmann *
┃ ┣━Copy 1*
┃ ┣━archive.org version of Copy 1 as of 2012-03-20
┃ ┗━Copy 2
┃ ┗━GitHub repository
┣━━━ LGEO update by Lars C. Hassing (outdated†)
┣━━━ LGEO update by Damien Roux
┗━━━ does anybody know more variants? please add them here
* = site seems to be offline
† = Lars' "updated" parts are actually older than the ones included with the AIOI. You shouldn't use them.